Operation Manual

Table Of Contents
Object linking and embedding | 269
Object linking and embedding
Object linking and embedding (OLE) is a method of exchanging information between applications. Using OLE, you can take selected
objects or entire files from one application, called the source application, and place them into another application, called the destination
application. Objects that are placed into an application using OLE are called OLE objects. You can freely move objects and files between
applications as long as all the applications involved support OLE.
Corel DESIGNER lets you create and edit OLE objects, as well as insert objects and files created in other applications.
Linking results in a larger file size but is useful when you want to use an object or file in multiple files. To change every instance of the object
or the file, you only need to change the object in the source application. Linking is also useful when the destination application does not
directly support files created in the source application. Embedding is useful when you want to include all objects in one file.
This section contains the following topics:
“Inserting linked or embedded objects” (page 269)
“Editing linked or embedded objects” (page 270)
Inserting linked or embedded objects
You can insert a linked or embedded object. A linked object remains connected to its source file; whereas an embedded object is not linked
to its source file but is integrated into the new file. You can insert an embedded object or create an embedded object. You can also insert a
linked or embedded object by copying it from the source application and pasting it to the destination application.
To insert a linked object
1 In the source application, select an object.
2
Click Edit Copy.
3
In Corel DESIGNER, click Edit Paste special.
4 Enable the Paste link option.
The file from which you copy the object in the source application must be saved before you insert the object in Corel DESIGNER.
To insert an embedded object
1
Click Object Insert new object.