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GeniusPro & Lightpalette Software Version 2.
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Welcome Thank you for buying Strand Lighting control equipment. We hope that you will find that your lighting needs are met by your new system and that you will enjoy exploring the new facilities that your new system offers. You are provided with essential information to help you install and operate your system. Please look through all the documents and keep them safely for future use.
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Offices and Service Centers Phone numbers do not include country code or other international access data. World Wide Web: http://www.strandlighting.com/ Berlin Strand Lighting GMBH Ullsteinstrasse. 114-142, HAUS C D-12109 Berlin, Germany Tel. +49-30-707-9510 Fax +49-30-707-95199 Hong Kong Strand Lighting Asia LTD 20/F., Delta House 3 On Yiu Street Shatin, N.T. Hong Kong Tel.
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Table of Contents Detailed Contents Chapter 1 Introduction • Introducing GeniusPro and Lightpalette • Console RAM Memory • Password Registration • Console Differences o Model Numbers and Processor Speed o Features Available with New Electronics o 520 Series Differences o 300 Series Differences • Conventions Used in This Document • Configuring European Keyboards • Technical Assistance • Safety Warning • DOS License Agreement Chapter 2 Product Specification • General • Number of At
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o Screen Format o Live LCD Menu o Title Bar • Locking the Console Faders and Keys • Locking the Console Memory • Error Messages • Edit Field Protection • Mouse Functions Chapter 5 Working with Channel Levels ii • Editing the Command Line • Setting up the Channel Levels Window • Channel Status Identification • Channel Type Identification • Selecting Channels • Channel Selection List • Current Channel Selection • Extending the Current Channel Selection • Selecting the Next o
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• Holding Channels on the Channel Control • Restoring Playback Levels • Flashing Channel Levels • Bumping Channel Levels • Channel Check • Changing Levels in Preview (Blind) Display • Fading in Intensity Channels in Time • Fading in Attribute Channels in Time Chapter 6 Basic Recording • Recording Levels and Properties • Changing Properties Without Recording Levels • Editing in a Preview (Blind) Display • Copying from a Preview (Blind) Display Chapter 7 Submasters and Channel Faders •
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§ DMX Dimmer Submaster (DMX DMNR) § Submaster Supermaster (Sub Super) § Effects Supermaster (FX Super) § Flash Supermaster (Flash SPR) § Grandmasters (GM1, GM2) § Audio Threshold Supermaster (AUDO THR) § Midi Ratio Supermaster (MIDI RATI) o External Faders o Submaster Bump Mode o Text Labels o Updating and Adding to Submasters o Updating Submasters from the Live Screen o Quick Recording • Assigning Effects and Macros • Using Submaster Faders • Gang Loading of Subs • The Subm
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o Fade Time o Delay Time o Wait Time o Assigning Fade Profiles o Assigning Fade Times to Attributes o Asigning Fade Profiles to Attributes o Assigning an Effect o Assigning a Macro o Links, Subroutines and Loops o Fade Types (Cue Types) o Creating a New Cue o Copying an Existing Cue o Level Tracking o Recording a Text Label Chapter 9 Running Cues Page: 93 • The Current Cue • Running Timed Cues • Running Manual Cues • Loading a Cue • Loading a Cue with Overrides • Cha
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• Viewing and Editing Cues Chapter 10 X Playbacks • Assigning Cues to X Playbacks • Playback Mode • The X Playback Window (GeniusPro) • The X Playback Window (Lightpalette) • Using the X Playbacks • X Playback in Manual Fade Mode Chapter 11 Effects • The Current Effect Step • Recording Effect Step Levels • Recording Effect Properties • • vi o Effect Text o Effect Type o Effect Direction o Effect Fade Times o Effect Mode o Effect Level o Next Fx o Assigning Fade Profiles
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o The Effects Window o The Effect Supermaster o Effect Playback Selection o The Current Playback o Loading an Effect o Running an Effect o Pausing an Effect o Stepping an Effect o Changing Effect Times While Effect is Running o Changing Effect Types While Effect is Running o Changing Effect Direction o Updating Effects o Updating Effects from the Live Screen o Unloading an Effect • Using Effects in Cues and Subs • Viewing and Editing Effects o The Effect Display o Effect Se
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• The Current Group • Recording Group Levels • Recording Group Properties • Using Referenced Groups • Viewing and Editing Groups • Updating and Adding to Groups • Updating Groups from the Live Screen • The Group Display • Creating a New Group • Viewing Group Channel Levels • Editing Group Levels • Deleting Groups • Copying Levels from a Group Chapter 13 Patches viii • Output Properties • The Patch Display • Selecting Outputs • Changing Live and Edit Patches • The Copy Pa
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• Patching Channel Intensities • Patching Double Width Outputs • Assigning Output Profiles • Patching Channel Attributes • Patching Non-Dims • Patching DMX In • Unpatching Chapter 14 Auto-Mod • What is Auto-Mod • Using Auto-Mod • Customising the Auto-Mod Screen • Deleting Auto-Mod Channels • Updating the Show from the Auto-Mod Screen • Using Auto-Mod with Moving Lights Chapter 15 Direct Output Control • The Current Output Selection • Setting Levels • Setting DMX Levels • Rep
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o • • • Loading Application Software Disk Operations o Why Save a Show? o Storing Floppy Disks o Naming the Show o Changing the Current Drive and Directory o Saving a Show o Loading a Show o Restoring or Deleting a Backup Copy of the Show o Local Disk Functions § Creating a Local Disk Directory § Copy a Show § Delete a Show from the Local Disk § Delete a Local Disk Directory § Formatting a Floppy Disk § Write Protecting the Floppy Disk Print Operations o Printer Setup o Pri
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• Editing Macros • Macro Tablet • o Setting Up the Macro Tablet o Using the Macro Tablet o Fitting the Macro Tablet Template o Defining, Learning, Editing and Deleting Macro Tablet Macros Macro Trigger Card Chapter 19 Profiles Page: 215 • Profile Properties • Predefined Profiles • Viewing and Editing Profiles o The Profile Display o The Current Profile o Creating Profiles o Using End Editing o Using DMX Values for Points o Using Graph Editing o Deleting a Profile o Profil
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o User Setup § § § xii The Control Modes Window § Channel Control Mode § CC Auto Hold Mode § On Level % § Up/Down % § Wheel Mastering § Wheel Sensitivity § Stop Key The Display Options Window § Display Language § Channel Display § Smart Channel Display § Auto Channel Page § Channel Formatting § Live Screen Layout § X Playback Colours § X Playback Order § X Playback Format § Show Last Recorded Cue § Screen Menus The Default Times Window § X Back, Cut § Cue Fade Up/
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§ o The Console Window § Number of Screens § LCD Contrast/Backlight § Gooseneck Brightness § Buzzer Volume § Macro Tablet § Mouse § Console Keys Layout § Submaster Layout § GeniusPro, Lightpalette, Default Show Setup Screen § Show Details Window § Cue Tracking § Playback Modes § Auto Move While Dark § Auto Move Fade Delay § Auto Preheat § Auto Preheat Fade Delay § Power Up Restore § Power Up Macro § GM1 Fade Up/Down § GM2 Fade Up/Down § Channel Partitioning § Play
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§ § § o § § § xiv Console Time Window § Time Display § Date Display § Set Time § Set Date At Time Macros Window Console Setup Screen § • Default Non-Dim % Output Connections Window § D54/AMX § DMX 1 - 4 Network Window § Networker On/Off § Networker Video Slot § NET 1 - NET 4 Communications Window § Reporter On/Off § Handheld Remote Communications Setup § ASCII Remote Input § GO Key Output § Macro Trigger § Remote Test § Audio Input Macro § Remote Trigger Macro §
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• Locking the Console Memory • Dimmer Log Screen • The System Diagnostic Menu • o The Status Log o The Network Diagnostics Screen o The Internal Diagnostic Screen Exit and System Shutdown Chapter 21 Console Reporter • Setting Up the Rack Configuration • Dimmer Fault Reporting • Dimmer Command Menu • Dimmer Log Screen • Output Filter Display • Recording a Dimmer Backup Scene Chapter 22 Notes • Writing and Editing Notes • Loading Files • Viewing and Editing Configuration Files
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• Remapping VGA Screens Chapter 24 510i and 310 Show Controller • User Interface • Macro Screen • Submaster Screen • Disk Browse Screen • o Loading a Show o Copying a Show o Loading Operating Software Timecode Events Screen § Time Format § Setting/Resetting the Internal Clock § Stepping the Light Show Timing • Cues and X Playbacks Screen • Backup Screen • Panel Setup • Video Line Error • PC Editing • Submaster Macro Inputs Chapter 25 Offline Editor & PC Software • Prerequ
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o Installing the Backup PC Software from Windows 9X o Installing the Networker & Utilities Software Using DOS 3.1 or Later o Installing the Networker & Utilities Software Using Windows 9x • Installing the Help File Using DOS 3.
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o Overview Chapter 27 Console Connectors 500 Series Consoles o DMX 1,2,3 and 4 o AUX 1, 2 and 3 o D54 o Audio o Remote o Midi In, Thru, Out o Printer Port o Serial Ports o VGA o PS2 Ports o COM1 and COM2 o Ethernet 10BT o Submaster Macro Inputs (510i) 300 Series Processor Unit o DMX 1 and 2 o AUX 1 and 2 o Sbus 1-4 o Parallel Printer o COM1 o PS2 Mouse o PS2 Keyboard o VGA o TFT Panellink o SMPTE Input o MIDI In, Thru, Out o Submaster Macros 1-24 (310) 300
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o Sbus 1-4 o Serial Port o PS2 Port o TFT Panellink Chapter 28 CommuniquéPro • • • Page: 311 External Submasters o Setting Up External Submasters o Setting Up an External Submaster as a Macro Trigger DMX In o Setting Up DMX In Submasters o Patching DMX In Dimmers o Using DMX In Dimmers o Using DMX In Channels MIDI o Controlling Effects Using MIDI o MIDI Show Control o MIDI Keys and Faders o MIDI Note o MIDI Message o MIDI Trigger Macro • Audio Input Macro • ASCII Remot
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o Inserting and Deleting Events o Editing Event Labels, Cues and Commands o Selecting Events for Time Editing o Editing Timecodes o Moving or Copying Events with Time Edit Commands o Searching for Events Using Time Edit Commands o Timecode Event Playback Screen o Setting the Event Playback Start and Stop Time o Setting/Resetting the Internal SMPTE Clock o Stepping the Light Show Timing o Changes in SMPTE External Clock Input Chapter 29 Networker Software xx • Network Port Selection
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• • o Shifted Backup Commands o Testing Backup Takeover o Console Lock on Backup Remote Consoles o Remote Console Configuration o Setting Remote Console Mode Without Using the Login Display o Using Remote Console Submasters o Remote Console Status o Remote Console Controls o Channel Partitioning o Viewing Other User's Displays Remote Ports Chapter 30 Tracker Software • • • • Page: 341 Attributes o What Are Attributes? o Using Attributes o Trackerball Keys o Rotary Controls
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o • § Copying Patch Information § Moving Patch Information § Swapping Patch Information Range Patching Recording and Playback o Attributes in Cues o Attributes in Submasters o Attributes LTP - Intensities HTP o Auto Move While Dark • Referenced Groups (Preset Focus) • Colour Palettes • Attribute Filters • Updating Attribute Filters from the Live Screen • Fixture Library List Chapter 31 Server Software • • • xxii Page: 358 Creating a Standalone File Server Using a PC o Loading
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Chapter 32 Shownet Configuration Software • Shownet Software Installation • Windows Network Configuration • Running Shownet Software • Pop-Up Speed Menu • Editing the Shownet Configuration • o Shownet Sites Window o Shownet Nodes Window o Shownet Universes Window o Shownet Patches Window o Shownet Ports Window Shownet Command Buttons Chapter 33 SN100 and SN102 Network Nodes • SN100 and SN102 Safety • SN100 & SN102 Controls and Displays • SN100 Installation • SN102Installation •
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o • Typical Ethernet Configurations Ethernet Card Installation on Older Consoles Chapter 35 Networker for SN10X Software Installation • Displaying the Current Version Number • Floppy Disk Installation • Remote Installation • Remote Installation from an SN100/SN102 • Remote Install from a PC • Assigning New IP Addresses Chapter 36 Showport File Conversion • Showport Software Installation • Running Showport Software • Showport File Formats Page: 394 Chapter 37 Additional Information Pag
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Chapter 1 - Introduction This section introduces GeniusPro and Lightpalette and includes important topics with which the user should be familiar before using these instructions. Particular attention should be paid to 'Console Differences’, which explains the differences between the Strand Lighting console models, highlights operational differences between older and newer consoles and points out mechanical and functional differences between models.
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Technical Assistance The console requires a minimum of maintenance and servicing. If equipment fails to operate properly upon installation, or under normal load and temperature conditions, and basic troubleshooting procedures are not effective, please contact your nearest Strand Authorised Service Centre or Strand Lighting Field Service at the office serving your area.
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DOS License Agreement END-USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE IMPORTANT-READ CAREFULLY: This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and the manufacturer ("Manufacturer") of the special purpose computing device ("SYSTEM") you acquired which includes certain Microsoft software product(s) installed on the SYSTEM ("SOFTWARE PRODUCT" or "SOFTWARE").
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such as multiple translations and/or multiple media versions (e.g., in the user documentation and in the software). In this case, you are only licensed to use one (1) copy of the SOFTWARE PRODUCT. · Export Restrictions. You agree that you will not export or re-export the SOFTWARE to any country, person, entity or end user subject to U.S. export restrictions. You specifically agree not to export or re-export the SOFTWARE (i) to any country to which the U.S.
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· No Other Warranties. EXCEPT AS EXPRESSLY PROVIDED IN THE LIMITED WARRANTY SECTION ABOVE, THE SOFTWARE IS PROVIDED TO THE END USER "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY, AND/OR FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK OF THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. · No Liability for Consequential Damages.
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provides remote video, remote DMX via Ethernet, and access to all SN node ports. Console Reporter is an add-on software package used to monitor and report temperature, electronic status and system and load information for all SV Series dimmers. This facility allows the user to know the status of all lamps on a rig and to record rack-based backup cues simply and easily.Other software can be easily added as it is developed.
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o o 520 Series Differences 300 Series Differences Model Numbers and Processor Speed Over recent years, Strand Lighting have improved the performance and ability of the hardware and software associated with their range of lighting control consoles.
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• • 520 Consoles - Pentium Processor 520i Consoles - Pentium Pro or Pentium II Processor Model 510i (Show Controller) This is a rack-mounted lighting controller designed primarily to serve the lighting requirements of the themed environment market and to operate over a network as a backup unit to a main console. This controller runs the same operating and application software as the other consoles, however the user interface is completely different (refer to 510i/310 Show Controller/Backup Unit).
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520 Series LCD Softkeys 520 series consoles have no centre LCD. The soft menus which pop up on the centre LCD on other consoles for [BUMP MODE], [FX TIME] etc. use the right LCD on 520 series consoles. [CUE], [GROUP] and [SUB] no longer pop up {INTS ONLY} and {ATTS ONLY} soft keys on 520 series consoles. To access these keys, press the [REC MODE] key when required during [CUE], [GROUP] and [SUB] commands.
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If you purchase additional fader panels and connect them to the system, or you remove one or more fader panels, you must reset the panel configuration. To reset the panel configuration after adding or removing fader panels, proceed as follows: • • • • • • With all panels connected to the command module, press {ADV SETUP} then {PANEL SETUP}.
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Important Note: Throughout this manual, references to trackball should be taken as a generic term covering the series 500 trackball or Intellimouse Trackball. The Strand Logo key on 300 Series consoles is equivalent to the [SHIFT] key on 500 Series consoles. References to the [SHIFT] key in this manual apply equally to the Strand Logo key. The [@ATT] key (500 Series consoles) is equivalent to the [ATTRIB] key on 300 Series consoles.
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Chapter 2 - Product Specifications General • • • • • • • • • • 300 Series 24/48 Manual Memory Console 300 Series 48/96 Manual/Memory Console 300 Series Memory 125 Console 300 Series Memory 250 Console 300 Series Memory 400 Console 300 Series Memory 600 Console 300 Series 120 Submaster Console 520 Console 530i Console 550i Console 300 Series Consoles Model 24/48 Manual/Memory • • • • • • • • • • • • • • • • • • • • • • • • • 2-36 Intensity Channels = 50 Attribute Channels = 50 Submasters = 24 VGA Monitor
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Model 48/96 Manual/Memory • • • • • • • • • • • • • • • • • • • • • • • • Intensity Channels = 100 Attribute Channels = 100 VGA Monitors as Standard = 1* DMX Outputs = 1024/1536*** No.of Subs/Super/G'Masters = 24 Sub Pages = 4 Cues = 600 Cue P/Backs = 2 Max Simult.
