Operation Manual

Table Of Contents
Adding 3D effects to objects | 357
You can set object and color acceleration rates by clicking the Object and color acceleration button on the property bar and
moving the corresponding slider.
To set the color progression in a blend
1 Select a blend.
2 On the property bar, click one of the following:
Direct blend
Clockwise blend
Counterclockwise blend
You can’t create color progressions by using blended objects filled with bitmaps, texture, pattern, or PostScript fills.
You can set how fast the object’s colors transform from the first to the last object by clicking the Object and color acceleration
button on the property bar and moving the corresponding sliders.
To map the nodes of a blend
1 Select a blend.
2
Click the More blend options button on the property bar, and click Map nodes.
3 Click a node on the start object and on the end object.
To work with the start or end objects in a blend
To Do the following
Select the start or end object
Select a blend, click the Starting and ending objects button
on the property bar, and click Show start or Show end.
Change the start or end object of a blend Select a blend, click the Starting and ending objects button on
the property bar, and click New start or New end. Click an object
outside the blend that you want to use as the start or end of the
blend.
Fuse the start or end object in a split or compound blend Hold down Ctrl, click a middle object in a blend, and then click a
start or end object. Click the More blend options button on
the property bar. If you have selected the start object, click the Fuse
start button . If you have selected the end object, click the
Fuse end button .
You can reverse the direction of the blend by clicking Object Order Reverse order.