User manual
13 Creating and Using Effects 159
Chapter 13
Creating and Using Effects
Effects are a method within Element to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
• About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
• The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
• Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166
• Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
• Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
• Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .171
• Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
• Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
• Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
• Delaying Effects in Cues and Submasters . . . . . . . . . . . . .176