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• • • • • Atts/Channel = 99 Fixture Library = 99 Handheld Remotes = 2 Remote Video = 9 No. of Show File Backups = 1 Memory 250 • • • • • • • • • • • • • • • • • • • • • • • • Intensity Channels = 250 Attribute Channels = 250 VGA Monitors as Standard = 1* DMX Outputs = 1024/1536*** No.of Subs/Super/G'Masters = 24 Sub Pages = 4 Cues = 600 Cue P/Backs = 2 Max Simult.
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• • • • • • • • • • • • Effects = 300 Effect Steps/Effect = 99 Max Effect Steps = 1500 Effect Playbacks = 12 Profiles = 99 SMPTE Events = 2000 Patches = 1 Atts/Channel = 99 Fixture Library = 99 Handheld Remotes = 2 Remote Video = 9 No. of Show File Backups = 1 Memory 600 • • • • • • • • • • • • • • • • • • • • • • • • Intensity Channels = 600 Attribute Channels = 400 VGA Monitors as Standard = 2* DMX Outputs = 1024/1536*** No.
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• • • • • • • • • • • • • • • • • • • Sub Pages = 4 Cues = 600 Cue P/Backs = 2 Max Simult. Fades = 100 Macros = 3000 Groups = 500 Preset Focus Groups = 500 Effects = 300 Effect Steps/Effect = 99 Max Effect Steps = 1500 Effect Playbacks = 12 Profiles = 50 SMPTE Events = 2000 Patches = 1 Atts/Channel = 99 Fixture Library = 99 Handheld Remotes = 2 Remote Video = 9 No.
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520i Series Console • • • • • • • • • • • • • • • • • • • • • • • • Intensity Channels = 250 or 350 Attribute Channels = 250 VGA Monitors as Standard = 2* DMX Outputs = 1024/1536*** No.of Subs/Super/G'Masters = 24 Sub Pages = 6 Cues = 2000 Cue P/Backs = 2 Max Simult.
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• • • • • Atts/Channel = 99 Fixture Library = 99 Handheld Remotes = 4 Remote Video = 9 No. of Show File Backups = 10 550i Consoles • • • • • • • • • • • • • • • • • • • • • • • • Intensity Channels = 800 or 2000 or 6000 Attribute Channels = 400 or 500 or 2000 VGA Monitors as Standard = 2* DMX Outputs = 1024/1536*** No.of Subs/Super/G'Masters = 48/ 6/ 2 Sub Pages = 6 Cues = 2000 Cue P/Backs = 2 Max Simult.
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Number of Attribute Channels Available The number of attribute channels available on your console is dependent on the number of intensity channels purchased. Consoles with a 486 processor are limited to 350 Intensity channels (250 Attribute channels). The maximum number of channels supported currently is 6000 intensity channels hence 2000 attribute channels.
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Chapter 3 - Loading Software Your Strand Lighting Control System is software-based to allow you to upgrade and add capabilities as new, or enhanced programs are introduced. Some software products include a security registration feature that ensures that you have received a reliable, supported and legal copy of the program. Your completed registration will also enable us to keep you informed of all the latest advances in the programs you have purchased.
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1. If you are using SN10X nodes, install the ‘Networker for SN10X’ software as described in 2. 3. 4. 5. 6. 7. 8. 9. Networker for SN10X Software Installation. If not, proceed to step 3. Wait for software to install and for the SN10X nodes to initialize. Turn on your console and wait for it to initialize. Insert disk entitled ‘Operating Software’ and press {SOFT} {LOAD SOFT} {LOAD} [LOAD} Wait for software to install and for console to initialize.
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5. Press {SOFT}{SAVE PASSW}{SAVE}{SAVE}. This process will save the password to the upgrade floppy disk, thereby enabling the upgrade software to be reinstalled on the console if it become necessary. Checking the Software Version Number To see what operating software version is installed in your console, and which options are currently enabled: Press to show the System Report display. The APPLICATION field shows the applications installed.
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cninstal.exe Networker & Utilities installation utility cninstal.z Networker & Utilities install file SN Node software is included and used to upgrade SN10X nodes for use with GeniusPro and Lightpalette software, (refer to Networker for SN10X Software Installation) When loading new operating software, the disks must be installed in the following order: 1. 2. 3. 4.
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Chapter 4 - Common Features The following topics are covered in this section: • • • • • • Live Screen Locking the Console Faders and Keys Locking the Console Memory Error Messages Edit Field Protection Mouse Functions Live Screen This section describes the Live Screen and various windows and other indications which may be displayed when the key is pressed.
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Live Screen Format - GeniusPro, Single Screen, Live Screen Layout set to PB+SUBS Live Screen Format - Lightpalette, Single Screen, Live Screen Layout set to PB The layout of the Live Screen is dependent on the number of video displays (1, 2, 3, or 4) connected to your system and the selection of the Live Screen Layout options. To select the number of screens adjust the Number of Screens field of the 'Console' window in the 'User Setup' screen.
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Note: Holding down the [SHIFT] key and pressing the key will toggle the Live display to the next screen format shown below for the number of screens. Also, holding down the [SHIFT] key and pressing the [LAST SCREEN] key will swap screens 1 and 2 if the Number of Screens field in the User Setup Screen is set to 2, 3 or 4. The following shows the live screen layout for 1, 2, 3 and 4 screen sytems.
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Notes: 1. The third and fourth screen only ever shows channel levels. The number of channels displayed on the channel display screen (s) depends on whether GeniusPro or Lightpalette are being used and on the setting of the Channel Display field in the User Setup Screen. Pressing [PAGE UP] or [PAGE DOWN] displays the next screen of channels. 2.
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Memory and Console Locked Indicator When the memory has been locked Memory Locked is shown on a red background on the screen header. In order to avoid accidental changes to a show, you can lock the console faders and keys. The right LCD shows Locked in the upper right corner when the console keys and faders are locked, The Live Display also shows Console Locked with a red background at the top of the screen when the console keys and faders are locked.
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An edit field protection feature prevents accidentally changing existing settings when carrying out channel control operations. This feature affects the Cue, Sub, Macro, X Playback and Group screens. When the user enters any of these screen by pressing the appropriate key all editable fields are displayed in yellow (non -editable) and the trackball can only be used to scroll up and down the list of Cues, Subs, Macros, etc.
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Important Note: When using a PS2 mouse, the mouse must be plugged into the PS2 port before you switch on the console, otherwise, the mouse will not work. When in any of the Setup Screens, the screen highlight will move left and right, or up and down according to the X and Y movement of the mouse ball. When in the Help Screen, moving the mouse through the Y axis will scroll the help screen up or down. Pressing the left mouse button will activate the help hyperlinks.
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Chapter 5 - Working with Channel Levels The Channel Control is used to manually select and modify channel levels to record submasters, cues, groups, and effects, or for overriding the recorded show. The Main Console, Remote Consoles, and Handheld Remotes have separate channel controls and operate independently of each other on a latest takes precedence basis. Using remote consoles requires the Networker software. See the Networker Software for more details.
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• • • • • • • Restoring Playback Levels Flashing Channel Levels Bumping Channel Levels Channel Check Changing Levels in Preview (Blind) Display Fading in Intensity Channels in Time Fading in Attribute Channels in Time Editing the Command Line At any time before a command on the command line is complete, you can move back through the command line to correct it. [CLR] Clears the last entered key when a command is being entered.
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Channel Status Identification The levels in the Live screen use colours to indicate channel status, as follows: • blank: Show channels that are off • white on red: Shows intensities controlled by the console channel control. To remove the channels from channel control press [CLR]. • white on magenta: Shows intensity channels controlled by the hanheld remote channel control. To remove the channels from channel control press [CLR].
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Channel Type Identification The channel numbers in the Channel Levels window also use colours to indicate what type of channels they are, as follows: • cyan or • magenta shows channels with a non-dim intensity, which may also have an attribute. • light grey shows channels with an attribute which may also have an intensity. • dark grey shows a channel with no dimmers patched to it. bright white shows channels with intensity but no attribute. Notes 1.
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The examples shown immediately below are command segments you can use to create your channel lists. You can then use combinations of these command segments to replace chans where it appears in full command descriptions. • • • • • [+] Adds elements to the channel list. [1] [+] [3] Adds channels 1 and 3 to the channel list. [SUB] [1] [+] [SUB] [2] Adds channels recorded in submasters 1 and 2 to the channel list. [SUB] [1] [+] [2] Adds channels recorded in submasters 1, plus channel 2, to the channel list.
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Current Channel Selection The Channel Control only modifies channels in the current selection. The channels in the current selection are shown on the Live display with a red background (white text). (see also Extending the Current Selection) To select channels you specify the selection as shown above and then press [*]. • • • • chan [*] makes the specified channels the current selection [1] [+] [2] [*] Select channels 1 and 2 at their current levels.
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Clearing the current selection The current selection can be cleared so that no channels are selected. The Channel Control will then have no effect. [CLR] removes all channels from the selection list. When a command is being entered, [CLR] instead deletes the last key entry. Setting Levels With the Keypad Channel levels can be set directly from the command line by using the Levels keypad to select channels and specify levels.
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[@] [-] [0] [.] [1] Direct 1 Digit [@] [-] [0] [1] Direct 2 Digit [@] [-] [0] [1] [*] Command Line The existing current selection is unchanged but their levels are decreased by 1% chans {UP%} selects the listed channels and increases their intensity levels by the percentage set in the Up/Down % field in the User Setup Screen Control Modes window. The default is 5%, and will be used in examples. To set levels for the current selection, omit chans.
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chans [@] [*] or chans [@] [.] [*] or chans [@] {OFF} [*] selects the listed channels and sets their intensity levels to off. To set levels for the current selection to off, omit chans. [1] [@] [*] All Modes [1] [@] [.] Direct 1 and 2 Digit [1] [@] [SHIFT] Direct 1 and 2 Digit [1] [@] [.] [*] Command Line [1] [@] {OFF} [*] Command Line Makes channel 1 the current selection and sets its level off. Note:If you use this command in the Live display when Tracking is on, it sets channel levels to zero.
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Fading in Intensity Channels in Time You can set a channel selection to reach the set levels over a period of time using the [TIME] key as shown. [1] [THRU] [3] [TIME] [5] [@] [5] Set channels 1 to 3 inclusive from current level to 50% over a period of 5 seconds. (Direct Action Modes). Time must be specified as 2-digit for Direct 2 Digit Mode. [1] [THU] [3] [@] [5] [TIME] [5] [*] Set channels 1 to 3 inclusive from current level to 50% over a period of 5 seconds. (Command Line Mode).
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Chapter 6 - Basic Recording Cues, groups, effects, and submasters are the four item types in which you can store intensity and attribute levels. In addition, each item type has properties that you can set. This section discusses recording channel levels and text for cues, groups, effects, and submasters, and recording up and down fade times for cues, effects and submasters.
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Recording Only Intensities or Attributes You can record only the intensities or only the attributes to a cue, group, or submaster by adding {INTS ONLY} or {ATTS ONLY} to the command line. When you record with {INTS ONLY} all attribute information is erased. When you record with {ATTS ONLY} all intensity information is erased and (for Lightpalette only) channels are set to Cue Tracking.
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Note: For 300 consoles,use [SHIFT] [RECORD] in place of [REC SUB]. [SHIFT] [RECORD] is the same as [REC SUB] on 500 series consoles. Recording Specific Channels You can specify the channels you want to record in a cue, group, effect step, or submaster. This is done by prefixing any of the commands above with the channel selection to record. The [+], [-], [THRU], and {THRU ON} are used to select the channels to record.
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The following records levels on the current display into the specified cue, effect step, or submaster and assigns a fade time to the item. You cannot record fade times in groups. For effects, the times you record are for the effect fade up and fade down times, not for step times. For submasters, fade times are recorded into the current page. If you only enter one number for time, it is used for both the up and down fade times. To enter separate up and down fade times, use [/] to separate the two numbers.
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[CUE] [1] [TIME] [4] [/] [RECORD] Direct 1 Digit and Direct 2 Digit [RECORD] [CUE] [1] [TIME] [4] [/] [*] Command Line Records levels and a 4 second up fade time into cue 1. Sets the down fade time to the default if the cue has never been recorded, or leaves it as is if overrecording. [CUE] [1] [TIME] {OFF/MAN}[RECORD] Direct 1 Digit and Direct 2 Digit [RECORD] [CUE] [1] [TIME] {OFF/MAN}[*] Command Line Records levels and a manual fade time into cue 1.
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Alternatively, you can change item properties from the command line without changing any levels. The general command format for doing this is: type # properties * Properties that are not listed in the command remain unchanged. You do not get an overrecord warning with this command if the item exists. You can use these commands to change the properties of existing items, and to create new items without recording any intensities or attributes. Confirmation is required when cues are created.
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You can use Channel Control commands (for example [1] [@] [1], [CUE] [1] [@] [5]) to set and record channel levels. Some of the soft keys and the Level Wheel are not available in preview (blind) displays. Otherwise the syntax for recording is the same from all locations. Changing Properties Properties for setup, cues, submasters, effects, and groups can be changed by editing property fields in the State screen of the appropriate display.
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Chapter 7 - Submasters and Channel Faders Submaster faders let you manually fade in a lighting state, called a submaster, which can have both intensity and attribute levels with an associated fade time. Note: Although the terms are often used interchangeably, a submaster is different from a submaster fader. A submaster fader is the physical device on which you play a submaster.
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Submaster Pages There are either five or six submaster pages (depending on the model), each with its own separate set of recorded submasters. The Live display and Submaster display keep track of the current submaster page separately, and the submaster faders take their data from the Live display. By changing to a different page when you go to the Submaster display, you can edit submasters without changing the data loaded on the faders.
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Recording Submaster Levels [SUB] # [RECORD] (Direct 1 Digit and Direct 2 Digit) [RECORD] [SUB] # [*] (Command Line) Records the levels on the current display (the Live, Cue/Preview, Group, Effect, or Submaster display) into the currently specified submaster page. For information on setting intensity and attribute levels, refer to Working with Channel Levels, and Basic Recording for examples of recording.
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Fade Times Each submaster has intensity up and down fade times and a single attribute fade time which is used for attribute changes. When you move the fader from 0 to 10, the levels fade in over a period given by the up fade time. Conversely, moving the fader from 10 to 0 will fade the levels out over a period given by the down fade time. If the up and/or fade time is set to 0 the fade up and/or fade down time is dependent on the speed of mechanical movement of the submaster fader.
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For specific examples, please see Recording Levels and Properties in Basic Recording. Fader Properties Submaster faders have the following properties that can be specified when recording, or edited later: • • • • • Submaster Functions Assigning Effects and Macros External Faders Submaster Bump Mode Text These properties are associated with the fader and not the submaster, so they are common across all submaster pages.
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INDEP (Independent submaster) Submaster intensities are combined with effects, playbacks, and other submasters on a highest takes precedence basis. Attributes are combined on a latest takes precedence basis. Submaster channels can not be stolen by the Channel Control, but the Channel Control can increase the channel intensity over the submaster level. Once you decrease the channel level to below the submaster level, the submaster level will take over again.
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The submaster fader controls the overall level of all effects. Channels are controlled by the effects, which are in turn mastered by the Effect Supermaster. Recorded submaster levels are ignored. Only one submaster can be the Effect Supermaster. If no submasters are assigned as the Effect Supermaster, all effects run at their recorded levels. FLASH SPR (Flash Supermaster) The submaster fader controls the level for bumps and flashes. Only one submaster can be the Flash Supermaster.
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Assigning Effects and Macros Both a macro and an effect can be associated with a submaster fader, so that when the fader is reloaded it automatically runs the macro and/or effect. The macro and effect are the same for all submaster pages. When an effect or macro is assigned to a submaster fader, the fader controls the levels of the channels running in the effect or macro, together with channels recorded in the submaster.
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macro. [SUB] # [MACRO] # [*] changes the macro assigned to the specified submaster without changing recorded levels. You do not get an overrecord warning with this command if the submaster exists. [SUB] [1] [MACRO] [*] (All Modes) Deletes the macro assigned to submaster 1 without changing any levels. [SUB] [1] [MACRO] [2] [*] (All Modes) Changes the macro assigned to submaster 1 to macro 2 without changing any levels.
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display. The other softkeys, {FLASH}, {SOLO} and {FLASH + SOLO}, control the action of the {BUMP} softkey on the channel control display and have no effect on the submaster bump keys. For information on setting the action of the channel control {BUMP} softkey, refer to Bumping Channel Levels Press this key to view the current setting. A bar above the label shows the current mode. Press [BUMP MODE] again to return to normal operation.
