Product guide

14 3D Blaster™ RIVA TNT2™ M64
Technical Specifications
Architecture Highlights
64-bit wide graphics engine and frame buffer
32 MB SDRAM
250 million pixels/sec, bilinear filtered
3D Features
Optimized for Microsoft’s Direct3D API
Complete DirectX 6.x support
100% hardware triangle setup
Twin texel (TNT) 32-bit graphics pipeline
2 texture-mapped, lit pixels per clock
Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
Square and non-square texture support