User Guide
Table Of Contents
- Featured artists
- Table of contents
- Welcome to Corel Painter IX
- The Basics
- Working with Documents
- Creating and Opening Documents
- Creating and Opening Templates
- Placing Files
- Understanding Resolution
- Zooming
- Repositioning Documents
- Rotating Documents
- Cropping Images
- Using Full Screen Mode
- Image Size Information
- Resizing the Canvas
- Rotating and Flipping the Canvas
- Saving Files
- Closing Documents and Quitting the Application
- Setting Preferences
- Working with Documents
- Layers
- Getting Started with Layers
- Managing Layers
- Editing Layers
- Painting on Layers
- Brush Methods and Painting on Layers
- Preserving Layer Transparency
- Working with Floating Objects
- Adding Drop Shadows
- Creating Patterns on Layers
- Working with Reference Layers
- Setting Layer Opacity
- Blending Layers by Using Composite Methods
- Adding Notes to a Layer
- Storing Images with the Image Portfolio
- Organizing Layers with Image Portfolio Libraries
- Color
- Getting Started with Color
- Working with the Mixer Palette
- Working with Color Sets
- Setting Color Variability
- Viewing Color Information
- Setting Color Expression
- Working with Gradients
- Textures, Patterns, and Weaves
- Using Paper Texture
- Using Patterns
- Using Weaves
- Painting
- Exploring Brushes
- Marking the Canvas
- Exploring Painting
- Working with Fill
- Watercolor
- Liquid Ink
- Impasto
- Image Hose
- Customizing Brushes
- Getting Started with the Brush Creator
- Managing Settings and Controls
- General Controls
- Size Controls
- Spacing Controls
- Angle Controls
- Bristle Controls
- Well Controls
- Rake Controls
- Random Controls
- Mouse Controls
- Cloning Controls
- Impasto Controls
- Image Hose Controls
- Airbrush Controls
- Water Controls
- Liquid Ink Controls
- Digital Watercolor Controls
- Artists’ Oil Controls
- Color Variability Controls
- Color Expression Controls
- Expression Settings
- Managing Custom Brushes
- Cloning and Tracing
- Image Effects
- Working with Surface Texture
- Setting Appearance of Depth Properties
- Using Paper to Create Texture
- Using 3D Brush Strokes to Create Texture
- Creating 3D Oils
- Using Image Luminance to Create Texture
- Using Clone Source Luminance to Create Texture
- Creating Embossing Effects
- Using Channels and Layer Masks to Create Texture
- Working with Reflection Maps
- Applying Lighting to a Texture
- Working with Surface Texture
- Mosaics
- Getting Started with Mosaics
- Placing and Customizing Tiles
- Using Shapes
- Animation and Video
- Creating Animations and Video
- Getting Started with Movies
- Modifying a Movie
- Rotoscoping
- Saving and Exporting Movies
- Printing
- Index

Impasto 183
You can choose from five depth methods:
• The Uniform method applies depth evenly. Strokes have little texture.
• The Erase method levels the depth layer. If you’ve created texture strokes that you
don’t like, you can use this setting to remove them.
Erase applies only to depth, not to color. With the Depth and Color drawing
method, the Erase method removes depth while applying color.
The amount of depth removed depends on the value of the Depth slider. If you
want to remove the entire Impasto stroke, set Depth to 0.
• The Paper method uses the current paper method to control depth. You can choose
different papers and change their scale by using the Paper Selector in the toolbox.
Refer to “Inverting and Scaling Paper Textures” on page 119 for more information.
• Original Luminance uses a clone source’s luminance to control depth. Refer to
“Using Clone Source Luminance to Create Texture” on page 298 for more
information.
• Weaving Luminance controls depth using the current Weave. You can choose
different weaves by using the Weaves Selector in the toolbox.
Inverting a Depth Method
You can invert the depth method by using the Invert option. When a method is
inverted, the negative of the source is used in the stroke. For example, using the Invert
option with Weave luminance switches the luminance values of the current weave so
that light areas of the weave become dark and vice versa. This change results in an
inverted texture within the Impasto brush strokes.
Controlling the Depth Interaction of a Medium
When you use a depth method, you paint with a new medium that has texture and
builds up depth as you layer brush strokes.
The Impasto sliders in the Brush Creator let you set how much depth is applied with a
stroke, the amount of texture applied within a stroke, and how each stroke interacts
with other Impasto brush strokes.
• The Depth slider controls the depth of individual strokes. Higher values produce
strokes that have deeper grooves.
• The Smoothing slider controls the transition of the texture applied to a stroke.
• The Plow slider controls how much a stroke interacts with other Impasto brush
strokes.










