Installation guide

3D Blaster RIVA TNT2 PCI Installation Guide 12
Backend blend
32-bit ARGB rendering with destination alpha
Point sampled, bilinear, trilinear and 8-tap
Anisotropic filtering
Per pixel perspective correct texture mapping
•Fog
•Light
Mipmapping
24-bit or 16-bit hardware Z-buffer (fixed or floating)
8-bit stencil buffer
Full scene anti-aliasing
2D Features
High performance 128-bit 2D/GUI/DirectDraw acceleration
Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,
stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular
clipping and fast text rendering hardware font cache
Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per
pixel
Fast 32-bit VGA/SVGA support
Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback
Video Support Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo
X and Y smooth up and down scaling with filtering
Per-pixel color keying
Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2
and 4:2:0)
Video port supports ITU-CCIR 565