User Guide
Using Image Effects296 
The Glass Distortion effect.
There are five sources of displacement 
information:
• Paper uses the information in a 
paper texture to displace pixels. 
More displacement is applied to 
light areas of the texture and less to 
dark areas. Paper texture is good 
for creating the pebbled glass 
effect. Unless you want frosted 
glass, you’ll probably want to 
increase the scale of the paper.
• 3D Brush Strokes uses the 
difference in luminance between 
the clone source and the current 
document. 
• Image Luminance uses the light 
and dark areas in the current 
document to determine the 
intensity of distortions. 
• Original Luminance uses the 
clone source’s luminance. Use a 
tessellation as the clone source to 
produce a bumpy glass effect. 
• [Alpha channel] or [Layer mask] 
uses the luminance of a channel or 
layer mask. More distortion 
appears in the light areas of the 
channel. You must have a saved 
alpha channel or layer mask to use 
this source.
This is a good choice for a 
controlled distortion map. For 
example, gradations in the channel 
lead to a progressive distortion 
effect. Shapes in the channel 
produce distortions with distinct 
outlines. 
There are three types of maps:
• Refraction displaces pixels in the 
same way that an optical lens 
bends light. This is the best map 
type for distortions you’d expect 
from looking through glass.
• Vector Displacement moves pixels 
in a specific direction.
• Angle Displacement moves pixels 
in different directions.
To apply a glass distortion effect:
1 Select a layer or area of the canvas.
If you want to apply the effect to 
the entire image, make sure there 
are no selections. 
2 Choose Effects menu > Focus > 
Glass Distortion. 
3 In the Glass Distortion dialog box, 
choose a source from the Using 
pop-up menu. 
The amount of displacement 
depends on the value assigned to 
the image pixels from the Using 
source. 
If you want to work with an 
inversion of the selected source, 
enable the Inverted check box.
4 Adjust the Softness slider to 
control the transitions between 
displaced colors. 
Increasing Softness creates more 
intermediate steps, which 
produces a smoother distortion. If 