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only changes in channels already inthe submaster, there is no need to use the {CHANS IN} softkey. The {CHANS IN} softkey is used, as necessary, when updating cues. Channels that are off in the selection will be removed from the submaster. [UPDATE] [SUB] [1] [*] (All Modes) Updates levels that have been modified in submaster 1, excluding levels of channels that were not already in the submaster.
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Updating Submasters from the Live Screen When in the Submaster Screen, you can update the current submaster in accordance with levels in the Live Screen using the syntax chans [@] [LIVE] [1] [THRU] [5] [@] [LIVE] Direct Action Modes [1] [THRU] [5] [@] [LIVE] [*] Command Line Mode Updates channels 1 to 5 inthe currently selected submaster in the Submaster Screen according to the levels in the Live Screen.
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Using Submaster Faders Each submaster is controlled by a submaster fader and the bump button below the fader. Refer to the Product Specification for number of submasters Each submaster fader has two lights to show submaster status. A Submaster Supermaster controls the levels of all submasters. The submaster faders and bump buttons can be used from any display. They have no effect on the output if the submaster has no recorded levels (intensities or attributes).
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Current Page The current submaster page is shown on the title bar of the Submasters window Submaster Number Each submaster is identified by its number (1 to 24, 1 to 30, 1 to 54, or 1 to 120 depending on the console). The colour of this number shows the state of the submaster: blue The submaster has no recorded channels and so has no effect on the console output. white The submaster has recorded channels but is not contributing to the output.
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D DMX Dimmer Supermaster. A Audio Threshold Supermaster. R MIDI Ratio Supermaster. Submaster Fader Level The current fader level of each submaster is shown beside the submaster number after the mode. This ranges from 0 to 99 or FL for 100%, and shows the level as it fades, not just the fader position. Viewing and Editing Submasters You can view and edit submasters and supermasters in the Submaster display.
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The title bar shows the date and time, display name, show name, and grandmaster status. The date and time format can be set in the Console Time Window of the Show Setup Screen. The show name is preceded by an asterisk (*) when changes have been made to the show since you last saved it. The Wheel window at the right shows the position within the submasters, with the current submaster number next to it. Before viewing or editing submasters, make sure that you are in the correct page.
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You can also use [NEXT] and [LAST] to change submasters if the highlight is on the submaster number. State Screen Fields on the Submaster display State screen show the current values for submaster properties. To learn more about these properties refer to Recording Submaster Properties and Fader Properties The fields are shown below. SUB The number of the submaster These are fixed and cannot be changed.(Refer to the Product Specification for number of submasters).
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Viewing Submaster Channel Levels To view the recorded levels in a submaster, select the required submaster. The levels are then shown on the Levels screen. Only submasters set to Normal, Independent, Exclusive, Inhibitive, or Sound To Light functions use the channel levels. Channel levels are ignored in other submaster modes. Channels which are off are shown with a blank level. Channels which are on at 0 are shown with a level of 0.
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Copying Levels from a Submaster You can record submasters, cues, groups, and effect steps while you are in the Submaster display. The highlight must be on the submaster number (the SUB field). Using record commands while you are in the Submaster display copies the Submaster display levels to the target submaster, cue, group, or effect step.
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{1 SCENE 24 SUB} where the maximum faders is the number of faders less 24 {2 SCENE 24 SUB} where the maximum faders per scene is the number of faders less 24 divided by 2 {1 SCENE 0 SUB} where the maximum faders is the total number of faders. {2 SCENE 0 SUB} where the maximum faders per scene is the number of faders divided by 2. {AUTO FADE} GeniusPro/Lightpalette normal operating mode (refer to X Playbacks section).
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held, by moving Preset 2 to zero, you can add channels to the scene, and increase the levels of existing channels, but you cannot decrease the levels of existing channels, or remove existing channels. Two-Scene Preset When set to Two Scene Preset Mode, half of the channel faders are controlled by the Preset 1 fader and the other half by Preset 2 fader. Similarly, the fade times for each scene are controlled by the time faders.
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Chapter 8 - Recording Cues see also Running Cues X Playbacks This section describes how to set up and record the levels and properties of individual cues and cue parts. To show the Cue Sheet press the key. The following topics are covered: • • • Cue and Part Numbering Recording Cue Levels Recording Cue Properties Cue and Part Numbering All cues, can comprise up to 12 parts numbered from 1 to 12. Each cue consists of a minimum of 1 part (e.g., Cue 1 Part 1, Cue 3.2 part 12, etc).
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[CUE] # [RECORD] [RECORD] (Direct Digit Modes) [RECORD] [CUE] # [*] (Command Line Mode) Records the levels on the current display (the Live, Cue/Preview, Group, Effect, or Submaster display) into the specified cue. For information on setting intensity and attribute levels, refer to Working With Channel Levels . For examples of recording, refer to Basic Recording. Note: .
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Cues have the following properties that can be specified when recording, or edited later: • • • • • • • • • • • • • • Fade Time Delay Time Wait Time Assigning Fade Profiles Assigning Fade Times to Attributes Asigning Fade Profiles to Attributes Assigning an Effect Assigning a Macro Links, Subroutines and Loops Fade Types (Cue Types) Creating a New Cue Copying an Existing Cue Level Tracking Recording a Text Label Fade Times Each cue has up and down fade times that are used when the cue is run.
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Records the levels on the current display into the specified cue, and makes the cue into a manual fade. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] tocancel the operation. For examples of setting fade time, refer to Recording Levels and Properties See also Assigning Fade Times to Attributes Delay Times Each cue has up and down delay times and a wait time which are used when the cue is run.
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[RECORD] [CUE] [1] [DELAY] [4] [/] [*] Command Line Records levels into cue 1 and assigns a 4 second delay for up fades. Sets the delay time for the down fade to the default time, or leaves it as is if over-recording. cue [DELAY] # [*] changes the delay time of the specified cue without changing recorded levels. You do not get an overrecord warning with this command if the cue exists. If the specified cue doesn’t exist, creates a new cue with no levels but with the specified delay times.
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[RECORD] [CUE] [1] [WAIT] [4] [*] Command Line Records cue 1 with levels and a wait time of 4 seconds. cue [WAIT] # [*] changes the wait time of the specified cue without changing recorded levels. If the cue doesn’t exist, creates a new cue with no levels but with the specified wait time. You do not get an overrecord warning with this command if the cue exists.
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Records levels into cue 1 and assigns fade profile 3 to the up fade. The down fade profile is set to 0 if this is a new cue, or left as it is if over-recording. [CUE] [1] [PROFILE] [RECORD] Direct 1 and 2 Digit [RECORD] [CUE] [1] [PROFILE] [*] Command Line Records levels in cue 1 and deletes any assigned fadeprofiles. cue [PROFILE] # [*] changes the fade profile assigned to the specified cue without changing recorded levels.
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See also Fade Time Assigning Fade Profiles to Attributes You can assign a profile to the attribute change for the cue. [RECORD] cue [@ATT] [PROFILE] # [RECORD] [*] records the levels on the current display into the specified cue and assigns a fade profile for attribute changes in the cue. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].
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The effect starts (positive effect number) or stops (negative effect number) when you run the cue. The up fade time of the cue overrides the fade up time of a starting effect. The down fade time of the cue overrides the fade down time of a stopping effect. To delete an assigned effect, omit the effect number. [CUE] [1] [FX] [2] [RECORD] Direct 1 and 2 Digit [RECORD] [CUE] [1] [FX] [2] [*] Command Line Records levels into cue 1 and assigns effect 2 start to it.
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Links, Subroutines, and Loops Normally, cues are run sequentially from the beginning of the cue sheet to the end. Links, loops, and subroutines can be used to run cues out of sequence. These can only be applied to the first part of a cue. Links: Links are used to jump to any cue in the cue sheet. Cues then run sequentially from that cue. Their most common usage is as part of a loop (discussed later) or to rearrange cues without having to rerecord a number of cues.
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cue to at least 1 if you want the subroutine to return. If you set it to zero, the playback will stop once it reaches the last cue in the subroutine (the one with the Link property set to Rtrn). Once called, when the subroutine returns it starts the cue after the calling cue. You can call subroutines from more than one place in the cue sheet. For example, suppose that you have a series of 4 cues that need to run each of 12 times that a certain character appears. You could copy the series of cues 12 times.
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cue {LOOP} # [RECORD] Direct 1 and 2 Digit [RECORD] cue {LOOP} # [*] Command Line Records the levels from the current display into the specified cue and assigns a loop count to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].
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Move Fades (shown as blank in Cue Type field). To record a cue which only changes the channel levels that change in the cue, you must record a Move Fade cue. Unless explicitly overridden, Lightpalette records all cues as Tracking Cues (shown as blank in Cue Type field). Note: Cue Tracking cannot be set to Off when using Lightpalette) See also Level Tracking Move Fades (MF): - GeniusPro Only. A Move Fade remembers only the channels for which levels change. All other channels are not remembered.
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To avoid surprises resulting from tracking (particularly in blackouts) you can record a Soft Block Cue or a Hard Block cue, or change a tracking cue into a Soft Block Cue or Hard Block Cue. You can use the {TRACK THRU} soft key to change a Soft Block Cue or Hard Block Cue back into a Tracking cue. Soft Block Cues:- GeniusPro and Lightpalette Soft Block Cues record explicit levels for every channel in the system, so that any changes made to cues before the cue will track only up to the cue.
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Cue Tracking On or This Cue Only - GeniusPro or Lightpalette GeniusPro [CUE] [2] [6] [*] [*] Creates a new cue numbered 26 as a Move Fade (Blank). All other fields are set to default values. [CUE] [2] [7] {ALL FADE} [*] [*] Creates a new cue numbered 27 as an All Fade cue (AF). All other fields are set to default values. [CUE] [2] [8] {CROSS FADE} [*] [*] Creates a new cue numbered 28 as a Cross Fade cue (XF). All other fields are set to default values.
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Cue Tracking On or This Cue Only - GeniusPro or Lightpalette GeniusPro [CUE] [2] [6] [RECORD] Creates a new cue numbered 26 and copies the field values of the cue alongside the cursor position. [CUE] [2] [7] {ALL FADE} [RECORD] Creates a new cue numbered 27, changes the Cue Type to All Fade (AF) and copies the field values of the cue alongside the cursor position.
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Move Fades (Tracking Cues), on the other hand, are easy to modify. When the Cue Tracking field in the Show Setup Screen is set ON (Lightpalette default) all level changes track through subsequent cues to wherever the channel level is next changed. Also when Cue Tracking is set to ON all cues are automatically recorded as Move Fades (Tracking Cues) unless another type is explicitly selected.
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Chapter 9 - Running Cues see also: Recording Cues X Playback This section contains the following topics: • • • • • • • • • • • • • • • The Current Cue Running Timed Cues Running Manual Cues Loading a Cue Loading a Cue with Overrides Changing Cue Direction Jumping Directly to a Cue Using the Rate/Level Wheel to Change Fade Progress (500 Series Consoles) Using the Level Wheel to Change Fade Progress (300 Series Consoles) Cue Fade Progress in Manual Time Updating and adding to Cues Updating Cues from the Liv
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• • • When you shift into the live display the cursor moves to the last completed cue or, if a cue is in progress, to the cue in progress. When you press [GO] or [STOP BACK] the cursor moves to the cue in progress. When you press [NEXT] or [LAST] with no channels selected, or B or C on the playbacks, the cursor moves to the next or last existing cue. The cursor ( > ) on screen next to the cue number shows the current cue. With dual playbacks, each playback has its own current cue.
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Cue Colours (Lightpalette) Cue fields are dark cyan, and become bright cyan when the cue is loaded. The last recorded cue is shown at the bottom in all green if Show Last Recorded Cue is ON in the Setup display. When no cues are running, cue fields in the current cue are yellow if X Playback Colours is set to LIGHT PALETTE in the User Setup display, or black on a yellow bar if X Playback Colours is set to LIGHT PALETTE INVERT.
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Link Used for cue linking and looping: (blank) There is no link. # The number of the cue that will be run after this cue if the loop count is not exhausted. Rtrn This is a loop return cue and marks the end Loop Cmd For cues linked to previous cues, indicates how many time the loop will pass through this cue. For cues linked to the start of a subroutine indicates how many times to run the subroutine. Zero means continuous looping. Ignored if Link is blank.
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The wait time. Blank if the wait time is off. While a cue is running, the remaining wait time appears under this value. The colour indicates its state. Wait The cue split delay times. If not split only the up fade delay is shown. Blank if there are no delays. Shows initial delay times before a cue is run, the time remaining in the delay while a cue is running, and the original delays again when the fade completes. The colour indicates their state.
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Running Timed Cues On power-up, each playback is positioned on the cue which was the current cue when you shut down the console. Press [GO] to run the next cue and automatically load the cue after that, once fading is complete. The [GO] button light flashes while the cue is fading, but not during any delay or wait time. The light is on if a cue is loaded for playback, otherwise the light is off. If there are any stopped or reversing cues, pressing [GO] restarts those cues running forwards.
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If the cue does not exist, a warning is given and the command is ignored. Loading a cue resets any loops to their initial loop count. [CUE] # [LOAD] Direct 1 and 2 Digit [LOAD] [CUE] # [*] Command Line Loads a cue into the playback. This does not affect the output until you press [GO] to run the cue. To load the current cue, omit the cue number. The CUE field in the right LCD shows the current cue. [CUE] [LOAD] Direct 1 and 2 Digit [LOAD] [CUE] [*] Command Line Loads the current cue into the playback.
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Changing Cue Direction Running cues can be stopped and then cut backwards. The backwards cut time is given by the X Back, Cut field in the User Setup display, or by the playback faders if you are in Manual Time mode. When cutting backwards, the previous cue in the cue sheet is always cut to, rather than the previously run cue. To stop any forward running cues, press [STOP/BACK]. A second press cuts stopped cues backwards to the previous cue.
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[CUE] [TIME] [2] [/] [3] [CUT] Direct 1 and 2 Digit (GeniusPro) Cuts to current cue with up and down fade times of 2 and 3 seconds. [GOTO] [CUE] # [PB] # [*] cuts to the specified cue and runs it on the specified playback. [GOTO] [CUE] [5] [PB] [2] [*] Direct 1 and 2 Digit Cuts to cue 5 on playback 2. GeniusPro Effects run by cues are stopped if you use [CUE] # [CUT] or [CUE] # [GO].
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To return the fader to normal functioning, press {UNRATE}. Changes you made with the Rate Wheel still apply to running cues or parts, but the Rate Wheel no longer controls any fades. Using the Level Wheel to Change Fade Progress (300 Series Consoles) Normally cue fades progress automatically. However, you can use the Level Wheel to change the fade progress of all currently running cues or parts on either X playback, or change the rate of a single running cue or cue part.
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To change the playback faders into time controls, press {MAN TIME} over the playback. The LCD changes to {AUTO}, {INST} and {MAN FADE} in this mode. The time for the fade will now be taken from the playback faders acting as time controls. The scales for time are on the outside of the two faders and are marked from 0 to infinity To instantly complete a fade, press {INST}. To return to normal mode where the fades continue automatically, press {AUTO}.
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[1] [THRU] [5] [UPDATE] [CUE] [1] [*] All Modes Changes channel 1 through 5 levels in cue 1, adding channels that are not already in the cue. [1] [THRU] [5] [UPDATE] [CUE] [1] [THRU] [4] [*] All Modes Changes channel 1 through 5 levels in cues 1 through 4, adding channels that are not already in the cues.
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Fading Cues with the Level Wheel You can use the Level Wheel to fade individual cues in and out without putting them on an X playback thereby disrupting the remainder of the cue flow. [CUE] [+] # wheel fades the specified cue on. Levels are combined on a highest takes precedence basis with cue and effects playbacks and submasters. Channel levels increase as you move the Level Wheel up (away from you). [CUE] [-] # wheel fades all channels from the specified cue off.
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Cue Preview Screen - Cue Sheet Mode - GeniusPro The Preview display State screen shows a page of cues and their associated fields. The current cue is highlighted with a red background. The title bar shows the date and time, display name, show name, and grandmaster status. The date and time format can be set in the Console Time window of the second Setup display State screen. The show name is preceded by an asterisk (*) when changes have been made to the show since you last saved it.
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Cue Preview Screen - Cue Sheet Mode - Lightpalette Spread Sheet Mode To show the main cue editing screen, press {SPREAD SHEET} to switch to Spread Sheet mode.
