User Guide
Corel Painter 295
If you want to apply the effect to 
the entire image, make sure there 
are no selections. 
2 Choose Effects menu > Focus > 
Camera Motion Blur. 
3  In the image window, drag to 
create the blur motion. 
The direction and intensity of the 
blur is determined by your pointer 
movement. For example, fast 
movement produces a different 
blur than slow. A longer drag path 
increases the amount of blur. 
Straight, curved, and zigzag 
movements also produce different 
effects. 
4 In the Camera Motion Blur dialog 
box, adjust the Bias slider to move 
the origin of motion along the drag 
path.
5 When you are satisfied with the 
settings, click OK to apply the 
effect.
Depth of Field
This effect creates a blur based on 
“distance from the plane of camera 
focus.” Because you're working in a 
2D image, you can use the control 
medium to describe the distance of 
different pixels.
The “M” is a floating shape. The blur on the 
shadow was created using Depth of Field.
The Depth of Field effect is a variable 
“circle of confusion” blur. You can 
specify the radius of the confusion 
circles for different regions of the 
image.
To apply depth of field:
1 Select a layer or area of the canvas.
If you want to apply the effect to 
the entire image, make sure there 
are no selections. 
2 Choose Effects menu > Focus > 
Depth of Field. 
3 In the Depth of Field dialog box, 
choose a source from the Using 
pop-up menu. 
Darker regions of the source 
receive greater blur. 
4 Adjust the sliders to set the 
minimum and maximum radius of 
the blur regions. 
The maximum size must be 
greater than the minimum size. 
Note 
•
This effect can take quite a while to 
process—especially with larger Min Size 
and Max Size settings.
Glass Distortion
The Glass Distortion effect creates the 
kind of distortions you would see if 
you were looking at your image 
through a sheet of glass. You can make 
your image appear as if it is behind the 
pebble glass of a shower door, or you 
can distort your image beyond 
recognition.
Glass distortion works by relocating 
the pixels of the image based on a 
displacement map. The map is created 
by combining displacement 
information from a source with a 
preset map type. 










