Product guide
Product Guide 15
❑ TextureBlend support examples:
• Multi-texture
• Bump map
• Texture modulation
• Light maps
• Reflection maps
• Detail textures
• Environmental maps
• Procedural textures
• Sub-pixel accurate
❑ Backend blend
• 32-bit ARGB rendering with destination alpha
• Point sampled, bilinear, trilinear and 8-tap
• Anisotropic filtering
❑ Per pixel perspective correct texture mapping
•Fog
• Light
• Mipmapping
❑ 24-bit or 16-bit hardware Z-buffer (fixed or floating)
❑ 8-bit stencil buffer
❑ Full scene anti-aliasing