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IEEE SIGNAL PROCESSING MAGAZINE [110] MARCH 2015
experiments [4], [38] showed that listeners prefer other alter-
native target responses more than the conventional FF and
DF equalizations. Examples of these preferred target curves
include RR_G and RR1_G proposed by Olive et al. [4] based
on the impulse response of the loudspeaker system in the
Harman Reference rooms.
Ideally, the best reference field that preserves the true quality
of the recording would be the field where the recording is carried
out. Furthermore, the choice of
headphones can also greatly affect
the transparency of the binaural ren-
dering even with the correct head-
phone equalization. The external ear
is unhindered in the natural listen-
ing conditions, where the sound
pressures at the ear are governed by
free-air characteristics. With head-
phones placed over the ear, the pres-
sure characteristics of the sound arriving at the eardrum are
greatly affected compared to the free-air characteristics due to the
interaction between the external ear and the headphone enclo-
sure. The closer the coupling characteristic of the headphones
with that of the free-air, the more accurate and transparent is the
reproduced sound. Møller [35] defined the effect of the headphone
for a binaural recording at the blocked ear canal in terms of the
electrical transmission gain, G:
,G
1
MPTF HPTF
PDR
$
$=
`
j
(7)
where MPTF is the transfer function of the recording microphone,
and PDR is the pressure division ratio. PDR is defined as the ratio of
the equivalent Thévenin impedances when the ear is in free-air to the
case when the headphone is placed on the ear, and is given as [35]:
,
ZZ
ZZ
PDR
earcanalradiation
earcanalheadphones
=
+
+
(8)
where
Z
earcanal
and Z
headphones
are the input impedances of the
ear canal and the impedance of the headphone, respectively;
Z
radiation
is the free-air radiation impedance as seen from the ear
canal. The PDR reduces to unity when the pressures in the free-
air and with headphones become equal. Such headphones are
defined as FEC (free-air equivalent coupling) headphones,
which are also sometimes called open headphones [35]. Open
headphones are different from the commercially available
“open–back headphones.” Most of
the commercially available head-
phones have less than ideal FEC
characteristics [35]. It is important
to note that the FEC condition for
the headphone is necessary only for
binaural recordings made at the
blocked ear canal, which is also the
most common technique for indi-
vidualized binaural recording [35].
In such a case, headphone equalization alone is sufficient to
achieve auralization transparency. To summarize, equalization
(both recording and playback) and individualization play a criti-
cal role in the natural rendering of sound of any formats (binau-
ral or stereo) over headphones.
INTEGRATION OF NATURAL SOUND
RENDERING TECHNIQUES
An integration of these signal processing techniques for natural
sound rendering reviewed in this article is depicted in Figure 5.
The original sound sources along with their environmental
information are represented as a sound mixture after the mix-
ing process. The sound scenes from the mix are then decom-
posed into primary components (sources) and/or ambient
components (environment) using BSS and/or PAE. The
extracted primary components, which are basically directional
sound sources as perceived by the listener, can be rendered
using (individualized) HRTFs [1]. Ambient components
[FIG5] The natural sound rendering system for headphones: an integration of all the signal processing techniques reviewed in
this article.
Head
Movement
Sound
Sources
Individual
Parameters
Sound
Environment
Sound
Mixing
Decomposition
Using BSS/PAE
Source
Rendering
Environment
Rendering
Equalization
Individualization
Head
Tracking
Virtualization
Headphone
Playback
Rendering of Natural Sound
Sound
Mixture
BY PROJECTING THE SOUND
FROM THE FRONT, THE
IDIOSYNCRATIC FRONTAL
PINNA SPECTRAL CUES OF
THE LISTENER ARE
CAPTURED INHERENTLY
DURING THE PLAYBACK.
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