User`s guide

Display Control
Spark
3-
2
All the parameters of the system are displayed on a video display monitor. There are 9
display formats to chose from.
The area at the top of the screen is reserved for messages, Blind mode flag, MIDI status,
and the General Master level. The area at the bottom of the screen houses the command
line, a clock, and the last stored memory or the last memory entered into the editor. The
command and message areas are common to all of the display formats.
When viewing the Stage display, which shows the active output, a color code helps you
differentiate between the different output sources for channels and spots.
Display Control
The following keys are used for display control:
Key What it does
[STAGE] Access the Display Format options. Return to the Stage Display from most
Exam displays.
[PAGE UP] Go to the next page.
[PAGE DN] Go to the previous page. Access this key using [SHIFT].
[PAGE UP] Go to the next page of spots. This key shares space with ALL. Access this key
using [SHIFT].
[PARAM] When active (LED on) the Soft Keys operate as parameter selection keys
when spots are selected.
[MENU] Toggle the display between the Menu list and Stage mode.
[+] Go to the next item. Example: Go from memory 2 exam to memory 3 exam.
[-] Go to the previous item. Example: Go from memory 3 exam to memory 2
exam.
Display Formats
0. Channel display only. The display includes scroller frames. The color of the channel or
scroller number displayed depends on the origin of the data, whether it derives from
the A/B crossfaders, a controller, the editor, or tracking.
1. Channel and playback. The playback display includes controller status and A/B status.
2. Spot display only. The appearance of the display depends on what size and how many
spots appear in the configuration. The color of the spot number displayed depends on
the origin of the data, whether it derives from A/B playback crossfaders, a controller,
the editor, or tracking.
3. Spots and playback. The playback display is identical to option 1.
4. Spots and channels. The channels include scroller frames.
5. Channels, spots, and playback.