Operation Manual
Changing the transparency of objects | 327
Merge mode Description
Subtract Adds the values of the transparency color and the base color
together, and then subtracts 255
Difference Subtracts the transparency color from the base color and multiplies
by 255. If the transparency color value is 0, the result will always be
255.
Multiply Multiplies the base color by the transparency color, and then
divides by 255. This has a darkening effect, unless you are applying
color to white. Multiplying black with any color results in black.
Multiplying white with any color leaves the color unchanged.
Divide Divides the base color by the transparency color, or conversely,
divides the transparency color by the base color, depending on
which color has the higher value
If lighter Replaces any base color pixels that are a darker color with the
transparency color. Base color pixels that are lighter than the
transparency color are not affected.
If darker Replaces any base color pixels that are a lighter color with the
transparency color. Base color pixels that are darker than the
transparency color are not affected.
Texturize Converts the transparency color to grayscale, and then multiplies
the grayscale value by the base color
Color Uses the hue and saturation values of the source color and the
lightness value of the base color to create a result. This merge
mode is the opposite of the Lightness merge mode.
Hue Uses the hue of the transparency color, as well as the saturation
and lightness of the base color. If you are adding color to a
grayscale image, there will be no change because the colors are
desaturated.
Saturation Uses the lightness and hue of the base color and the saturation of
the transparency color
Lightness Uses the hue and saturation of the base color and the lightness of
the transparency color
Invert Uses the transparency color’s complementary color. If a
transparency color value is 127, there will be no change because
the color value falls in the center of the color wheel.