Operation Manual

Table Of Contents
Filling objects | 309
You can also create your own patterns. For example, you can create patterns from areas of the workspace or images that you import. Vector
and bitmap patterns are made up of smaller units called tiles. Depending on the size of the object, the fill may consist of one or more tiles.
The pattern is created by repeating the tile to fill up the object. You can create a new pattern by selecting an area of the workspace to use as
a tile, or by using an imported image as a tile source.
After you create a new pattern, you can save it for future use or share it with other users on the Content Exchange. For more information,
see “Saving and sharing fills and transparencies” on page 321.
You can modify pattern fills to suit your needs. For example, you can change the size of the pattern fill, or specify exactly where the fill
begins by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile,
relative to the top of the object, affects the rest of the fill.
You can mirror the fill so that alternating tiles are reflections of each other. If you want a pattern fill to change according to actions you
perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the object, the pattern becomes
larger while the number of tiles remains the same.
Fills from left to right: Vector pattern, bitmap pattern, two-color.
To apply a two-color pattern fill
1 Select an object.
2
Click Edit Property manager.
3
In the Property manager docker, click the Two-color pattern fill button .
4 Choose a fill from the Fill picker.
5 Open the Front color picker, and click a color.
6 Open the Back color picker, and click a color.
You can also mix colors in a two-color pattern fill by pressing Ctrl and clicking a color on the color palette.
You can also apply a fill by clicking the Interactive fill tool in the toolbox and clicking the Two-color pattern fill button on the
property bar. You can drag colors from the color palette to the interactive handles to change the colors of the fill. You can mix colors
by holding down Ctrl while dragging a color to the interactive handles.
To edit the attributes of the two-color fill, in the Property manager docker, click the arrow button at the bottom of the Fill
section to display more fill options, and specify the attributes you want.
To apply a vector or bitmap pattern fill
1 Select an object.
2
Click Edit Property manager.
3 In the Property manager docker, click one of the following buttons:
Vector pattern fill
Bitmap pattern fill