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Cue Preview Screen - Spread Sheet Mode - GeniusPro 9-125
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Cue Preview Screen - Spread Sheet Mode - GeniusPro The Preview display State screen shows a page of cues and their associated fields. The current cue is highlighted with a red background. The title bar shows the date and time, display name, show name, and grandmaster status. The date and time format can be set in the Console Time window of the second Setup display State screen. The show name is preceded by an asterisk (*) when changes have been made to the show since you last saved it.
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Cue XRef Screen - GeniusPro 9-127
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Cue XRef Screen - Lightpalette The {XREF} softkey changes the Channel Levels Screen to display a cross reference between channels and cues. When you press the {XREF} softkey to display the Cue X Ref screen, a set of softkeys are available enabling you to move the display {LEFT} and {RIGHT} to display all the channels in a particular cue. Alternatively, you can move the display to show a specific channel by entering the channel number and pressing the {CHAN} softkey.
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Note: If, when using channel [*] to select a channel on a new page records an unwanted zero in move fade cues use channel the {CHAN} softkey. Levels Screen Colours Channel levels in the Levels Screen have different colours depending on the cue type and the level itself. green The intensity level is lower than the previous cue. magenta The intensity level is higher than the previouscue. blue The attribute level is changed from the previous cue. white The intensity level is fixed. (Tracking On).
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Viewing Cue Channel To show the recorded levels of a cue in the Levels display, select the required cue. For a Move Fade (Tracking Cue), channels which are off are shown with a blank level; channels which are on at 0 are shown with a level of 0. For a cross fade, both of these are shown as blank and treated as a level of 0 since all channels are used in the fade. Editing Cue Channels First select the cue and ensure that the highlight is on the cue number.
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Deleting Cues Cues can be deleted from the Preview display. This is a good way to delete cues if you are only going to delete a few. To learn how to delete all cues or a range of cues from the Archive display refer to 'Clear Operations' in the Archive Screen. {DELETE} This soft key appears on the LCD Preview menu and deletes the cue parts. Either a single part or a single THRU range can be specified. If you do not specify a part number, part 1 is deleted. This can be used with [+], [-], and [THRU] keys.
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You can record submasters, cues, groups, and effect steps while you are in the Preview display. The syntax is the same as for recording from the Live display. The highlight must be on the cue number (the CUE field). Using recording commands while you are in the Preview display copies the Preview display levels to the target submaster, cue, group, or effect step. For example, if the current cue is 1, then [SUB] [2] [RECORD] will copy the levels from cue 1 into submaster 2. This also lets you copy cues.
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Chapter 10 - X Playbacks See Also Recording Cues Running Cues The X Playbacks function lets you automatically or manually fade between recorded lighting states, called cues, which contain intensity and/or attribute levels with associated fade, delay and wait times, profiles, and other attributes. There are 2 X playbacks, labelled X1 and X2, each with its own keys and sliders. The console can be configured to use one or both of these.
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Records levels into cue 1 and deletes any assignment. cue [PB] # [*] changes the playback that the specified cue is assigned to without changing recorded levels. If the cue doesn’t exist and the command is confirmed, creates a new cue with no levels but with the specified playback assignment. You do not get an overrecord warning with this command if the cue exists [CUE] [1] [PB] [*] All Modes Deletes the cue 1 playback assignment without changing any levels.
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This window is mainly used when running the playback. Each playback has a title line followed by completed or currently running cues. This is followed by a blank line and then all unrun cues. The last recorded cue is shown at the bottom in all red. This disappears when the console is switched off and on again, or when it is disabled in the User Setup Screen by turning the Show Last Recorded Cue field to OFF.
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This window is mainly used when running the playback. Each playback has a title line followed by a list of all recorded cues. A yellow bar across the screen shows the last cue completed. Cues in progress are shown with a red bar across the screen. You can disable the yellow and red bars across the screen in the User Setup display by changing the X Playback Colours field in the User Setup Screen to something besides LIGHT PALETTE INVERT.
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The X Playback LCD shows the current cue being run and the wait, delay or fade time for each playback. This information is duplicated from the Live display. In addition, the LCD shows the current playback mode as selected by the soft keys below the LCD. If the cue is fading it shows AUTO FADING, MAN TIMING, or MAN FADING. If the cue has completed it shows AUTO, MAN TIME, or MAN FADING. If the cue is stopped it shows STOPPED, MAN TIME STOP, or MAN FADE STOP.
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Chapter 11 - Effects Effect playbacks are used to run repeated sets of lighting states, called effects. Each lighting state in an effect has a set of intensity and attribute levels and is called an effect step. The effect playbacks let you run effects in a variety of ways to give different chase, build, and random output levels. (Refer to the Product Specification for number of effect playbacks) Note: The [FX SEL], [FX DIR], [FX TIME] and [FX LOAD] keys are omitted from 300 Series consoles.
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[FX] [NEXT] When recording effects, selects the next step after the current step. For example, if the current effect step is 1.2 then this will select 1.3. [FX] [SHIFT] [LAST] selects the previous step to the current step. This cannot be used if the current step is 1. [FX] [LAST] When recording effects, selects the previous step to the current step. For example, if the current effect step is 1.2 then this will select 1.1.
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o o o o Assigning Fade Profiles to Effects Stop After Field Step Control Field Step Default Values Field These properties apply to the whole effect, not to individual steps. Effect step properties are discussed later in this section Edit Mode You can record or edit the effect properties using keyboard command as described in the following paragraphs.
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Recording Effect Direction The effect can be set to run in one of four directions, as listed below. You can control this property from the Effects display or by pressing [FX DIR] and selecting the appropriate option from the LCD display Note: On consoles without an [FX DIR] key, you require to set up this field using edit mode, as described above.
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1000 10:00 Ten Minutes 5959 59:59 Fifty nine minutes 59 seconds. When the effect is run or stopped on the playback (instead of by a cue or submaster), the effect levels are faded up and down over this period of time. The default fade times are 0.5 seconds. When you run the effect the console output fades to its full level over the time in the Fade Up field. When you stop an effect the console output fades out over the time in the Fade Dn field.
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Alternatively, you can vary the fade rate by pressing [FX TIME], selecting {FADE RATE} and using the Rate Wheel (or Level Wheel on consoles without a rate wheel) to increase or decrease the fade time. Effect Mode The Mode property controls how the effect combines with other effects and with the other playbacks and faders. This property can only be changed from the Effects display in edit mode using the trackerball to select the field and the level wheel or [+] or [-] keys to change the option.
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[FX] [1] {LEVEL} [NEG/NORM] [*] Sets FX 1 intensity type for all steps to Negative/Normal [FX] [1] {LEVEL} [RANDOM] [*] Sets FX 1 intensity type for all steps to Random Next Fx You can have a new effect automatically start at the end of any effects for which the Stop After property is set to Time or Cycles. The Next Fx property determines whether a new effect is started, and what the new effect number is. This property can only be changed from the Effects display, and is initially set to OFF.
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FX LOAD The effect is not unloaded until another effect is loaded onto the same effect playback. The effect is only paused when you press [FX STOP]. You can then press [FX GO] to restart the effect. LAST STEP When you press [FX STOP], the effect continues to run normally until it reaches the last effect step. It then fades out and stops in the time specified by the Fade Dn field (or cue or submaster time). CYCLES The effect stops after the number of cycles specified in the Cycles field.
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The effect playback takes stepping cues from the MIDI input. This option requires the CommuniquéPro software. Refer to CommuniquéPro Software for more information. AUDIO (500 Series Consoles only) The effect playback takes stepping cues from the base track of the Audio input. This option requires the CommuniquéPro software. Refer to CommuniquéPro Software for more information.
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Defaults values. Step properties that you have modified in the step will not change when you change the Step Defaults, even if you reset them to the current Step Defaults value. To set a property back to its “default” (black text), use the trackball to highlight it and then press {DEFLT} Step Time The step time controls the time from the start of a step until the next step is activated. Step time can be “default” (black text) or any value between 0.
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[FX] [1] [.] [2] [TIME] {STEP I/D/O} [.] [2] [/] [.] [3] [/] [.] [2] [*] Sets FX 1 step fade times for step 2 only to in = 0.2, dwell = 0.3, out = 0.2. [FX] [1] [.2] [TIME] {STEP I/D/O} [.] [2] [/] [/] [.] [2] [*] Sets FX 1 step fade times for step 2 to in = 0.2, out = 0.2. [FX] [1] [.
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This field can be set using the rollball or mouse to select the field and the level wheel or [+] or [-] keys to select the option. Alternatively, the field can be set using the command line as shown in the following examples: [FX] [1] [.] [2] {LO/HI LEVEL} [*] Sets FX 1 low and high levels for step 2 to 0% and 100% [FX] [1] [.] [2] {LO/HI LEVEL} [4] [*] Sets FX 1 low level only for step 2 to 40% [FX] [1] [.
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The Effects window in the Live display State screen shows the current state of the effects and is used when running effects playbacks. To show the Live display press [LIVE] . If the Live display State screen does not show the Effects window shown below, go to the Setup display and change the Live Screen Layout field to FX, PB+FX, or PB+SUBS+FX. Then press [LIVE] to show the Live display.
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The Live Screen - Effects Window - Lightpalette Fields in the Effects window of the Live display State screen show the current values for effect and step properties. The property associated with each display field is indicated by the title line. The values for these fields are described in more detail above, and are set to the recorded effect values when you load the effect into an effect playback. You cannot edit any of these fields, though some can be modified by using keys in the Effect keypad.
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Fade Time The up and down fade time for starting and stopping the effect. You can change these properties while the effect is running by pressing [FX TIME], pressing {FADE RATE}, and then increasing or decreasing the times using the Rate Wheel.(500 Series only) StepT The step time for the current step. Stop Shows how the effect is to be stopped. This can be AT 0 (on Fx stop), blank (on Fx load), LAST (on last step), XXXs (after XXX seconds), or XXXX (after XXXX cycles).
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[FX] # [FX LOAD] (Direct 1 and Direct 2 Digit) [FX LOAD] [FX] # [*] (Command Line) Specifies the effect number to load on the next available effect playback. If the effect is already loaded, it reloads it onto the same playback. If the effect is loaded on multiple playbacks, it reloads it onto the lowest numbered of these playbacks. If the effect does not exist or all playbacks are loaded, the command is ignored.
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[SHIFT] [FX SEL] All Modes Selects the next lower numbered playback as the current playback. For example, if the current playback is 5, pressing [SHIFT] [FX SEL] selects playback 4. Another press selects playback 3. At playback 1, pressing [SHIFT] [FX SEL] selects the highest numbered playback. [FX] # [FX SEL] Selects the lowest numbered playback on which the specified effect is loaded, or if the effect is not yet loaded, selects the next available playback and loads the effect.
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Running an Effect Once an effect is loaded on a playback, it can be started, then paused and started again. When the effect is started, the levels fade in over the time recorded into the effect. Stopping an effect fades the levels out over the recorded time and then unloads the effect. The effect continues to run until it is unloaded. The Effects window shows the current effect (whether or not it is running) with a white on grey playback number.
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Stepping an Effect You can step through an effect manually by setting the Step Control field in the Effects display to MANUAL and then loading the effect. To step the effect to the next step, make sure the desired playback is the current playback and press [FX STEP] each time you want to move to the next step Changing Effect Times while Effect is Running The fade and step times are recorded in the effect, but can be changed while the effect is running.
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Updating Effects The effect default step time, direction, and type can be updated from a currently running effect once you have made changes using the effect playback buttons. Updating an effect does not update channel levels in steps, or other properties that you cannot access through the effect playback buttons. The effect must be loaded and running with the changes when you do the update.
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The following alternative commands apply to 500 series consoles. [FX] [0] [PB] [2] [FX LOAD] Direct Entry 1 and 2 Digit [FX LOAD] [0] [PB] [2] [*] Command Line Selects playback 2 and unloads the effect from it (if any). [FX] [0] [FX LOAD] Direct Entry 1 and 2 Digit [FX LOAD] [0] [*] Command Line Unloads all effects from all playbacks. [FX LOAD] [0] [PB] [2] [*] Direct Entry 1 and 2 Digit Selects playback 2 and unloads the effect from it (if any)..
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The Effect Display To show the Effect display press in the display keypad (not [FX] in the Levels keypad. Note: Changing levels while in this display records the changes into the current effect step without requiring a record command.
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The Effects Screen - Lightpalette The Effect display Levels screen shows the recorded channel levels (intensity levels and attribute levels) of the current effect step. The Levels screen background is grey rather than black to show that levels changed in this display are not being changed live. To change output levels using an effect you must load and play back the effect on an effect playback.
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To change values in effect fields, hold down the [SHIFT] key and move the trackball to change from non-edit mode (green) to edit mode (yellow), then use the trackball to highlight the field to be edited. Edit the field using the wheel, or [+] or [-] key to change the field, or enter a value from the keypad, as apprpriate.
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LAST STEP (on last step), TIME (after XXX seconds), or CYCLES (after XXX cycles). For CYCLES set the number of cycles in the Cycles field. For TIME set the time in the Time field. Step Control The way steps are started. Can be one of TIMED, MANUAL, MIDI, or AUDIO. Step DefaultsThe values that will be assigned to step properties when you create a step. These values can be changed if necessary after the step is created.
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cancel the command. If this is a new effect and you did not specify a step, step 1 is created automatically. The cursor is on the newly created step. Note: The display key is at the top of the console. Do not confuse it with the lower [FX] key. Assigning Fade Times to Effects fx# [TIME] # [*] changes the fade time of the specified effect without changing recorded levels. If the effect doesn’t exist, this command creates a new effect with no levels but with the specified fade times.
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To add a new effect step to the current effect, press {APPEND FXSTEP} when in the Effect display. This adds a new step to the current effect and puts the cursor on the newly created step. The new step has default values for step time, in, dwell, and out times, attribute fade time, low and high settings, and scaling. It has no assigned levels.
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Copying Levels From an Effect Step You can record submasters, cues, groups, and effect steps while you are in the Effect display. The highlight must be on the step number (the FX STEP field). Using recording commands while you are in the Effect display copies the Effect display levels to the target submaster, cue, group, or effect step. For example, if effect step 1.1 is highlighted in the Effects display, then entering [SUB] [2] [RECORD] will copy the levels from effect 1 step 1 into cue 2.
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Chapter 12 - Groups Groups are used to store sets of levels which can be used later as building blocks, but which do not show up on the cue sheet. The only way to get group information to the console output is to call up group levels as part of a channel command and show them in the Live display, or to record them in a submaster, cue, or effect.
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ON console Controls the ON level for channels controlled from the main console. All channels are initially off (blank level). If a channel has a level in this group, the ON level is taken from the group. If not, the ON level is taken from the On Level % field in the User Setup Screen ON 2 & ON 3 Controls the ON level for channels controlled from the remote consoles. All channels are initially off (blank level). If a channel has a level in this group, the ON level is taken from the group.
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Channels with levels in this group are controlled by X Playback 1. All channels are initially set to FL, and can only be set to off and FL. For channels that overlap with X Playback 2, the higher of the two output levels will be used. X Playback 1 X Playback 2 Channels with levels in this group are controlled by X Playback 1. All channels are initially set to FL, and can only be set to off and FL. For channels that overlap with X Playback 1, the higher of the two output levels will be used.
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Recording Group Properties Groups have only one property which can be specified when recording or edited later. You can record a text label (caption) with each group to help identify the group (see Recording Levels and Properties in Basic Recording). Using Referenced Groups You can record intensities and attributes in groups 1 through 750 and then use these groups in cues, effect steps, and submasters as reference groups (sometimes called preset focus groups).
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Updating and Adding to Groups [UPDATE] [GROUP] # [*] changes levels in the specified group as necessary based on channels that have been modified live (red or purple channels on the Live display). This command excludes channels that are not already in the group, and channels that have been removed from the modified list by using [SHIFT] [CLR]. Note: When using groups the [UPDATE] key is set to default to update only channels already in the group.
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[1] [THRU] [5] [UPDATE] [GROUP] [*] (All Modes) Changes channel 1 through 5 levels in group 1, excluding channels that are not already in the group. Updating Groups from the Live Screen When in Group screen you can update groups according to the levels in the Live Screen (on stage) using the syntax chans [@] [LIVE]. This syntax will set the selected channel levels into currently highlighted Group in the Group Screen, including channels not already in the Group.
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Group Screen - GeniusPro 12-172
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Group Screen - Lightpalette The Group display Levels screen shows the recorded channel levels (intensity levels and attribute levels) of the current group. The Levels screen background is grey rather than black to show that levels changed in this display are not being changed live. The Group display State screen shows a page of groups and their associated fields. The current group is highlighted with a red background. The Wheel window at the right indicates the position within the current submasters.
