User manual

13 Creating and Using Effects 159
Chapter 13
Creating and Using Effects
Effects are a method within Element to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166
Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .171
Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Delaying Effects in Cues and Submasters . . . . . . . . . . . . .176