User manual
71
Byte 1, 2 The absolute address of the character definition.
Byte 3 :
- Bit 7
1
: indicates that the character is a graphic character (connects at 6 lpi)
0
: indicates that the character is an alphanumerical character
- Bit 6
0
: indicates a DLL character
1
: indicates a resident character
- Bit 5 to 0 These 6 bits indicate the effective number of dot columns of the character
shape stored in memory.
Byte 4:
- Bit 7, 6 Graphic character description:
-
0
: shading character
-
1
: line drawing character
-
10
: underscored character
-
11
: not supported
All graphics characters are 30 dot high. An underscored character is defined
as a blank graphic (all zeros) and it is automatically generated by the printer.
A shading character repeats dots 1-6 of each column as dots 25 through 30
respectively. A line drawing character repeats dots 23 and 24 as the pairs 25
and 26, 27 and 28, 29 and 30.
- Bit 5 to 0 The number of dot columns of the character shape minus one. For example: the
character width of Draft generator is 10 dots and bit 5 to 0 must be set to 9.