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You can also page through the group list by using the Level Wheel. Creating a New Group To switch to the Group display and create a new group, press [GROUP} # [*] where # is the new group number. To create a new group while you are in the Group display, press [GROUP] # [*] where # is the new group number. You will be warned that you are creating a new item. Press [*] again to create and display the new group or [CLR] or [UNDO] to cancel the command.
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Copying Levels From a Group You can record submasters, cues, groups, and effect steps while you are in the Group display by copying the group levels. The highlight must be on the group number (the Group field). Using recording commands while you are in the Group display copies the Group display levels to the target submaster, cue, group, or effect step. For example, if the current group is 1, then [CUE] [2] [RECORD] will copy the levels from group 1 into cue 2. This also allows groups to be copied.
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Chapter 13 - Patches This section describes the patch system, which lets you set which channels control which console outputs. Patching sets up the channel that controls each console output. For intensity channels, these outputs usually control dimmers or non-dims, which in turn control fixture intensity. For attribute channels, these outputs usually control scrollers, which in turn control fixture colour.
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Output Properties Outputs have the following editable properties, which can be specified when patching or edited later. • • • Output Type Output Profile Scaling Value Types Each output can be set to one of several types. Unpatched No channel number. The output is not patched to any channel and so its output is always 0. (see Unpatching) Intensity The channel number is white (or yellow if it is not a one-to-one patch) and the output is grey in Channel Order.
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software is installed. For additional information refer to DMX IN CommuniquéPro Software. Profiles Each output can have a profile assigned to it. This lets you change the fade characteristics of individual outputs if necessary.
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The Patch Display To show the Patch display, press . This display lets you view and edit the show patch and is also used when controlling outputs directly. This section shows how to set up the show patch. To learn how to configure the outputs on the rear of the console, refer to The Output Connections Window of the Console Setup Screen. For further information on controlling outputs from other displays, refer to Direct Output Control . The Levels Screen is not used for patching and is disabled.
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The first two rows show the relationship between the output and channel numbers as follows: O/P The output number. Double width outputs have a grey background. CHN The channel or DMX input channel that the output is patched to. When displayed in yellow indicates that it is not a 1 to 1 patch (the output number is not the same as the channel number). (blank) The output is unpatched. # (grey, white or yellow) The intensity channel that the output is patched to.
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Output Numbers (500 Series Consoles) A 500 Series console can control 2048 outputs, in four banks of 512, through the four DMX ports. In addition, using Networker Software, the outputs can be sent via the network. The network has 4096 virtual outputs. The 2048 console outputs can be assigned to different ranges of the 4096 virtual outputs. This could, for example, allow two consoles to each control half of the network system (e.g.
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effects and patches. Patching to the new channel number will then create a new channel. For further information on deleting channels refer to Deleting Channels. Note:Deleting a channel is different from unpatching. Deleting removes the channel from all channel displays and removes all its recorded levels. Unpatching only removes the association between the channel and the output. Channel levels are preserved so that if it is repatched to the same or another output, the previous levels reappear.
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Changing Live and Edit Patches (500 Series Consoles only) There are 2 separate show patches. The Patch display always shows the Edit Patch. You can edit one patch while the other is live. The current Live Patch and Edit Patch numbers are shown in the top left corner of the LCD Patch menu and on the bottom of the Status Window of the Patch Screen.. To change the Live Patch: 1. 2. 3. 4. Press Press Press Press {SET} on the LCD Patch menu to show the LCD Set Patch menu. {LIVE=}.
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[1] {COPY PATCH} [1] [0] [*] Copies attribute 1 to output 10 [1] [THRU] [10] {COPY PATCH} [1] [1] [*] Copies attributes on outputs 1 to 10 to outputs 11 to 20. Press {BACK} to return to the LCD Set Patch Menu. Copying Fixtures Enter the first output number (or range of outputs) of the fixture(s) to be copied, followed by the {COPY PATCH} softkey and the first output number where the fixture has to be copied to, then [*]. A confirmation is requested after each command. Press [*] again.
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Moving Fixtures Enter the first output number of the attribute to be copied, followed by the {MOVE PATCH} softkey and the first output number where the fixture has to be copied, then [*]. [2] [2] {MOVE PATCH} {4] [4] [*] Moves the fixture starting on output 22 to start on output 44. [2] [2] [THRU] [5] [2] {MOVE PATCH} [5] [4] [*] Moves the fixtures patched to outputs 22 to 52 to start on output 54. Press {BACK} to return to the LCD Set Patch Menu.
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Note:The required number of outputs must be available in the ‘swap to’ position, otherwise, the swap cannot take place and an invalid range error message displayed. If say, an eight output fixture is being swapped with a six output fixture, all eight outputs will be swapped, including any attributes on the other two outputs. Changing the Output Numbering Style To change the Patch display between showing standard output numbers and showing output numbers in Universe.Dmx format, press {DMX OUTPUT} 1.
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Note: Submasters and effects are not checked for channel usage. Deleting can sometimes take a considerable time (over a minute). The command prompt shows a message while the delete is being processed. [1] {DELETE CHAN} {DELETE CHAN} All Modes Deletes channel 1 completely (intensity and attributes) [1] [.] [1] {DELETE CHAN} {DELETE CHAN} All Modes Deletes channel 1 intensity. [1] [.] [2] {DELETE CHAN} {DELETE CHAN} All Modes Deletes channel 1 attribute.
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Renumbering Channels After you have deleted channels you may wish to renumber all of the channels so that you don’t have any gaps in channel numbers. 1. 2. 3. 4. 5. If you are not already in the LCD Channel menu, press {CHAN} to show the menu. Select the channel to renumber and press {RENUM CHAN}. Enter the new channel number. Press [*] to renumber the channels or [CLR] or [UNDO] to cancel the operation. Repeat as necessary.
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Note: Each output can have its own scaling, even if more than one output is patched to the same channel. out [@] chan [*] patches the output to the channel’s intensity. If the channel is not patched, the default scaling is used. Otherwise scaling is left unchanged. [1] [@] [5] [*] All Modes [1] [@] [5] [.] [1] [*] All Modes Patches output 1 to channel 5 intensity. out [@] chan [@] [*] patches the output with default scaling to the channel intensity.
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You must be very careful using this facility since outputs 4…are really outputs 5… (since they are actually mapped to output address 5…). In addition, the last output is now ignored since its number is now one larger. out {@6k12k} [*] changes a normal output to a double width output or a double width output to a normal output. Double width outputs are shown on the Patch display State screen as a grey bar. [1] {@6k12k} [*] All Modes Toggles output 1 between normal and double width.
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An attribute part of a channel is identified by the channel number followed by .2 (the Tracker software controls up to 99 attributes per channel). For advanced attribute patching, refer to Tracker Software. out [@] # [.] [2] or out [@ATT] # patches the output to the channel attribute. If the output is not patched, the default maximum frame is used. Otherwise the maximum frame is left unchanged. [1] [@] [5] [.] [2] [*] All Modes [1] [@ATT] [5] [*] All Modes Patches output 1 to channel 5 attribute 2 (colour).
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out {@NON} {@NON} [*] changes the output to a non-dim with the default threshold without changing the channel it is patched to. [1] [THRU] [5] {@NON} {@NON} [*] All Modes Changes outputs 1 to 5 to non-dims with the default threshold. out [@NON} {@NON} thold [*] sets the outputs to non-dim with the specified threshold without changing the channels they are patched to. [1] {@NON} {@NON} [8] [0] [*] All Modes Sets output 1 to non-dim with an 80% threshold. out [@] # [.
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Chapter 14 - Auto-Mod The following topics are covered in this section: • • • • • What is Automod Using Auto-Mod Customising the Auto-Mod Screen Deleting Auto-Mod Channels Updating the Show from the Auto-Mod Screen What is Auto-Mod? If a lamp blows during a show you can set AutoMod to temporarily transfer control of the blown lamp (source) to drive another channel, or channels (destination).
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Note: When a fixture is paired in automod, all associated attribute channels are automatically paired. You can also Automod individual intensity or attribute channels using the decimal notation, (e.g., [3] [.] [1] {A-MOD FROM} [6] [.] [1] [*]). You can Automod a channel to itself. This would provide the opportunity to apply a scaling factor to the channel [6] {A-MOD FROM} [6] [+] [3] [*] Sets the intensity of channel 6 up 30% Note: For Direct 2 Digit mode, 30% must be entered as 30.
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Updating the Show from the Auto-Mod Screen Automod channels shown on the Automod Screen will remain paired while in the USE AUTOMOD mode. Pressing the {A-MOD OFF} key will remove the Automod pairing from the show.
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Chapter 15 - Direct Output Control This section describes how to directly control outputs (dimmers). An output can control any device capable of taking an AMX192, D54 (500 Series Consoles only) or DMX512 signal and translating it into a command, including scrollers and other moving light fixtures. The outputs from the patch system can be further manipulated within this console by DMX signal assignment (see Output Connections Window of the Console Setup Screen), and again at the input of many dimmer racks.
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[DIMMER] [3] [.] [4] [6] [+] [3] [.] [5] [6] Puts outputs 1070 and 1080 on the output list. # THRU # puts a range of outputs to the output list. [DIMMER] [1] [THRU] [3] or [DIMMER] [3] [THRU] [1] Puts outputs 1, 2, and 3 on the output list. [DIMMER] [2] [.] [4] [THRU] [5] [1] [8] or [DIMMER] [5] [1] [6] [THRU] [2] [.] [6] Puts outputs 516 through 518 on the output list. # [-] # removes the listed outputs from the output list. It only removes outputs that are listed before it in the command.
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[DIMMER] [1] [+] [3] [@] [*] All Modes Makes channels 1 and 3 the current selection and sets their levels to off. Setting DMX Levels Normally, output levels are set from 0% to 100%. However, the actual DMX level is an 8 bit number ranging from 0 to 255. The {DMX} soft key lets you set output levels to exact DMX levels if necessary. Setting actual DMX levels gives you more precise control over the levels you set.
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Chapter 16 - The Setup Key When the [SETUP] key is pressed, the User Setup Screen is displayed and the Setup menu is shown on the right-hand LCD. This section covers the following topics: • • Changing the User Setup Locking the Console Memory Changing the User Setup The User Setup Screen determines the way that the console operates and displays information. Use the trackball, the cursor keys on the PC keyboard, or the console cursor keys on 300 Series consoles to move between fields.
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Chapter 17 - The Archive Screen The Archive Screen is divided into two windows. • • The Archive Selection Window The Show List Window The Archive Selection Window The Archive Selection window controls the parts of the show that are loaded, printed or cleared. Saving a show always saves all show information. To select a field, use the Trackball to move the red cursor to the field and use the Level Wheel, or [+] , or [-] to enable it (put a tick mark next to it) or disable it (clear the tick mark).
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NUMBER FROM : Renumbers the specified range of cues starting with this number. This lets you load cues from other shows without erasing the same numbered cues in the current show. Groups: The recorded groups from the Group display. A group range can be specified. Initially this is from 1 to 999.9 and selects all groups. FIRST: The first group in the range from 1 to 999.9. Initially set to 1. LAST The last group in the range from 1 to 999.9. Initially set to 999.9.
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The Show List Window The show list appears at the bottom of the Archive display when you press [ARCHIVE] . To move the highlight to the show list, press {BROWSE FILES} To move the highlight back to the Archive Selection window, press {BACK}. The following show list data is displayed: Local Disk: The current drive and directory when it is on the internal hard disk drive.
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You can access all software, disk, printing and clearing operations from one of the Archive displays. Pressing [ARCHIVE] brings up the LCD Archive menu. This shows the soft keys {SAVE SHOW}, {LOAD SHOW}, {BROWSE FILES}, {PRINT}, {CLR} and {SOFT}. The section covers the following topics: • • • • Software Operations Disk Operations Print Operations Clear Operations Software Operations Press [ARCHIVE] {SOFT} to show the LCD Software menu.
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To find the console serial number, press [REPORT] and look at the CONS field in the System Report Screen Configuration window. This password is unique to your console with its application software and is not transferable. Keep a record of your password. If you change the password for additional application software, entering the old password will revert to the previous configuration. {ENTER PASSW} lets you enter the password. If you are not already in the Software menu, press [ARCHIVE] {SOFT}.
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Disk Operations Each time you make changes to your show they are stored in an internal hard disk drive (drive C:, the local disk), so that when you turn your console on the data is still there. You can also save copies of a show to a floppy disk for later retrieval. You can store up to 200 shows in any one local disk directory, and can store one show per floppy disk .If the Server application software is installed you will also be able to save shows to a file server.
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Storing Floppy Disks Floppy disks are your ultimate backup and archiving medium. A few precautions will ensure that the backup is there when and if you need it. • • • • • • Store floppy disks away from the console, even in a different building if possible, so that they are not damaged if the console is damaged by some external cause (fire, pipes bursting, etc.). Don’t store floppy disks near large magnetic sources, such as the outputs and power transformers.
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Note: Some show files are too big to fit on the floppy disk. At DOS, use the msbackup command to create a compressed backup of the file on a new floppy. Select the show file as the file to backup, and do a full backup. You must use msbackup to restore the file from floppy. Or you can connect a ZIP drive to the parallel printer port, and add the necessarydevice driver line to the USEREXEC.BAT file (not AUTOEXEC.BAT).
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Loading a Show You can store and load shows from floppy disk or local disk. Storing a show on floppy disk is a good way to transfer shows between consoles or store a copy in another location. Note: Show files from this version of operating software cannot be loaded into previous versions. Before loading the software, ensure that version 2.4 software is loaded in the console or PC. Storing a show on the local disk is also a convenient and quick way to save and retrieve shows that you use often.
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8. Press {LOAD BACKUP} to request the load, or {DELETE} to delete the backup 9. 10. version.You will be asked to confirm this action. Press {LOAD BACKUP} again to load the backup or {DELETE} again to delete the backup copy, or [CLR] or [UNDO] to cancel the operation. The selected backup copy of the show will be loaded/deleted. Depending on the size of the show, loading the show may take some time.
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5. Press ENTER on the keyboard to create the new directory or [CLR] or [UNDO] to cancel the operation. Copy a Show You can copy a show from any drive or directory to any other drive or directory. This feature lets you copy files directly between two locations without the need to load them as the current show. 1. Press [ARCHIVE] {BROWSE FILES} to get to the LCD Browse menu. 2. Switch to the drive and directory containing the show you want to copy as described 3. 4. 5. 6. 7. 8.
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4. 5. 6. 7. Use the Trackball, or mouse to highlight the directory you want to delete. Press {DELETE} to request the delete. You will be asked to confirm this action. Press {DELETE} to delete the directory or [CLR] or [UNDO] to cancel the operation. If a mesage is displayed saying that the directory is not empty, there may be backup copies of the show that have not been deleted.
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To select a field, use the Trackball to move the red cursor to the field and use the Level Wheel, or [+] , or [-] keys to change the field value. The following topics are covered in this section: o o Printer Setup Printing Printer Set Type EPSON FX: An Epson FX or compatible printer. IBM PRO: An IBM Proprinter or compatible printer. HP DESKJET: A Hewlett-Packard DeskJet or LaserJet printer or compatible. HP COLR DJ: A Hewlett-Packard Colour DeskJet printer or compatible.
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14.5"x 11" Computer fanfold paper (132 column) 11" x 17" U.S. tabloid (B) size Port Sets the parallel port that the printer is connected to. LPT1 (default) Printer connected to the first parallel port. This is marked PRINTER on the rear of the console. FILE Will print to a file on the local disk. The file is put in the SHOW subdirectory, and its name is based on the current show name with a .txt extension.
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1 Item per Page makes sure that each new item printed starts at the top of a page. Leaving this off conserves paper if you are printing the whole show. New Line at Channel Break (otherwise | ) puts the start of each new channel range (after some channels were skipped) on a new line. This is normally off, and an upright bar is used to indicate skipped channels. Landscape (otherwise Portrait) lets you change the direction of printing on the page.
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Chapter 18 - Macros Macros let you record and then play back a regularly used sequence of commands. For example, you could record a macro with the commands to load and then run a particular cue. Running this macro will then replay all of these commands. Macros can be recorded from any display and then played back using a macro playback key or a macro playback command, or by assigning the macro to a cue or submaster. Once recorded, they can be viewed and edited in the Macro display.
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Pre-Assigned Macros There are up to 3000 macros numbered 0 to 2999. Macros 951 to 964 are reserved as macros P1 to P14. You can access these macros directly using [P1] through [P14], or through the numeric keypad as macros 951 to 964. Macros 971 to 984 are reserved as macros SP1 to SP14. You can access these macros directly using [SHIFT] [P1] through [SHIFT] [P14], or through the numeric keypad as macros 971 to 984.
