Operation Manual

Table Of Contents
312 | Corel DESIGNER X7 User Guide
You can also click the Interactive fill tool in the toolbox and use the controls on the property bar.
You can also skew or rotate tiles by clicking the Interactive fill tool in the toolbox, selecting an object, and dragging the skewing
or rotation handles to change the appearance of the pattern.
Applying texture fills
A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. You can use existing texture fills, such
as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You can use colors from any color model or palette.
Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information
about color models, see “Understanding color models” on page 283.
You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify
exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical
position of the first tile, relative to the top of the object, affects the rest of the fill.
You can also rotate or skew the fill, adjust the tile size, and change the center of the texture.
If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object.
For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.
Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them
in moderation.
To apply a texture fill
1 Select an object.
2
Click Edit Property manager.
3
In the Fill area of the Property manager docker, click the flyout arrow on the Two-color pattern fill button , and click the Texture
fill button to display texture fill options.
4 Choose a texture library from the Texture library list box.
5 Choose a texture from the Fill picker.
To create a texture fill
1 Select an object.
2
Click Edit Property manager.
3 In the Fill area of the Property manager docker, click the flyout arrow on the Two-color pattern fill button, and click the Texture fill
button to display texture fill options.
4 Choose a texture library from the Texture fill list box.
5 Choose a texture from the Texture fill picker.
6
Click the Edit fill button .
7 In the Edit fill dialog box, perform an action from the following table.