Operation Manual

Working with symbols | 267
3 Modify the objects on the drawing page.
4 Click the Finish editing object tab in the bottom-left corner of the drawing window.
Changes made to a symbol are automatically made to all instances in the active drawing.
While working in symbol edit mode, you cannot add layers or save a drawing.
You can also edit a symbol by selecting an instance in the drawing window and clicking the Edit symbol button on the property
bar, or holding down Ctrl and clicking a symbol instance.
To edit a linked symbol, click File Open. Choose the drive and folder of the library that contains the symbol that you want to modify.
Click a library (.csl) filename, and click Open. The symbol appears in the Symbol manager docker, and it can be selected and edited
like any other symbol. You may need permission to change files on the network.
To rename a symbol, double-click the symbol’s name in the Symbol manager docker, and type a new name.
While editing a symbol, you can insert an instance of another symbol, which creates a nested symbol. You cannot, however, insert an
instance of the same symbol.
To make a linked symbol internal
1 Select a symbol in the drawing window.
2
Click Object Symbol Break link.
If there are other instances of the symbol in the drawing, you are given the choice to break the link to all instances. If you do, the internal
symbol will then apply to all the instances.
You can also make a linked symbol internal by right-clicking a symbol and choosing Break link.
To delete a symbol
1 In the Symbol manager docker, choose a symbol from the list.
2
Click the Delete symbol button .
When you delete a symbol, all instances of the symbol are removed from the drawing.
To delete unused symbols
1 In the Symbol manager docker, click the name of the active document.
2
Click the Purge unused definitions button .
Using symbols in drawings
You can insert a symbol into a drawing, which creates a symbol instance. You can modify certain properties of a symbol instance, such
as size and position, without affecting the symbol definition stored in the library. For a full list of the properties that you can modify, see
“Modifying symbol instances ” on page 270. You can convert a symbol instance back to an object while preserving its properties.