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Learning a Macro Before a Macro can be used it must first be recorded. You can record a macro from any display by using the Learn command, or you can record or edit a macro from the Macros display. This section shows how to use the Learn command to record a macro. Before you start recording a macro, make sure that you are in the display from which you want to play back the macro. Or make sure that the first keystroke puts you into the correct display.
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Deleting a Macro Macros can be deleted from any display. This is a good way to delete macros if you are only going to delete a few. For information on how to delete all macros or a range of macros from the Archive display refer to Clear Operations [MACRO] # {DELETE} All Modes This deletes the specified macro. You will be prompted to press the {DELETE} key a second time to confirm the deletion. {DELETE} is a soft key which appears when you press [MACRO] .
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[MACRO 982] etc The soft keys under the centre LCD are shortcuts for macros 991… 996. Pressing these runs the macro the same as using [MACRO] # [*]. {MACRO 982} Runs macro 982 (macro LCD2). [USER] Shortcut for macro 998. Pressing it runs macro 998 the same as using [MACRO] [9] [9] [8] [*]. [USER] Runs Macro 998 (macro USER). Running a Macro Automatically You can start macros with cues by assigning the macro to a cue. To learn how to assign macros to cues, refer to Assigning a Macro.
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# The macro number from 0 to 1999 P1 through P14 [P1] through [P14] key macros (same as macro 951… 964). SP1 through SP14 [SHIFT] [P1] through [SHIFT] [P14] key macros (same as macro 971… 997). LCD1 through LCD6 Middle LCD key macros (same as macro 991… 996). On 510 and 520 series consoles there are only 4 keys, associated with LCD1 through LCD4, and they are located over the Record keypad. USER [USER] key macro (same as macro 998).
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Creating a New Macro To create a new macro while you are in the Macro display, press [MACRO] # [*] where # is the new macro number. You will be warned that you are creating a new item. Press [*] again to create and display the new macro or [CLR] or [UNDO] to cancel the command. To switch to the Macro display and create a new macro, press [MACRO] [MACRO] # [*] where # is the new macro number. You will be warned that you are creating a new item.
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Setting Up the Macro Tablet A Wacom Intuos A4 A4 Oversize or A3 graphic tablet can be used with the main console, or a net node on the COM1 or COM2 port. When the Macro Tablet field of the User Setup Screen is set to INTUOUS A4 INTUOUS A4 OS or INTUOUS A3 and the PORT field set to COM1 or COM2, you can define macros and activate them from a A4 or A3 macro tablet overlay. A number of different standard overlays are available on the version 2.4 CD.
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Defining, Learning, Editing and Deleting Macro Tablet Macros Macros assigned to the macro tablet are defined, learned, edited and deleted in the same way as macros assigned to the console. Refer to instructions contained in this section.
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Chapter 19 - Profiles Profiles let you change the fade characteristics of cues, effects, and outputs. For cues you can assign profiles separately to the up fade, down fade, and attribute fade times. For effects the profile applies to the fade up and fade down times of the effect (not an effect step).
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Viewing and Editing Profiles You can view and edit profiles in the Profile display. Since you must be in the Profile display to define profiles and to change their characteristics, there is no difference between editing and recording profiles.
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Creating Profiles To create a new profile, you must enter a non-used profile number. This will create a profile with a linear profile which can then be edited using end editing, graph editing or a combination of the two. [PROFILE] # [*] Creates a profile, if it does not exist, or makes profile # the current profile. [PROFILE] [1] [*] Makes profile 1 the current profile if you are already in the Profile display. Creates profile 1 if it doesn’t exist.
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Each end point, and any point you add, is an anchor point for a section of the curve and is shown in white rather than green. When you add a point, the curve is redrawn so that there is a straight line between the new point and the nearest anchor point(s). point [@] level [*] sets an anchor point specified by point to the level specified by level. Anchor points are shown in white. All other points in the profile are calculated to create straight lines between adjacent anchor points.
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Using DMX values for Points You can specify points and levels using DMX values rather than percent value. This lets you specify more precise curves than is possible with percent values. point [@] {DMX} level [*] sets the anchor point specified by point to the DMX level specified by level. The anchor point can be from 0 to 100 while the level can be from 0 to 255. The display will show the nearest percent level for the specified DMX level, but the system will use the DMX level.
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Deleting a Profile Profiles can be deleted in the Profile display. This is a good way to delete profiles if you are only going to delete a few. For information on deleting all profiles or a range of profiles from the Archive display refer to Clear Operations in the Archive Screen [PROFILE] # {DELETE PROF} [DELETE PROF} or [PROFILE] # {DELETE PROF} [*] or Select profile with trackball, mouse, or [NEXT] or [LAST] keys, then [DELETE PROF} {DELETE PROF} Deletes the selected specified profile.
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Viewing and Editing Learned Profiles. When you have created the profile(s), you can view and edit them in the Profile Display using End Editing only, as previously described. Stopping the Learn Process You can stop an active learn on either playback as shown: [PB] [2] [PROFILE] [PROFILE] Assigning Profiles You can assign the same profile, or different profiles to the up fade and attribute fades and to down fades, as follows: [CUE] [8] [PROFILE] [6] [/] [7] [LOAD] Assigns the following profiles to Cue 8.
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Chapter 20 - Report Displays Entering a channel number, cue number (or cue part) or dimmer number prior to pressing the [REPORT] key will display the Channel, Cue or Dimmer Summary Report for the channel, cue or dimmer number entered. Pressing the [REPORT] key without pressing any other keys will display the System Report Screen and the System Report Menu on the right-hand LCD providing softkey access to all other reports and functions listed below.
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Channel The name of the fixture to which the channel is patched Attributes (a) A list of attributes on the channel (b) Name of attribute Patched to Outputs (a) A list of outputs patched to all attributes (b) Output patched to specified attribute. Level (a) The current channel intensity and the preset group if controlling all or part of the channel. (b) Attribute level % or frames Last Move The last cue on stage that changed the specified channel and its intensity or attribute level change.
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Used in Cues The first and last cues having an effect on the selected channel. Cue Moves Up The total number of cross fade and movefade cues that increase the level of the channel. (a) Total cues which change intensity or attributes. (b) Total cues that change specified attribute. Cue Moves Down The total number of cross fade and movefade cues that decrease the level of the channel. (a) Total cues which change intensity or attributes. (b) Total cues that change specified attribute.
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The cue summary screen shows the following information for the cue or cue part specified and is updated once per second: Cue (a), (b) Cue number. (c) Cue and part number Status NOT PRESENT if not recorded, or AUTO FADING or MAN FADING if on X playback, or CURRENT if just completed, or COMPLETE if before current cue, or NOT RUN if after the current cue. Used in Time Code Events (a), (b) List of events that use the cue, or NONE. (c) Blank Parts Recorded List of parts.
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Wait Time (a), (b) Times in seconds, or blank if playback is in manual fade mode. (c) Blank Link to Cue (a), (b) Cue number (c) Blank Loop Count (a), (b) Loop count (c) Blank Intensities Moving Up/Down Total intensities moving up/down in this cue. Intensities Set but Unchanged Total intensities set to the same level as the last cue.
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The Dimmer Summary Screen The dimmer summary report shows the following information for the dimmer specified and is updated once per second. When one or more faults occur on a patched dimmer, a one or two line error message will be displayed on all screens as shown in the following example. Unpatched dimmers are ignored. Fault on Output 1234: Load Error, 200W, expected 500W Only the last fault is displayed.
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Profile Shows the output profile for the selected dimmer (if any) Filter(s) Shows fault conditions filtered out by the Console Reporter filter function. Rack, Dimmer Shows the dimmer rack associated with the selected dimmer. Node Shows the node number associated with the selected dimmer. Only applicable if Networker software is installed. Learned Load Shows the learned load for the specified dimmer (if any).
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The System Report Screen This screen is displayed when the [REPORT] key is pressed. The System Status window shows the current show status (such as number of cue parts, groups, Effect Steps, Macros, Profiles and Event in use). If a print out is initiated, a print job will be listed until it is completed. For information about the use of this display when the Networker option is configured refer to Networker.
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a character instead of the period, for example 2b3. APPL This lists the application software loaded. one or more of these are generally listed. If this is blank, no application software is loaded. GENPRO # The GeniusPro software is loaded. # shows the number of channels. COMPRO The optional CommuniquéPro software is loaded. TRK The optional Tracker software is loaded. NET The optional Networker software is loaded. REP The optional Reporter software is loaded. SVR The optional Server software is loaded.
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The Access Rights Screen is divided into three windows: • • • User Access Rights Window Console Access Rights Window Combined User and Access Rights Window User Access Rights This window allows the Admin User to check the User Access Rights for the user who is logged on. The display shows the user name and the preset access rights for various aspects of the system as follows: Recording: Access to record Cues, Effects, Groups, etc. YES or NO Patch and Fixtures: Access to patch channels and attributes.
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The System Diagnostics Menu Pressing the {SYSTEM DIAG} softkey from the System Report LCD menu, provides access to the Status Log, the Network Diagnostic display and the Internal Diagnostic display. A {BACK} softkey returns to the previous LCD menu. These screens are intended for use by a technician and provide no user data.
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The Network Diagnostics Screens Two different Network Diagnostics screens, selectable by a {CHANGE VIEW} softkey provide a technician with network addresses and status information and provide the facility to enable or disable network nodes using the {ENABLE} and {DISABLE} softkeys, or to clear the event counter using the {CLEAR COUNTS} softkey. For information on the contents of the Network Diagnostic display please refer to the Networker Software.
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The Internal Diagnostics Screen The Internal Diagnostics screen provides the technician with detailed technical information regarding the operation of the console. The technician may also run the factory test software using the {TEST} softkey, in conjunction with an external keyboard. Pressing the {BACK} softkey returns to the previous menu. Exit and System Shutdown Important Note: You must always shut down the console using the correct procedure described below.
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You can shutdown and restart the console using the {EXIT & RESTRT} softkey Server Software Installed If the optional Server software is installed and User Logins are enabled, you can log out as the current user by pressing {LOGOUT} {LOGOUT} which will display the LOGIN Screen giving you the opportunity to either shutdown the console using the {SHUTDOWN} softkey or for another user to login using the {LOG IN} softkey. Refer to Server Software.
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Chapter 21 - Console Reporter Console Reporter is a standard software package for use with Strand's 500 and 300 Series consoles and GeniusPro and Lightpalette software. It is used to monitor and report temperature, electronic status and system and load information for all SV Series dimmers. This facility allows the user to know the status of all lamps on a rig and to record rack-based backup cues simply and easily.
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Dimmer Fault Reporting The optional software, if enabled by the password, may be toggled On or Off in the Reporter On/Off field of the Communications window of the Console Setup Screen Note: Reporter may be used in conjunction with Networker by setting Networker ‘On’ in the Console Setup Display (refer to Networker Software) When one or more faults occur on a patched dimmer, a one or two line error message will be displayed on all screens as shown in the following example. Unpatched dimmers are ignored.
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{BACKUP} Enables a dimmer backup scene to be recorded. In the event of a major failure, the dimmer backup condition can then be set manually at the dimmer rack. The following examples show how to set a backup scene for a dimmer rack. [RECORD] [DIMMER] {BACKUP} [8] [*] (Command line) [DIMMER] {BACKUP} [8] [RECORD] (Direct digit) Records backup scene 8 for all racks.
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Dimmer Log Screen Pressing the [REPORT] key and the {DIMMER LOG} softkey will display the Dimmer Log screen comprising a scrolling display showing a maximum of 200 date stamped fault reports in chronological order. The log is automatically updated. The log shows the date and time that each fault occurred, the rack and dimmer number and a description of the fault. The lower portion of the screen shows a map of all configured racks (max.
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Learns load on specified rack number {LEARN LOAD} [DIMMER] [#] [#] [#] [#] [*] [*] Learns load on specified dimmer number {LEARN LOAD} [DIMMER} {AT CHAN} [#] [#] [#] [#] [*] [*] Learns load at specified channel number. {LEARN LOAD} [DIMMER] {AT CHAN} [#] [#] [#] [#} [*] [*] Learns loads on all dimmers on the specified channel number. {RACK} Allows selection of Rack, as above.
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numbers are listed down the left -hand column and filtered out faults for each output are indicated by a yellow tick under the particular fault type. Recording a Dimmer Backup Scene This Reporter feature enables a backup scene to be recorded. In the event of a major failure, the dimmer backup scene can then be set manually from the dimmer rack. Up to 99 different backup scenes can be recorded.
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Chapter 22 - Notes Notes provides the user with the facility to type, edit and save notes, to access the 'Readme First' file containing release text about the software installed on the console and to load view and amend the Attribute Control Page (ATC Page), Fixture Library and the files associated with the Network Configuration, Key, Wheel and VDU Remapping configuration and the Console Reporter Rack Configuration This section covers the following topics: • • • Writing and Editing Notes Loading Files View
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Viewing and Editing Configuration Files Pressing {LOAD FILES} and {CONF FILES} softkey allows you to edit the Network Configuration (220node.cfg Network Configuration File ), the Map Configuration File (220map.cfg Console Key. Wheel, VDU mapping configuration), and the Rack Configuration File for console reporter (220rack.cfg Reporter Rack Configuration File). Softkeys available when you press the {CONF FILES} softkey are {NET CONFIG}, {MAP CONFIG}, {RACK CONFIG} and {BACK}.
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Chapter 23 - Key, Wheel and VGA Remapping Pressing {NOTES DISP} {LOAD FILES} {CONF FILES} and {MAP CONFIG} softkeys from the allows the user to edit the configuration file 220map.cfg and to assign alternative functions to the console keys and controls. This facility, in its simplest form, allows the functionality of the keys on a 500 series control desk to be remapped within the control surface to suit specific user requirements.
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Key Type CCK Channel control key ERK Effect and Record keys (530 and 550 consoles only) FX Effect keys (520 consoles only) RK Record keys (520 consoles only) DSK Display keys PK P keys PBK Playback keys TBK Trackball keys K 510 Show Controller keys (1-31) BMP Key numbering 23-254 Function Bump keys (520=1-24, 530=1-30, 550 = 1-54)
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Notes 1. Only keys listed in the Map Configuration File can be remapped. 2. Unlisted keys retain their original function. 3. Keys marked with an ‘x’ next to the number identify key positions that are currently unused. 4. To disable a key, set its function to NULL. 5. When keys are represented by two numbers (some double-width keys), only specify the lowest number on the key. 6. SHIFT key functions cannot be remapped. SHIFT key functions retain their original 7. function.
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Alternative Key Expansion Board This keyboard replaces faders 255 - 48 and bump keys 25 - 48 on a 550 console. To enable this keyboard, the switches SW1 and SW2 on the back of the panel should be set to 4 and 3 respectively. When remapping this keyboard the keys relate to Bump keys 25 to 48 as follows: 550_BMK_??.
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Function Keys Mode Keys X Playback Keys Select Keys Channel Control Keys 23-257
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Key Functions Key values may be set to NULL (key disabled) or to one of the functions listed in 220map.cfg. Key Remapping Examples The following examples show how to remap keys: 520_PBK_17, RECORD, Remap playback key 17 (LOAD X Playback 1) on a 520 console to operate as a RECORD key. 530_FXK, NULL, Disables Effects key 1 (left-hand softkey) on 530 console. 530_PK_7, PB, 1, *, Remaps tp P7 key on a 530 console to perform the function PB, 1 and * .
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Where one or more remote console is used in a network and Networker software is installed, the map file for the remote console must be renamed in the DOS command line in order to prevent problems associated with the order of log-ins of remotes. The following DOS command line is entered: copy 220map.cfg 220map.xxx where xxx is the last three digits of the remote console’s IP address. The map file can then be amended as necessary from the remote console as described above.
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Chapter 24 - The 510 i and 310 Show Controller/Backup Unit The 510i is a 19 inch, rack-mounted unit and the 310 may be desk, wall or 19inch rack-mounted.
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The 310 Show Controller incorporates a touch screen LCD display, incorporating the keys on the 510i in the form of on-sceen touch softkeys. The 510i LCD display on the front panel, provides all the displays and associated softkeys necessary to control the playback functions of the system. The Macro display is shown at startup.
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macro. {FIRST MACRO} Selects the first macro as current. {RUN} Runs the selected macro. While the [SHIFT] key is depressed (or toggled On - 310), an alternative set of LCD softkeys is displayed, as follows: {LAST 8} Displays the previous eight macros. {NEXT 8} Displays the next eight macros {MACRO-100} As before [MACRO+100} As before {FIRST MACRO} As before {RUN} As before Note: Macros 951 to 964 and 971 to 984 are reserved for the fourteen macro keys on the 510i panel and 310 on-screen softkeys.
