User Guide
Using Image Effects310 
The effect automatically controls 
mixing of the secondary color with 
Nozzle elements to produce depth 
shading. Shadows tend toward 
black, so this is a good color to use.
5 Choose Effects menu > Esoterica 
> Place Elements. 
6 In the Place Elements dialog box, 
specify a number of iterations.
In each iteration, the points seek to 
distance themselves from each 
other on the surface of the virtual 
sphere. The points start at random 
locations, so if you set zero as the 
number of iterations, their 
placement is completely random. 
Higher numbers of iterations 
increase the regularity of the 
spacing. 
7 Adjust the Points slider to set the 
number of points to create on the 
virtual sphere. 
Each point created correlates to an 
image element placed.
8 Select the Number of Levels. 
With one level, each point receives 
only one element.
With two levels, each point 
receives an element, then is used as 
the center for another virtual 
sphere on which point iteration 
and element placement repeats. 
The third level extends sphere 
creation and element placement 
once more. 
The number of elements increases 
rapidly with more than one level. 
For example, if you choose 12 
points and three levels you'll create 
12+(12x12)+(12x12x12) = 1884 
elements. Of course, many of these 
will probably be covered by later 
placements.
9 Adjust the Radius Fraction slider.
Radius Fraction determines the 
size of the virtual spheres created 
at the second and third levels. The 
first level radius is multiplied by 
the fraction amount to determine 
the radius of the second level 
spheres. 
The fraction is used again between 
the second and third levels. Higher 
values (above 1.0) increase 
overlapping of the spheres. Lower 
values (below 1.0) preclude 
overlapping (when sufficient 
iterations are used to distribute the 
points.)
10 Adjust the Oversizing slider.
Oversizing controls the diameter 
of the level one virtual sphere in 
relation to the selection marquee. 
At 2.5, the sphere fits within the 
selection. Higher numbers shrink 
the sphere. Lower numbers stretch 
it beyond the selection.
11 Adjust the Ambient Amount slider.
Ambient Amount controls the use 
of the secondary color in elements 
that appear on the virtual sphere 
away from the light source. This is 
how the clump of placed elements 
exhibits coherent three-
dimensional shading when black is 
used as the secondary color. The 
default is 0.7, which produces good 
shading results. Increasing the 
value brings in more of the 
secondary color. Decreasing it 
reduces secondary color mixing. 
12 Enable Display Iterations to 
display a small marker for each 
point after each iteration. 
When this option is enabled, you 
can see the points move as they 
seek to avoid each other. This can 
be a help in deciding the number 
of iterations to use.










