User Guide
Table Of Contents
- Featured artists
- Table of contents
- Welcome to Corel Painter IX
- The Basics
- Working with Documents
- Creating and Opening Documents
- Creating and Opening Templates
- Placing Files
- Understanding Resolution
- Zooming
- Repositioning Documents
- Rotating Documents
- Cropping Images
- Using Full Screen Mode
- Image Size Information
- Resizing the Canvas
- Rotating and Flipping the Canvas
- Saving Files
- Closing Documents and Quitting the Application
- Setting Preferences
- Working with Documents
- Layers
- Getting Started with Layers
- Managing Layers
- Editing Layers
- Painting on Layers
- Brush Methods and Painting on Layers
- Preserving Layer Transparency
- Working with Floating Objects
- Adding Drop Shadows
- Creating Patterns on Layers
- Working with Reference Layers
- Setting Layer Opacity
- Blending Layers by Using Composite Methods
- Adding Notes to a Layer
- Storing Images with the Image Portfolio
- Organizing Layers with Image Portfolio Libraries
- Color
- Getting Started with Color
- Working with the Mixer Palette
- Working with Color Sets
- Setting Color Variability
- Viewing Color Information
- Setting Color Expression
- Working with Gradients
- Textures, Patterns, and Weaves
- Using Paper Texture
- Using Patterns
- Using Weaves
- Painting
- Exploring Brushes
- Marking the Canvas
- Exploring Painting
- Working with Fill
- Watercolor
- Liquid Ink
- Impasto
- Image Hose
- Customizing Brushes
- Getting Started with the Brush Creator
- Managing Settings and Controls
- General Controls
- Size Controls
- Spacing Controls
- Angle Controls
- Bristle Controls
- Well Controls
- Rake Controls
- Random Controls
- Mouse Controls
- Cloning Controls
- Impasto Controls
- Image Hose Controls
- Airbrush Controls
- Water Controls
- Liquid Ink Controls
- Digital Watercolor Controls
- Artists’ Oil Controls
- Color Variability Controls
- Color Expression Controls
- Expression Settings
- Managing Custom Brushes
- Cloning and Tracing
- Image Effects
- Working with Surface Texture
- Setting Appearance of Depth Properties
- Using Paper to Create Texture
- Using 3D Brush Strokes to Create Texture
- Creating 3D Oils
- Using Image Luminance to Create Texture
- Using Clone Source Luminance to Create Texture
- Creating Embossing Effects
- Using Channels and Layer Masks to Create Texture
- Working with Reflection Maps
- Applying Lighting to a Texture
- Working with Surface Texture
- Mosaics
- Getting Started with Mosaics
- Placing and Customizing Tiles
- Using Shapes
- Animation and Video
- Creating Animations and Video
- Getting Started with Movies
- Modifying a Movie
- Rotoscoping
- Saving and Exporting Movies
- Printing
- Index

Animation and Video 367
9 On the keyboard, press the arrow keys to move the portfolio image.
10 Repeat steps 6 and 7 for as many frames as you want to add.
11 In the last frame, deselect the layer.
12 Click the Play button on the Frame Stacks palette.
The portfolio image moves across the screen.
Repeating Actions
You can repeat actions to create an animated cycle. Take, for example, a blinking eye.
For this type of action, draw the cycle once, and repeat it as many times as needed.
To create a clean cycle, the beginning and ending images must be the same. For
example, in an animation of a blinking eye, the eye would be open at the beginning
and the end. This way, when the end of one cycle is “hooked up” to the beginning of
the next, the action continues smoothly.
Scrolling a background is another example of a cycled action. Commonly, a subject
remains in one place while the background slides by.
Modifying a Movie
Frames can be added to, or deleted from, a movie. You can also erase the contents of a
frame while leaving the frame in the movie. These changes cannot be undone, so it’s
best that you create your animation in segments and combine them when you are
finished.
Adding Frames and Movies to a Movie
You can add frames at any time to your movie. Frames can be added at the end or
beginning of a movie or between any frame in the stack. You can also repeat the last
frame at the end of the stack.
You can combine movies by inserting the contents of one movie into another. You can
insert only a Corel Painter movie, not a QuickTime or AVI movie or numbered files.
You need to convert a QuickTime or AVI movie to a Corel Painter frame stack before
you insert it into another Corel Painter movie.










