User Guide
13
Using Alpha Channels
The primary function of an alpha 
channel is to store a selection you 
might want later. You can save 
multiple selections in a channel.
Understanding Alpha 
Channels
An alpha channel is a mask through 
which you can paint on, and apply 
effects to, an image. The alpha 
channel stores 8 bits of information 
per pixel, which means that each pixel 
can be assigned one of 256 (2
8
) levels 
of gray—from 0 (black) to 255 
(white). White areas of the channel 
are selected, and black areas of the 
channel are protected. Intermediate 
levels of gray are partially protected. 
For example, areas that are 50% gray 
will allow 50% of the brush stroke or 
effect to get through the channel to 
the image.
Alpha channels work like selections. 
Selections, however, are available only 
when working with the active image 
during the current session. You can 
save your selection, which creates an 
alpha channel. Channels remain 
inactive (for canvas control) until you 
load them to a selection. You can think 
of a channel as a “dormant selection.”
For more information about 
selections, refer to “Working with 
Selections” on page 203.
Corel Painter lets you create up to 32 
alpha channels. The channels are 
listed on the Channels palette, where 
you can select and control them.
You can edit a channel in a number of 
ways and then load it as a selection.
Stored channels remain part of the file 
when you save in Corel Painter or 
Photoshop format. No matter how 
many times you work on a file, the 
channels are available whenever you 
need them.