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The Browse Display and Menu lists all light shows stored within the 510i or 310 hard disk, or floppy disk (or server if used) and enables the operator to browse through the list of shows either on the hard disk, or floppy disk (or server), to load a show for playback, or to copy a show between disks and/or directories. This menu is also used in conjunction with the floppy disk drive to load new operating software.
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Event Display and Menu The 510i and 310 is designed to operate in conjunction with an externally applied SMTE time code, however, in the absence of a SMPTE time code, the operator can enable an internal clock to control the show events.When the external SMPTE clock is selected and running, the internal SMPTE clock is automatically synchronised to it.
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{+MM} Add one minute to the internal clock time. {+SS} Add one second to the internal clock time. {+FF} Add one frame to the internal clock time. {+5FF} Add 5 frames to the internal clock time. {BACK} Return to the Events Display and Menu. [SHIFT] {-HH} Subtract one hour from the internal clock time. [SHIFT] {-MM} Subtract one minute from internal clock time. [SHIFT] {-FF} Subtract one frame from the internal clock time. [SHIFT] {-5FF} Subtract 5 frames from the internal clock time. [SHIFT] {RESET TIME}.
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{LOAD} Loads a selected cue into the X Playback and resets any loops to their original loop count. This action has no effect on the output until the {GO} softkey is pressed. {STOP/BACK} Press once to stop the current cue. Press again to move to the previous cue. {GO TO CUE 0} Selects cue 0 (Blackout) {GO} Runs the current cue. Backup Display This display is applicable when the 510i, or 310 is used to provide tracking backup to a 500, or 300 Series Lighting Control Console using an Ethernet network.
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Submaster Macro Inputs Forty-eight submaster macro inputs are provided via four 25-pin female D type sockets on the back of the 510i panel. Twenty-four submaster macro inputs are provided via two 25-pin D-type sockets on the back of the 310 panel. These inputs provide simple On/Off logic switching and are designed to act functionally as individual submaster bump buttons. Each input can be used to trigger a macro or an effect.
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Chapter 25 - Offline Editor & PC Software GeniusPro and Lightpalette Off-line Editor and PC Backup Software provide full emulations of the console Operating Software on a standard PC. Off-Line Editor provides the following facilities :• • • • Read and Write show files. Generate Printouts. Edit Cues, Groups, Patch, Effects, Submasters. Preview on screen all recorded elements of show.
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• • • • • • 32Mb RAM recommended 10 M Free Hard Disk Space 580k Free Conventional Memory Minimum 486 PC (DX) for use with a 430 console only Minimum Pentium processor-based PC for use with a 520, 530, 550 or 300 console Minimum PentiumPro or Pentium II PC or use with consoles running 'i' sofware (520i, 530i or 550i) For PC Software only. • • Spare ISA slot for network card (Supplied) Standard Parallel Port for dongle (Supplied) Notes: The OLE/Backup PC software will NOT run under Windows 3.
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O Offline Editor F File Server 4. To install the Offline Editor software, type O 5. Specify either GeniusPro or Lightpalette installation by typing g or i. This should match the console software type. 6. You will be prompted to enter a destination path for the Offline Editor software. By 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. default, the software will be installed in C:\geniusp or C:\lightp.
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6. You will be prompted to enter a destination path for the Offline Editor software. By 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. default, the software will be installed in C:\geniusp or C:\lightp. Enter a destination directory name of 8 characters or less, or accept the default destination by pressing . You will be prompted to enter a destination path for the show files. By default, the show files will be stored in C:\shows.
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Configuring the Ethernet Card (PC Software only) For PC Software configure the Ethernet card as :Parameter Settings I/O Base Address 300h Interrupt 10 Ethernet Port RJ45 or BNC Plug and Play BIOS OFF Note This must be turned off To change the defaults or run the Ethernet card self test software, follow these instructions :- 1. Power up the PC. 2. From the DOS prompt run the 3C5X9CFG.EXE program supplied on a floppy disk with 3. 4. 5. 6. 7. the network card.
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5 500 Series B Backup PC O Offline Editor F File Server 4. Press B to install the Backup PC Software 5. Specify either GeniusPro or Lightpalette installation by typing g or i. This should match the console software type. 6. You will be prompted to enter a destination path for the Backup PC software. By default, 7. 8. 9. 10. 11. 12. 13. 14. 15. the software will be installed in C:\geniusp or C:\lightp.
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5. Specify either GeniusPro or Lightpalette installation by typing g or i. This should match the console software type. 6. You will be prompted to enter a destination path for the Backup PC software. By default, 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. the software will be installed in C:\geniusp or C:\lightp. Enter a destination directory name of 8 characters or less, or accept the default destination by pressing . You will be prompted to enter a destination path for the show files.
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6. You will be prompted to enter a destination path for the show files. By default, the show 7. 8. 9. 10. 11. 12. files will be stored in C:\shows. Enter a destination path, or accept the default location by pressing . The Strand Lighting licence agreement is displayed on screen. Press any key to scroll the display. If you agree with the terms of the licence, press Y, or press N to terminate the installation. The Networker software will install on your PC.
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11. If the installation was successful, 'Instal Successful' is displayed on screen. 12. Press Ctrl F12, followed by F2 three times to return to the desktop. 13. Proceed to install the Help file as described under Installing Help under DOS 3.1 or later Installing the Help File Using DOS 3.1 or Later 1. Insert the disk HCINSTAL in the floppy drive ant type A:HCINSTAL to install tyhe help file 2. You will be given a choice of platform, e.g.
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5. Specify either GeniusPro or Lightpalette installation by typing g or i. This should match the console software type. 6. You will be prompted to enter a destination path for the Backup PC software. By default, 7. 8. 9. 10. 11. the software will be installed in C:\geniusp or C:\lightp. Enter a destination directory name of 8 characters or less, or accept the default destination by pressing . You will be prompted to enter a destination path for the show files.
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3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 220maxmem=64 This sets the number of 16k memory pages the program uses for its read cache. The program will allocate up to 256 pages (4 Mbytes) for fastest operation, but this total can be reduced to as low as 11 pages, with some performance reduction. The above example restricts the read cache to 1 Mbyte.
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Designer’s Keypad The Designer’s Keypad is supplied pre-programmed and can be used with Off-Line Editor or PC Software. The Designer Keypad provides direct simulation of the main console keys and controls. A standard PC keyboard can be used at the same time as the Designer’s Keypad by plugging the Designer’s Keypad into the PC keyboard port and plugging the PC Keyboard into the Pass-Thru connector on the rear of the Designer’s Keypad.
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Undo Z Clr backspace User ! Wheel Up Home Wheel Down End Effects Playbacks Fx Dir alt 9 Fx Sel alt 8 Fx Type alt 7 Fx Time (Fx Rate) alt 6 Fx Pause alt 5 Fx Load alt 4 Fx Stop alt 3 Fx Go alt 2 FX Step alt 1 FX Go / Stop alt 0 Display Select More alt R Preview Screen ctrl F2 Sub Screen ctrl F3 Live Screen ctrl F4 Group Screen ctrl F5 Patch Screen ctrl F6 Fx Screen ctrl F7 Archive Screen ctrl F8 Setup Screen ctrl F9 Macro Screen ctrl F10 Profile Screen ctrl
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Profile p Text Tab PB alt P Goto Y Hold H Update U Sub Page K Bump Mode V Stop/Blackout B Macro M Shift s Show Soft Keys alt ESC Exit Program crtl X P Keys P1 ctrl Q P2 ctrl W P3 ctrl E P4 ctrl R P5 ctrl T P6 ctrl Y P7 ctrl U Playbacks 25-282 PB 1 PB 2 Go g ctrl G Load x X Stop Back k alt K Cut u alt U ^ ctrl Home ctrl Page Up v ctrl end ctrl Page Down Mode ctrl A ctrl B Rate r o
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Chapter 26 - Handheld Remotes Consoles with operating software version 1.4 or later can host several types of handheld remotes, as listed below.
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3. To alter the display contrast use the thumbwheel on the right-hand side of the unit. Operating the Designer's Remote Operation of the Designer's Handheld Remote uses the same syntax as the command line on the main console. A few examples of commands when the console is set to Command Line mode are shown below. Refer to Alternative keys to use the alternative function for keys having a function, in blue, above the main key function in grey. Note: From Version 2.
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Alternative Keys (using 0 (SHIFT)) 1 * 0 @FULL Sets channel 1 to Full 1 @ 5 0 UPDATE CUE 6 * Updates channel 1 at 50% in cue 6 (Direct Digit 1 mode only) 1 @ 50 0 UPDATE CUE 6 * Updates channel 1 at 50% in cue 6 (Direct Digit 2 mode only) 1 @ 50 * 0 UPDATE CUE 6 * Function Keys [F1] to [F3] On an empty command line, the functions of keys [F1] to [F3] are determined by a combination of the [0] SHIFT key and the [DISPLAY] key which alternates between additional function softkeys and softkeys which will fire
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Part Number • • Description 66129 Wired Remote UK/EU 66126 Radio Remote UK 66124 Base Station UK 66127 Radio Remote EU 66123 Base Station EU Contents Wired Remote 418 MHz for UK (MPT 1340) Battery Charger - 230v 13 AMP PSU 418 MHz for UK (MPT 1340) Base Station Cable 433.92 MHz for Europe (ETS 300- 220) Battery Charger - 230v Euro PSU 433.92 MHz for Europe (ETS 300-220) Base Station Cable All parts require Operating Software V1.4 or later.
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Installing the R120 Radio Base 1. Plug radio base station into console Aux port (only AUX3 is allowed on older consoles). 2. Red power LED on base will illuminate. 3. At the Console Setup screen Handheld Remote Communications Setup set “Handheld Remote” to “R120 Radio” and set the Net Node, Port, Baud and Configuration Address. 4. Green TX LED will flash approximately once per second. Installing the R120 Radio Handheld Remote 1. 2. 3. 4. 5. 6. 7. 8.
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Operating the R120 Handheld Remote Examples of basic operation when in Single Digit Direct Entry mode are given below. For further details regarding specific commands, refer to the appropriate section in the Table of Contents or Index.
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HHM4 (refer to Pre-Assigned Macros). The combination of the [F5] SHIFT and [F1] MODE softkey allows you to access the additional sofkeys in Live or Patch mode.
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Installing and Configuring the R130 Handheld Remote This section describes the installation and configuration of the following: o o o o Installing the R130 Wired Remote Installing the R130 Radio Handheld Remote Installing the R130 Radio Base R130 Base Pinouts Installing the R130 Wired Remote 1. Plug wired remote into console Aux port (only AUX3 is allowed on older consoles). 2. At Console Setup screen, Handheld Remote Communications Setup set “Handheld 3. 4.
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Installing the R130 Radio Base 1. 2. 3. 4. Write down serial number of base station xxxxxxxx - you will need it later. Connect PSU to base station & red power LED will illuminate. Plug radio base station into console Aux port (only AUX3 is allowed on older consoles). At Console Setup screen, Handheld Remote Communications Setup, set “Handheld Remote” to “R130 Radio” and set and set the Net Node, Port, Baud Rate.
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set 100% level Up All Modes increase level Down All Modes decrease level [NEXT] All Modes next channel if channel currently selected else next cue [LAST] All Modes last channel if channel currently selected else last cue [REM -DIM] All Modes selected channels to on level and all other channels off Function Keys [F1] to [F4] The functions of keys [F1] to [F4] are determined by a combination of the [F5] SHIFT softkey and the [F1] MODE softkey, which is available when the [F5] SHIFT softkey is selected.
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Wireless Handheld Remote operating instructions Wireless Remote Operating Instructions Overview Strand Lighting’s wireless handheld focus remote provides a wide range of console functions in a convenient flexible package using a Compaq iPaq Pocket PC with a wireless Ethernet card. The system employs the Ethernet 802.11b WiFi compatible communications standard to provide reliable performance for facilities of any size.
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Configuration All remotes supplied by Strand Lighting have their network settings preconfigured with a specific IP address of 192.168.0.61 and a subnet mask of 255.255.255.0. If you are supplying your own remote or if you have more than one on your system you must assign either the default address or a unique address for each device. To set the IP address on your iPaq from the main screen select Start – Settings – Network Adapters – Compaq Wireless Ethernet Adapters – Properties.
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screen. You must now select the console and remote port that you wish to connect to. From the first screen select Console and Select to open the console selection display. Enter the IP address of the console with which you wish to connect. The default address for all Strand consoles is 192.168.0.68 however. Your system may be configured differently or if you have multiple consoles you will have different addresses for each console.
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This mode allows you to select channels, groups and submasters. This mode is ideal for focus sessions and allows users access to all dimmers and moving light attributes. This mode operates exactly the same as level setting on a control console. Record – The record display adds keys for recording cues, groups and submaster assignment in addition to allowing access to channel levels. All basic level setting is available in this display.
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Explorer from the Start menu. Enter the IP address for the node you wish to configure, this number can be found on the LCD display of any node. The node will now generate a web form on your handheld. Enter information as desired on the form and select submit at the bottom of the form. Your node is now configured.
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Chapter 27 - Console Connectors 500 Series Consoles 300 Series Processor Unit • DMX 1,2,3 and 4 • DMX 1 and 2 • AUX 1, 2 and 3 • AUX 1 and 2 • AMX • Sbus 1-4 • D54 • Parallel Printer • Audio • COM1 • Remote • PS2 Mouse • Midi In, Thru, Out • • Printer Port • VGA • Serial Ports • TFT Panellink • VGA • • PS2 Ports • MIDI In, Thru, Out • Submaster Macros 1-24 (310) • COM1 and COM2 • Ethernet 10BT • Submaster Macro Inputs (510i) www 27-298 SMPTE Input www w
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DMX female 5 pin XLR Pin Description Pin 1 Ground Pin 2 Data - Pin 3 Data + Pin 4 No connection Pin 5 No connection DMX512, input or output, up to 512 channels. AUX female 6 pin XLR Pin Description Pin 1 Ground Pin 2 +10VDC, 100mA Pin 3 Data + Pin 4 Data - Pin 5 RS-232 - transmit data Pin 6 RS-232 - receive data Auxiliary class 1, up to 19200 baud. There are 3 AUX ports, each port having a line termination switch (ON = 'Terminated' for the last item on the daisy chain).
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D54 analog 5 volt output with up to 384 channels. Audio female 3 pin XLR Pin Description Pin 1 Ground Pin 2 Audio + Pin 3 Audio - Mono balanced audio input, dynamic range 10mV - 10v.
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Pin 5 Data - Asynchronous serial, 1 start bit, 8 data bits, 1 stop bit, no parity, 31250 baud. Printer Port female 25 pin D-type Pin Description Pin 1 Strobe Pin 2 Data 0 Pin 3 Data 1 Pin 4 Data 2 Pin 5 Data 3 Pin 6 Data 4 Pin 7 Data 5 Pin 8 Data 6 Pin 9 Data 7 Pin 10 Ack Pin 11 Busy Pin 12 Paper end Pin 13 Selected Pin 14 Auto feed Pin 15 Error Pin 16 Init Pin 17 Select in Pin 18-25 Ground Normal and extended Centronics parallel port modes (LPT1).
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General purpose RS232, baud rates 1200 to 38400 (COM1 port and COM port 2). VGA female 15 pin high density D-type Pin Description Pin 1 Analog Red 0-0.7V Pin 2 Analog Green 0-0.7V Pin 3 Analog Blue 0-0.7V Pin 4 No connection Pin 5 Self Test Pin 6 Red ground Pin 7 Green ground Pin 8 Blue ground Pin 9 No connection (key) Pin 10 Ground Pin 11 Ground Pin 12 No connection Pin 13 H sync (TTL) Pin 14 V sync (TTL) Pin 15 No connection 640x480 pixels, 16 colours, 60Hz refresh.
