User Guide

Using Image Effects278
Setting Appearance of Depth
Properties
The surface texture you apply is made
up of a material. That material can be
subtle and blend with the original
image, or it can be highly reflective or
shiny, distorting the original image.
The Appearance of Depth sliders on
the Apply Surface Texture dialog let
you control material properties.
The Amount slider controls how
much surface texture is applied to
the image. Moving the slider all
the way to the right applies the
maximum amount.
Picture controls how much of the
color from the original image is
applied to the texture. At 100%, the
full color of the picture shines
through. Move the slider to the left
to display more black, leaving only
the shine.
The Shine slider controls how
much highlight appears on the
surface of the texture. Higher
Shine values make the texture look
metallic.
Reflection maps a clone source
image or pattern onto the texture
at a variable percentage.
Creating Texture Using Paper
When you create a texture using
Paper, the current paper texture is
applied to your image. If the Papers
palette is open, you can choose
different papers and change their scale
to try different textures.
The preview window is updated
automatically to reflect paper changes.
Texture created using Paper grain.
To create surface texture using
paper:
1 Select a layer or area of the canvas.
If you want to apply the effect to
the entire image, make sure there
are no selections.
2 Choose Effects menu > Surface
Control > Apply Surface Texture.
3 In the Apply Surface Texture
dialog box, choose Paper from the
Using pop-up menu.
If you want to apply an inverted
paper texture, enable the Inverted
check box.
4 Adjust the Softness slider to
control the amount of distortion
created by the texture.
Increasing softness creates more
intermediate steps, which
produces a smoother distortion.
5 Adjust the Appearance of Depth
sliders.
Refer to “Setting Appearance of
Depth Properties” on page 278 for
more information.
6 Adjust the Light Controls sliders.