User Guide

Corel Painter 319
to the image. You can return later
and turn the bevel back on.
Light Controls
Lighting changes can make a huge
difference in the 3D appearance of the
bevel.
You can change the light’s angle by
dragging in the preview sphere. You
can also change the light’s position
and angle by dragging the Light
Direction and Light Height sliders.
With Light Height at maximum, the
light shines straight down on the layer
and the Light Direction setting has no
effect. When Light Height is less than
maximum, the Light Direction slider
rotates the light around the center.
To choose a color for the light, click
the Light Color chip and use the color
picker to set a color.
Brightness controls the light’s
intensity.
Scatter adjusts the spread of the
light’s shine over the surface.
Shine describes the prevalence of
highlights.
Reflection controls how much of
the source image is visible in the
bevel. If you are working with a
clone, the clone source is mapped
onto the surface at a variable
percentage. A discussion of
reflection maps can be found in
“Working with Reflection Maps”
on page 284.
To bevel a layer or selection:
1 Select the layer or area of the
Canvas you want to bevel.
If you select an area, Corel Painter
automatically creates a new layer
when you apply the bevel.
2 On the Layers palette, click the
Dynamic Plug-ins button and
choose Bevel World.
If the Commit dialog box displays,
click Commit to commit the
dynamic layer to an image layer.
3 In the Bevel World dialog box,
specify the settings you want.
Tip
You can use the Revert command to
restore a source image to its original
condition. Refer to “Reverting Dynamic
Layers” on page 315 for more
information.
Equalize
The Equalize dynamic plug-in creates
a layer that improves contrast in
underlying imagery. It does this by
adjusting black and white points and
distributing the brightness levels
throughout the entire range of
available levels.
The Equalize dynamic layer is applied to a
rectangular selection.