Operation Manual
328 | CorelDRAW X8 User Guide
Merge mode Description
Logical AND Converts the transparency and base colors to binary values, and
then applies the Boolean algebraic formula AND to these values
Logical OR Converts the transparency and base colors to binary values, and
then applies the Boolean algebraic formula OR to these values
Logical XOR Converts the transparency and base colors to binary values, and
then applies the Boolean algebraic formula XOR to these values
Behind Applies the source color to those areas of the image that are
transparent. The effect is similar to looking through the clear, silver-
free areas on a 35-mm negative.
Screen Inverts the source and base color values, multiplies them, and then
inverts the result. The result color is always lighter than the base
color.
Overlay Multiplies or screens the source color according to the value of the
base color
Soft light Applies a soft, diffused light to the base color
Hard light Applies a hard, direct spotlight to the base color
Color dodge Simulates the photographic technique called dodging, which
lightens image areas by decreasing the exposure
Color burn Simulates the photographic technique called burning, which
darkens image areas by increasing the exposure
Exclusion Excludes the transparency color from the base color. This mode is
similar to the Difference mode.
Red Applies the transparency color to the red channel of RGB objects
Green Applies the transparency color to the green channel of RGB objects
Blue Applies the transparency color to the blue channel of RGB objects
To apply a merge mode to a transparency
1 Select an object.
2 In the Object properties docker, choose a merge mode from the Merge mode list box in the Transparency area.