User Guide
Table Of Contents
- Featured artists
- Table of contents
- Welcome to Corel Painter IX
- The Basics
- Working with Documents
- Creating and Opening Documents
- Creating and Opening Templates
- Placing Files
- Understanding Resolution
- Zooming
- Repositioning Documents
- Rotating Documents
- Cropping Images
- Using Full Screen Mode
- Image Size Information
- Resizing the Canvas
- Rotating and Flipping the Canvas
- Saving Files
- Closing Documents and Quitting the Application
- Setting Preferences
- Working with Documents
- Layers
- Getting Started with Layers
- Managing Layers
- Editing Layers
- Painting on Layers
- Brush Methods and Painting on Layers
- Preserving Layer Transparency
- Working with Floating Objects
- Adding Drop Shadows
- Creating Patterns on Layers
- Working with Reference Layers
- Setting Layer Opacity
- Blending Layers by Using Composite Methods
- Adding Notes to a Layer
- Storing Images with the Image Portfolio
- Organizing Layers with Image Portfolio Libraries
- Color
- Getting Started with Color
- Working with the Mixer Palette
- Working with Color Sets
- Setting Color Variability
- Viewing Color Information
- Setting Color Expression
- Working with Gradients
- Textures, Patterns, and Weaves
- Using Paper Texture
- Using Patterns
- Using Weaves
- Painting
- Exploring Brushes
- Marking the Canvas
- Exploring Painting
- Working with Fill
- Watercolor
- Liquid Ink
- Impasto
- Image Hose
- Customizing Brushes
- Getting Started with the Brush Creator
- Managing Settings and Controls
- General Controls
- Size Controls
- Spacing Controls
- Angle Controls
- Bristle Controls
- Well Controls
- Rake Controls
- Random Controls
- Mouse Controls
- Cloning Controls
- Impasto Controls
- Image Hose Controls
- Airbrush Controls
- Water Controls
- Liquid Ink Controls
- Digital Watercolor Controls
- Artists’ Oil Controls
- Color Variability Controls
- Color Expression Controls
- Expression Settings
- Managing Custom Brushes
- Cloning and Tracing
- Image Effects
- Working with Surface Texture
- Setting Appearance of Depth Properties
- Using Paper to Create Texture
- Using 3D Brush Strokes to Create Texture
- Creating 3D Oils
- Using Image Luminance to Create Texture
- Using Clone Source Luminance to Create Texture
- Creating Embossing Effects
- Using Channels and Layer Masks to Create Texture
- Working with Reflection Maps
- Applying Lighting to a Texture
- Working with Surface Texture
- Mosaics
- Getting Started with Mosaics
- Placing and Customizing Tiles
- Using Shapes
- Animation and Video
- Creating Animations and Video
- Getting Started with Movies
- Modifying a Movie
- Rotoscoping
- Saving and Exporting Movies
- Printing
- Index

Customizing Brushes 211
The Hose stroke type uses the current Nozzle file as media.
To choose a stroke type
1 On the Stroke Designer page of the Brush Creator, click General.
2 Choose a stroke type from the Stroke Type pop-up menu.
Methods and Subcategories
The brush method defines the most basic level of brush behavior and is the foundation
on which all other brush variables build. You can think of the method and method
subcategory as attributes of the stroke’s appearance.
Because the method sets a brush variant’s most basic behavior, you can alter a variant’s
behavior by changing its method. For example, suppose you want a stroke that looks
like Charcoal, but instead of hiding underlying strokes, you want the brush strokes to
build to black. You can get this effect by changing the method to Buildup. Perhaps
you want a variant of the Pens brush category to smear underlying colors. You can
change its method from Cover to Drip. Some brush effects are less easily affected by
other methods, and results may differ.
Each method can have several variations, called method subcategories. These
subcategories further refine the brush behavior. The following terms are used in
describing most method subcategories:
• Soft methods produce strokes with feathered edges.
• Flat methods produce hard, aliased strokes with pixelated edges.
• Hard methods produce smooth strokes.
• Grainy methods produce brush strokes that react to paper texture.
• The words “edge” and “variable” are sometimes used to describe a method
subcategory. “Edge” means that strokes are thick and sticky-looking. “Variable”
means that a brush stroke is affected by tilt and direction.










