User manual

In this program example, you can also test the various features of the shields. For
example, if you press a Joypad button, it will be highlighted on the display. You
can also test the sound. You should test the full functionality of all components
before you kick off for real.
BALL GETTING
STARTED WITH GAME
PROGRAMMING
Now that everything is set up and tested - it is time to deal with the development of
the actual game. To do this, go to
File -> Examples -> GameEngine -> Ball
to
open the programming example Ball.
This first, simple programming example is about drawing and moving a simple
object, that is, a ball. Adjust first the contrast in program line 9. This line contains
the
engine.init(20)
command within the setup routine. Replace the number 20 in
brackets with your individual contrast value. This is also required within the follow-
ing projects. Then load the program in Arduino. If the upload is successful, you will
see a simple object in the centre of the display. But how was this implemented in
terms of programming?