User manual

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CORSAIR GAMING RGB KEYBOARD SOFTWARE USER MANUAL
• Background Lighting – Background lighting
is the default lighting while a particular mode
is active� The background lighting starts when
the mode is activated, resumes when no other
lighting scheme is activated, and ends when
you switch modes� Background lighting is
always a solid color
• Foreground Lighting – Foreground lighting
is activated in a mode when certain start
conditions are met, and ends when an end
condition is met� By default, foreground
lighting ends when you switch modes, though
you can also configure it to persist between
mode changes� When foreground lighting
ends, the background lighting returns� For
example, if your background color is green,
you can set a foreground lighting that will
change the WASD keys commonly used for
movement to blue when you activate a mode�
Then, when you return to exit the game and
return to your default mode, the WASD keys
will return to green�
• Action Lighting – When you create an action
(e�g�, a macro, keystroke, or timer action),
you can specify a lighting for that action� The
action lighting will take precedence over both
background and foreground lighting while
the action is running� For example, if you are
in a mode where the foreground color for the
F11 key is set to green, and you have a macro
LIGHTING EFFECT
TYPES
action assigned to that key that performs
some keyboard input and also turns the F11
key red, while the macro is active, the F11 key
will be red� Once the macro is complete, the
F11 key will return to the foreground color of
green�
• Type Lighting – You can configure lighting
effects that begin when a key is pressed� This
is defined at a per-profile level and affects all
keys on the keyboard that are not assigned
action lighting effects� Type lighting can affect
only the key that is pressed or can affect
multiple keys on the keyboard�
Note: A key that is assigned a lighting action cannot
be assigned a lighting type�
When you create a lighting effect, it’s stored in the
lighting database of the Corsair Utility Engine and
can be reused as a background, foreground, action,
or type lighting� While most lighting effects can be
used anywhere, the ripple and wave lighting effects
can only be used with lighting groups�
LIGHTING EFFECTS