Owner`s manual

nanoFlash FAQs
10-Apr-10 ©Convergent Design, Inc. Page 25 of 42
No humidity issues
No tape dropouts
Hot-swap for endless record time
Much longer record times 5.3 Hours at 50 Mbps for one load of two 64 GB cards
Much less weight, power, size, no fans
Simple Playback on any “take”, can immediately switch back to record.
Much less storage volume and weight compared to tape.
Much less shipping costs and power requirements compared to tape decks.
Much less initial cost and maintenance cost.
107. Can I instantaneously import the video to my NLE for editing?
Yes. Using a USB 2.0 or FireWire-800 reader you can import the video files directly to
your NLE. See Compact Flash section for more details.
108. Do the nanoFlash clips work natively in FCP, Avid, Edius, Vegas or Premiere?
nanoFlash has excellent NLE support, with a few caveats:
Final Cut Pro (6.0.4 or better)
FCP supports playback of all nanoFlash files recorded as Quicktime (.MOV) files. A
timeline may be created for the nanoFlash files (50 Mbps and greater) in Final Cut Pro
under the Easy Setup “XDCAM HD 422”. Rendering / re-encoding (to 50 Mbps only) is
also supported.
Special note: although the XDCAM 422 in FCP is labeled as a 50 Mbps CODEC, it will
easily support much higher bit-rates during playback. You can use the “Movie Inspector
in the Quicktime player to verify that indeed the bit rate from nanoFlash is 100 Mbps (or
higher).
Avid Media Composer (4.0.5 or better)
I-Frame only formats are supported (MXF files).
Long-GOP formats up to 50 Mbps are supported; higher Long-GOP rate support is
expected in the near future
Standard Def is supported.
Avid AMA support is also expected in the near term
Sony Vegas (9.0c): all MXF files; Long-GOP Only
Edius 5: all MXF files; Long-GOP and I-Frame
Matrox Axio: all MXF; Long-GOP and I-Frame
Adobe Premiere CS3/CS4/CS5
Full CODEC support in Adobe CS3/4 requires the Main Concept Plugin for CS3/4 (See
the last page of the FAQs for a special offer for nanoFlash customers). CS5 has native
support for all nanoFlash CODECs.