User Guide
Table Of Contents
- Featured artists
- Table of contents
- Welcome to Corel Painter IX
- The Basics
- Working with Documents
- Creating and Opening Documents
- Creating and Opening Templates
- Placing Files
- Understanding Resolution
- Zooming
- Repositioning Documents
- Rotating Documents
- Cropping Images
- Using Full Screen Mode
- Image Size Information
- Resizing the Canvas
- Rotating and Flipping the Canvas
- Saving Files
- Closing Documents and Quitting the Application
- Setting Preferences
- Working with Documents
- Layers
- Getting Started with Layers
- Managing Layers
- Editing Layers
- Painting on Layers
- Brush Methods and Painting on Layers
- Preserving Layer Transparency
- Working with Floating Objects
- Adding Drop Shadows
- Creating Patterns on Layers
- Working with Reference Layers
- Setting Layer Opacity
- Blending Layers by Using Composite Methods
- Adding Notes to a Layer
- Storing Images with the Image Portfolio
- Organizing Layers with Image Portfolio Libraries
- Color
- Getting Started with Color
- Working with the Mixer Palette
- Working with Color Sets
- Setting Color Variability
- Viewing Color Information
- Setting Color Expression
- Working with Gradients
- Textures, Patterns, and Weaves
- Using Paper Texture
- Using Patterns
- Using Weaves
- Painting
- Exploring Brushes
- Marking the Canvas
- Exploring Painting
- Working with Fill
- Watercolor
- Liquid Ink
- Impasto
- Image Hose
- Customizing Brushes
- Getting Started with the Brush Creator
- Managing Settings and Controls
- General Controls
- Size Controls
- Spacing Controls
- Angle Controls
- Bristle Controls
- Well Controls
- Rake Controls
- Random Controls
- Mouse Controls
- Cloning Controls
- Impasto Controls
- Image Hose Controls
- Airbrush Controls
- Water Controls
- Liquid Ink Controls
- Digital Watercolor Controls
- Artists’ Oil Controls
- Color Variability Controls
- Color Expression Controls
- Expression Settings
- Managing Custom Brushes
- Cloning and Tracing
- Image Effects
- Working with Surface Texture
- Setting Appearance of Depth Properties
- Using Paper to Create Texture
- Using 3D Brush Strokes to Create Texture
- Creating 3D Oils
- Using Image Luminance to Create Texture
- Using Clone Source Luminance to Create Texture
- Creating Embossing Effects
- Using Channels and Layer Masks to Create Texture
- Working with Reflection Maps
- Applying Lighting to a Texture
- Working with Surface Texture
- Mosaics
- Getting Started with Mosaics
- Placing and Customizing Tiles
- Using Shapes
- Animation and Video
- Creating Animations and Video
- Getting Started with Movies
- Modifying a Movie
- Rotoscoping
- Saving and Exporting Movies
- Printing
- Index

Animation and Video 381
Key frames are used in temporal compression methods. Each key frame is stored in its
entirety. The next set of frames, up to the next key, are saved only as changes. With
some compression methods, you can specify the frequency of key frames with the Key
Frame Every [Number] Frames option.
With some compression methods, you can also limit the speed of data transmission
with the Data Rate option. The data rate limit overrides the Quality slider setting, if
necessary, to keep the compressed movie within the set limit.
To export a Corel Painter movie as an AVI movie
1 Choose File menu > Save As.
2 In the Save Movie dialog box, enable the Save Movie as AVI option, and specify the
number of frames per second.
3 In the Enter Movie Name dialog box, choose a location, enter a name for the file,
and click Save.
4 In the Video Compression dialog box, choose a compression method from the
Compressor pop-up menu.
5 Specify the options you want.
For some compression methods, you can click Configure to specify additional
options.
Working with Numbered Files
Corel Painter supports importing and exporting numbered files. Numbered files are
any series of files that are the same size and resolution, and named following a specific
style, which includes a number at the beginning or end of each file name. For example,
the first frame might be called “Movie01,” the second frame “Movie02,” and so on.
When you export a movie as numbered files, you can import the numbered files into
an application that may not support other movie formats. When exporting, you
specify the filename for the first file. You must include zeros so that all numbered files
have the same number of digits. For example, to create numbered files from 1 to 24,
include “01” in the filename. To create numbered files from 89 to 110, include “089”
in the filename.
Importing numbered files is an excellent method of bringing an animation from
another 3D or animation program into Corel Painter. The file format of the numbered
files you are importing must be supported by Corel Painter, and the number of digits










