Operation Manual

Table Of Contents
Shaping objects | 183
Select individual nodes on a curve object using the Shape tool .
2
Click Window Fillet/Scallop/Chamfer.
3 In the Fillet/Scallop/Chamfer docker, enable the Fillet option.
4 Type a value in the Radius box.
The radius is used to create a circular arc whose center is equidistant from either side of a corner. Higher values produce more rounded
corners.
5 Click Apply.
The Apply button is disabled if no valid objects or nodes are selected.
If you have a square or rectangle, you can also round all corners at once by dragging a corner node toward the center of the object
while the Shape tool is active. The shape is not converted to curves if you use this method.
To scallop object corners
1 Do one of the following:
Select a curve object using the Pick tool .
Select individual nodes on a curve object using the Shape tool .
2
Click Window Fillet/Scallop/Chamfer.
3 In the Fillet/Scallop/Chamfer docker, enable the Scallop option.
4 Type a value in the Radius box.
The radius value is measured from the original corner point to create a scalloping arc.
5 Click Apply.
The Apply button is disabled if no valid objects or nodes are selected.
To bevel object corners by chamfering
1 Do one of the following:
Select a curve object using the Pick tool .
Select individual nodes on a curve object using the Shape tool .
2
Click Window Fillet/Scallop/Chamfer.
3 In the Fillet/Scallop/Chamfer docker, enable the Chamfer option.
4 In the Chamfer distance area, type a value in the A box to set where the chamfer will begin in relation to the original corner.
If you do not want the ends of the chamfer to be equidistant from the original corner, click the Lock button , and type a different
value in the B box. A and B values are applied according to the direction in which the line is drawn.