Operator`s manual

8
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Chapter 8 - Recording Cues
see also
Running Cues
X Playbacks
This section describes how to set up and record the levels and properties of individual cues and
cue parts. To show the Cue Sheet press the <PREVIEW> key. The following topics are covered:
Cue and Part Numbering
Recording Cue Levels
Recording Cue Properties
Cue and Part Numbering
All cues, can comprise up to 12 parts numbered from 1 to 12. Each cue consists of a minimum of
1 part (e.g., Cue 1 Part 1, Cue 3.2 part 12, etc). If a part number is not specified using the
{PART} softkey ([PART] hardkey on 300 Series consoles) when recording a cue, part 1 is
automatically assumed. When a cue is run, all parts of the cue are run together. For the
maximum number of cues, refer to Product Specification
If you initially record whole number cues only, you can use a decimal cue number (for instance
3.5) to insert extra cues between whole numbers. You can insert decimal cues .1 through .9
between any two consecutively numbered cues. Entering a . 0 is optional in a cue number and is
the same as if omitted (cue 1 is the same as cue 1.0). Examples of cues (in cue sheet order) are:
0.1
1 (first full numbered cue - same as 1.0).
1.1
1.3
2
100
999.9 (last possible cue).
When a cue is run, all of its parts are run together. If you record a channel in a cue part that has
already been recorded in another part of the same cue, the new level (latest recorded level) is
used for the channel. Cue wait times, macros, links/loops and commands apply only to the cue as
a whole, but separate delay times and profiles can be used on each part. If a cue is referenced
without specifying a part, part 1 is assumed.
Cross Fade, Block, and All Fade cues can only have one part (numbered 1) since otherwise all
parts would have all channels and the last one would over-ride all previous parts. Parts are
always Move Fades (GeniusPro) or Tracking Cues (Lightpalette)
Recording Cue Levels
[RECORD] [*] records the levels (intensity levels and attribute levels) on the current display into
the current cue.