User Guide

Corel Painter 295
If you want to apply the effect to
the entire image, make sure there
are no selections.
2 Choose Effects menu > Focus >
Camera Motion Blur.
3 In the image window, drag to
create the blur motion.
The direction and intensity of the
blur is determined by your pointer
movement. For example, fast
movement produces a different
blur than slow. A longer drag path
increases the amount of blur.
Straight, curved, and zigzag
movements also produce different
effects.
4 In the Camera Motion Blur dialog
box, adjust the Bias slider to move
the origin of motion along the drag
path.
5 When you are satisfied with the
settings, click OK to apply the
effect.
Depth of Field
This effect creates a blur based on
“distance from the plane of camera
focus.” Because you're working in a
2D image, you can use the control
medium to describe the distance of
different pixels.
The “M” is a floating shape. The blur on the
shadow was created using Depth of Field.
The Depth of Field effect is a variable
circle of confusion” blur. You can
specify the radius of the confusion
circles for different regions of the
image.
To apply depth of field:
1 Select a layer or area of the canvas.
If you want to apply the effect to
the entire image, make sure there
are no selections.
2 Choose Effects menu > Focus >
Depth of Field.
3 In the Depth of Field dialog box,
choose a source from the Using
pop-up menu.
Darker regions of the source
receive greater blur.
4 Adjust the sliders to set the
minimum and maximum radius of
the blur regions.
The maximum size must be
greater than the minimum size.
Note
This effect can take quite a while to
process—especially with larger Min Size
and Max Size settings.
Glass Distortion
The Glass Distortion effect creates the
kind of distortions you would see if
you were looking at your image
through a sheet of glass. You can make
your image appear as if it is behind the
pebble glass of a shower door, or you
can distort your image beyond
recognition.
Glass distortion works by relocating
the pixels of the image based on a
displacement map. The map is created
by combining displacement
information from a source with a
preset map type.