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Digital Object Identifier 10.1109/MSP.2014.2369191
Date of publication: 12 February 2015
IEEE SIGNAL PROCESSING MAGAZINE [92] MARCH 2015 1053-5888/15©2015IEEE
H
istorically, headphones have mainly been used for
analytic listening in music production and in
homes. During the last decade, with the boom of
dedicated music players and mobile phones, the
everyday use of light headphones has become highly
popular. Current headphones are also paving the way for more
sophisticated assisted listening devices. Today, active noise con-
trol (ANC), equalization techniques, and a hear-through function
are already a standard part of many headphones that people com-
monly use while traveling. It is not difficult to predict that, in the
near future, a headset will be a “hearing aid for those with normal
hearing,” which can improve listening conditions for example in
a noisy environment.
Additionally, mobile augmented reality has become a hot topic
[1], and new products such as the Google Glass will make it more
common. On the audio side of augmented reality systems, mixing
of the ambient and reproduced sounds will be an essential fea-
ture. Augmented reality headsets may also serve as the main user
interface for the disappearing computer in the future, when
visual displays and tangible keyboards vanish.
This article gives an overview of various signal processing
techniques needed in assisted listening. The basic use case and
various others are described in Figure 1, which shows how head-
phone listening can be extended by incorporating external micro-
phones and some signal processing. Assisted listening in heavy
background noise environments, such as in an airplane, can be
implemented using ANC [2].
HEADPHONE LISTENING IN A NOISY ENVIRONMENT
When headphones are used in a noisy environment, their design
goals are somewhat different than those of a conventional pair of
high-fidelity (hi-fi) headphones. The most important feature of
mobile headphones is the noise isolation capability, which can be
passive or enhanced with ANC. Furthermore, the headphone fre-
quency response can be designed to manage noisy environments,
typically by boosting the bass end of the response, as natural
ambient sounds have most of their energy at low frequencies
(such as bus or airplane noise) and headphones usually attenuate
low frequencies the least.
EAR PHOTO—©ISTOCKPHOTO.COM/XRENDER
ASSISTED LISTENING SIGN—© ISTOCKPHOTO.COM/NCANDRE
EARPHONES—IMAGE LICENSED BY INGRAM PUBLISHING
[
Vesa Välimäki, Andreas Franck, Jussi Rämö, Hannes Gamper, and Lauri Savioja
]
[
Enhancing audio perception in real,
augmented, and virtual environments
]
Assisted Listening
Using a Headset
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