User Guide

Academic Courseware: Chapter 10
Joyce Ryan
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You should now have three buttons suitable for creating a rollover
button that can show three different states.
Light controls
Lighting changes can make a huge difference in the 3-D appearance of
the bevel. In addition to the light color, you can change the other
properties of the light as well.
Light Direction — controls the light’s angle. Moving the Light
Direction slider rotates the light around the center. You can also change
the light’s angle by dragging the circle in the preview sphere.
Light Height— controls the light’s position. With Light Height at
maximum, the light shines straight down on the layer and the Light
Direction setting has no effect.
Brightness — controls the light’s intensity.
Scatter — adjusts the spread of the light’s shine over the surface.
Shine — controls the prevalence of highlights.
Reflection — controls how much of the source image is visible in the
bevel. If you are working with a clone, the clone source is mapped onto
the surface at a variable percentage.
Creating texture maps for 3-D
One of the most common tasks in texturing a 3-D model is to create a
seamless tile. Corel Painter has some great tools for creating texture and
tiling effects.
Refer to the Help in Corel
Painter for detailed instructions on
how to create rollovers with your
buttons.