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Pin Description Pin 1 Carrier Detect Pin 2 Receive Data Pin 3 Transmit Data Pin 4 Data Terminal Ready Pin 5 Signal Ground Pin 6 Data Set Ready Pin 7 Request to Send Pin 8 Clear to Send Pin 9 Ring indicator Ethernet 10BT - RJ45 Pin Description 1 Data + Tx 2 Data - Tx 3 Data + Rx 4 Data - Rx 5 Not connected 6 Not connected 7 Not connected 8 Not connected Submaster Macro Inputs Sub 1-12 macros Sub 13-24 macro Sub 25-36 macros Sub 37-48 macros Pins 1 to 12 Submaster 1
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Pins 13 to 25 Ground 300 Series Consoles DMX female 5 pin XLR Pin Description Pin 1 Ground Pin 2 Data - Pin 3 Data + Pin 4 No connection Pin 5 No connection AUX female 6 pin XLR Pin Description Pin 1 Ground Pin 2 +10VDC, 100mA Pin 3 Data + Pin 4 Data - Pin 5 RS-232 - transmit data Pin 6 RS-232 - receive data Sbus RJ45 Pin Pin 1 Data + (channel A) Pin 2 Data - (channel A) Pin 3 Data + (channel B) Pin 4 + 24 VDC Pin 5 + 24 VDC Pin 6 Data - (channel B) Pin 7 Pin 8 27-3
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Parallel Printer 25 Pin D Type Socket Pin Description Pin 1 Strobe Pin 2 Data 0 Pin 3 Data 1 Pin 4 Data 2 Pin 5 Data 3 Pin 6 Data 4 Pin 7 Data 5 Pin 8 Data 6 Pin 9 Data 7 Pin 10 Ack Pin 11 Busy Pin 12 Paper end Pin 13 Selected Pin 14 Auto feed Pin 15 Error Pin 16 Init Pin 17 Select in Pin 18-25 Ground COM1 Pin Description Pin 1 Carrier Detect Pin 2 Receive Data Pin 3 Pin 4 Pin 5 Transmit Data Data Terminal Ready Signal Ground Pin 6 Data Set Ready Pin 7 Reques
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Pin Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection PS2 Keyboard Pin Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection VGA female 15 pin high density D-type Pin 27-306 Description Pin 1 Analog Red 0-0.7V Pin 2 Analog Green 0-0.7V Pin 3 Analog Blue 0-0.
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Pin 14 V sync (TTL) Pin 15 No connection 640x480 pixels, 16 colours, 60Hz refresh. This port is compatible with both VGA and SVGA monitors. Port 1 is the main console display output, Port 2 is the additional channels display output in Dual VGA mode.
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MIDI male 5 pin DIN Pin Description Pin 1 Not connected Pin 2 Ground Pin 3 Not connected Pin 4 Data + Pin 5 Data - Submaster macros1-24 Sub 1-12 macros Sub 13-24 macro Pins 1 to 12 Submaster 1 to 12 macros Pins 13 to 25 Ground Pins 1 to 12 Submaster 13 to 24 macros Pins 13 to 25 Ground 300 Series Modules Sbus RJ45 Pin Description Pin 1 Data + (channel A) Pin 2 Data - (channel A) Pin 3 Data + (channel B) Pin 4 + 24 VDC Pin 5 + 24 VDC Pin 6 Data - (channel B) Ground Pin 7
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Pin 1 No connection Pin 2 Receive Data Pin 3 Transmit Data Pin 4 +5 VDC Pin 5 Signal Ground Pin 6 No connection Pin 7 Request to Send Pin 8 No connection Pin 9 No connection PS/2 port Pin Description Pin 1 Data Pin 2 No connection Pin 3 Ground Pin 4 +5V DC Pin 5 Clock Pin 6 No connection TFT Panellink Pin Description Pin 1 RX0 - Pin 2 RX0 + Pin 3 Pin 4 Pin 5 GND GND RX2 - Pin 6 RX2 + Pin 7 Sbus data + Pin 8 Sbus data - Pin 9 +24V 27-309
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27-310 Pin 10 GND Pin 11 RXC - Pin 12 RXC + Pin 13 GND Pin 14 GND Pin 15 RX1- Pin 16 RX1 + Pin 17 +5V Pin 18 GND Pin 19 +5V Pin 20 GND
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Chapter 28 - CommuniquéPro See Also: CommuniquéPro Continued CommuniquéPro is a standard software package for Strand Lighting’s 500 Series Consoles and GeniusPro or Lightpalette Operating software.
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On the Console Setup Screen screen, external Submasters can have their top level adjusted by an External Subs Scaling factor between 80% and 120%. Scaling allows you to compensate for any variations in signal levels between your console and the external equipment to which you are connected. External Submaster fader levels are combined with the console Submaster fader levels on a HTP (Highest Takes Precedence) basis.
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o o o Patching DMX In Dimmers Using DMX In Dimmers Using DMX In Channels Setting Up DMX In Submasters Set the DMX field in the Console Setup Screen to DMX IN. Note: Only the last available DMX connector can optionally input 512 signals if it is not outputting signals. Select the SUBMASTER screen by pressing the [SUB] screen key. Set the Submaster Function to DMX DIMR or DMX CHAN as follows: 1. Use the trackball to move to the Function field of the Submaster to change. 2.
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This patches the output to the DMX Input Channel with the specified Scaling. [1] [@] [+] [5] [@[7] [5] [*] Patches output 1 to DMX Input Channel 5 with 75% scaling. sel [@] [@] # [*] The existing patch is unchanged but the DMX Input Channel is used with the specified Scaling. [1] [@] [@] [7] [5] [*] Patch is unchanged but is set to DMX Input with 75% Scaling.
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This section covers the following topics: o o o o o o Controlling Effects Using MIDI MIDI Show Control MIDI Keys and Faders MIDI Note MIDI Message MIDI Trigger Macro Controlling Effects Using MIDI MIDI sends time information to keep equipment in synchronisation with each other, often referred to as tempo. A master device, normally a sequencer or keyboard, sends out these timing signals at regular intervals. Speed up the tempo and more signals are sent, reduce the tempo and fewer signals are sent.
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MSC output is activated when the MSC ID Tx option in the MIDI Window in the Show Setup Screen is set to a value between 0 and 127. If the MSC ID Tx is OFF no MSC messages are transmitted. Received MSC messages are only accepted if the MSC ID Rx matches the received message ID or the MSC ID is set to 127 (All Call). Note:Midi Show Control GO_OFF does not run cue 0. Instead use MSC RESET instead. Also, Midi Show Control does not support playback 2. Instead fire a macro containing the GOX2 key.
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Message Bytes Lighting Event Dir Bn 10 01 30 xx … Bn 10 36 30 xx Channel/Submaster Fader 1…54 r,t Bn 10 17 30 xx … Bn 10 60 30 xx Channel Fader 55…96 r,t Bn 10 61 30 xx X1 Up Fader r,t Bn 10 62 30 xx X1 Down Fader r,t Bn 10 63 30 xx Effects Master Fader r,t Bn 10 64 30 xx A Crossfader r,t Bn 10 65 30 xx B Crossfader r,t Bn 10 66 30 xx Flash Level Master Fader r,t Bn 10 67 30 xx Grand Master 1 Fader r,t Bn 10 68 30 xx Grand Master 2 Fader r,t Bn 10 69 30 xx C Crossfader r,t Bn
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Bn 11 0E 31 xx Reserved - MSC Raw r,t Bn 11 0F 31 xx XF Flash r,t Bn 11 10 31 xx Blackout r,t Bn 11 11 31 xx Flash Solo r,t Bn 11 12 31 xx Off Latch r,t Bn 11 13 31 xx X Man Time r,t Bn 11 14 31 xx AB Man Time r,t Bn 11 15 31 xx KA-Key r,t Bn 11 16 31 xx KA-Key Up r,t Bn 11 17 31 xx KS-Key r,t Bn 11 18 31 xx KS-Key Up r,t Bn 11 19 31 xx Trackerball X Left r,t Bn 11 1A 31 xx Trackerball X Right r,t Bn 11 1B 31 xx Trackerball Y Up r,t Bn 11 1C 31 xx Trackerball Y Dow
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9n nn xx xx = 00 bump key nn release xx > 0 bump key nn press r Polyphonic Key Pressure: undefined - undefined - F0 Start of Exclusive (see below) r,t F1 xx Midi Time Code n F2 xx xx Song Position Pointer n F3 xx Song Select n F6 Tune Request n F7 End of Exclusive (see below) r,t Program Change/Channel Pressure/Pitch Bend: System Common Messages: System Exclusive: Midi Show Control (MSC): id = MSC ID: 00…6f, 7F - All Call cf = MSC Command Format: 01 - Lighting, 7F - All Call dd =
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Strand Lighting ID = 00 20 01 ch = Channel number pp = Product code: 01 - MX, 02 - GSX, 03 - LBX, 04 - 430, 05 - 530 ff = Function code: 00 - configuration, 01 - synchronisation nn = Channel capacity (127 maximum) mm = Model Mask: 01 - Genius, 02 - Kaleidoscope, 04 - Communiqué F0 00 20 01 ch pp 00 nn mm F7GSX nn Channel Genius r,t System Real Time Messages: F8 F9 FA FB FC FD FE FF Timing Clock, for stepping effects undefined Start Clock, for stepping effects Continue Clock, for stepping effects Stop
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See Also: CommuniquéPro Continued 28-321
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Chapter 29 - Networker Networker is a standard software package for Strand Lighting’s 500 Series Consoles and GeniusPro or Lightpalette Operating software. It uses an Ethernet network to provide the following features:• • • • • • • Tracking Backup - Tracks state and changes from one console to another. Backup console will automatically take over running the show when the main console fails. Remote Consoles - Multiple consoles can operate together on the same show.
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Node Addresses All consoles, nodes and PCs on the network have individual Internet Protocol (IP) addresses. IP address are expressed as a series of four three digit numbers separated by periods, for example. 192.168.000.069 Typically the first three sets of numbers (determined by the Net Mask) identify the network and the last set of numbers identifies the device on that network. Network Address Device Address 192.168.000 .069 192.168.000 .
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Remote (console or PC) 192.168.000.69 255.255.255.0 SN100/102/103/104 Node 192.168.000.70 255.255.255.0 You can use these default addresses unless:• • You intend to use multiple MAIN, REMOTE or BACKUP consoles or PCs on the same network. You intend to use ShowNet configuration software - in which case all SN10X node addresses must be unique. 220node.cfg Network Configuration File The 220node.cfg network configuration file is present on all nodes, consoles and PCs.
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panelid_6fdr = 00.00.00.00 panelid_7fdr = 00-00-00-00 panelid_1cc = 00-00-00-00 panelid_smpte = 00-00-00-00 panelid_1vlcd = 00-00-00-00 panelid_2vlcd = 00-00-00-00 panelid_3lcd = 00-00-00-00 panelid_4lcd = 00-00-00-00 panelid_shlcd = 00-00-00-00 # TCP/IP Netmask: (user-edited) netmask = 255.255.255.0 # TCP/IP Gateway: (user -edited) gateway = 0. 0. 0. 0. # File server IP address: (user-edited) # 0.0.0.0. means file server not used # Used by consoles and PCs to locate the file server file_server_addr = 192.
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# # End of File # DMX PRIORITY ON SN10x NODES What is PRIORITY? In a lighting situation where there is more than one control desk, both may be sending out NET DMX to the same DMX PORT on the node. If this is the case, the user can specify which control desk the node takes the CHANNEL level from, i.e., who has PRIORITY. This is done in the 220NODE.CFG file of the node.
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The NETMASK is the subnet mask, which is fixed and should not be changed, this NETMASK allows for 252 units on this subnet. The format of the Internet address is:- AAA.BBB.CCC.DDD where AAA,BBB,CCC and DDD are decimal number between 0 and 255. with the subnet mask shown and the default Internet address, suitable Internet addresses can be formed as follows:192.168.000.XXX where XXX cannot be 0, or 255.
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# # Copyright (c) Strand Lighting Ltd 1994-98. # All rights reserved. # # Networker node configuration file # # @(#)220node.cfg 70.1 # # Configures this node for the Strand ShowNet network. # # You can edit this file, but be aware that the system # may rewrite it when new software is installed. # # You can add comment lines starting with #, or change # the order of the lines. # # To find out how to upgrade SN node software over the # network, see the file SW2ALL.BAT on the SN software disk.
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DMX = 1 out 1 512 1 DMX = 2 out 1 512 1 DMX = 3 out 1 512 1025 DMX = 4 out 1 512 1537 # # Configuration end SN10X Node Self Test Software SN10X nodes are supplied with comprehensive built-in test software which verifies correct operation at power up. If a fault should be detected a message will appear on the VGA1 monitor and the Fader LEDs will flash. Contact your dealer or Strand service department for more information.
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Assuming that the file is in the directory from which you will run IOFTPxxx, run the following:IOFTPxxx LOGIN nodename PUT RECOVER.BAT . LOGOUT QUIT Network DMX Note: Network DMX uses Broadcast communication in which IP addresses are not used. First in the Network section of the Console Setup Screen set Networker to ON. Then set the NET1..4 Network DMX ports to OUT. This outputs console DMX to the network in 4 ranges, often called Universes if they are 512 bytes long.
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First in the Network section of the Console Setup Screen set Networker to ON. Then set the NET Video Slot address to 1. This outputs the console’s first screen in Net Video Slot 1, second screen in Net Video Slot 2 and so on. If there are multiple main consoles on the same network it may be necessary to set a NET Video Slot number other than 1 to avoid conflicts. Once enabled, output of Network Video is immediate.
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But first, in order to get the backup into sync, the operator of the main console must give sync to the backup. This can take a minute or so and would normally be done when the console is first powered on. When disconnected the main and backup console can both run different shows provided they are configured not to output network DMX or video to the same slots at the same time and cause a conflict. The status of the backup (and main) is always displayed in a small window under the wheel bar.
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on_line = 1 backup_mode = 1 console_addr = 192.168.0.aaa aaa must match my_nodeaddr of the main console Start main console 1. Power up, or run 'os' from c:\220os at DOS. If you are using the login display, enter OnLine=YES, Mode=MAIN, Main=LOCAL. 2. Press F1 to log in. The default admin user password is blank. 3. Start backup console or PC 4. Power up, or run 'os' from c:\220os at DOS. If you are using the login display, enter OnLine=YES, Mode=BACKUP, Main= Console1.
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Backup has taken control because main has disappeared. Backup Active No Sync Backup Active In Sync M Backup Gone Offline Main cannot see backup any more. Backup Gone Offline Backup Offline Show Bad? Backup controlling lights. M Backup died giving sync to main, so main’s show may be incomplete. Main OK Backup OK No Sync Both on line, not yet sync’d. Sync Break Connect Break sync command in progress. Sync Connect To Backup Main is connecting to backup during sync.
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Backup commands are available if both main and backup powered up with the state Main OK Backup OK No Sync displayed. If states such as Main (or Backup) Gone Offline, or Main (or Backup) Not Found are displayed, these commands are not available.
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{BREAK SYNC} Break sync: the tracking connection between main and backup is broken, which is necessary in order to shut down either console. Only the main’s outputs are enabled. New state: • Main Ok Backup Ok No Sync {RESET DESK} Reset Desk resets many console parameters to power-up defaults. It is run automatically at the end of the Give/Take Sync commands, but is available manually here. Shifted Backup Commands Two other commands are available, by holding down the [SHIFT] key first.
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To restore control to main at this point, you can do Main Take Sync at either console, which will transfer the show as well (in case any changes were made while main was off). If no show changes were made, you can hold SHIFT down while pressing Main Take Sync, which does a quick sync (ie. no show transfer). Console Lock On Backup Normally the backup console controls are active when in sync. Commands entered on the backup are echoed back to the main so both consoles stay in sync.
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Ensure that the main and remote console 220node.cfg files are setup as shown below. My_nodeaddr needs to be unique for both consoles. Edit main 220node.cfg my_nodeaddr = 192.168.000.68 my_nodetype = 530 (console type) my_nodename = main on_line =1 # IP address of main console to connect to (user-edited) console_addr = 192.168.000.68 # Define how this node starts up: (user- and system-edited) 0 (remote) or 1 (backup) or 2 (main console) backup_mode = 2 Edit the remote 220node.cfg my_nodeaddr = 192.168.000.
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set 220numsubs=54 in the file USERINIT.BAT on the 530 or 520, and set the submaster layout setup field to “25-36 & 37-48” on the remote console. Remote Console Status The node name of each console, together with the name of the main console which the remote is logged into, is displayed on most screens below the wheel bar.
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At main or remote consoles, you can view the current display of the other console by pressing [SHIFT][MORE] together. To return to your local display, press [SHIFT] [MORE] again. The status display below the wheel bar shows which console display is selected. Remote Ports Using the NET NODE field of the Console Setup Screen, you can reassign local console ports to be connected to corresponding ports on an SN100 or SN102.
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Chapter 30 - Tracker Software Tracker is a standard software package for Strand Lighting’ s Consoles using GeniusPro or Lightpalette Operating software and provides the following features: · • • • • • • • • • • • • • Intelligent Control of any DMX Moving Light. Pan & Tilt on the trackball or mouse. Rotary Control and mouse control of attributes. Up to 99 pages of rotary control assignments. Continuous (e.g. Pan) or Discrete Attributes (e.g. frame). True 16 Bit DMX fades for Pan and Tilt.
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o o o Trackerball Keys Rotary Controls Mouse Control Features Refer to Product Specification for information on maximum attribute channels. What Are Attributes? Today’ s moving fixtures have a much greater control requirement than varying the lamp intensity. They typically now have movement control (pan and tilt), focus, iris, colour wheel, cyan-magentayellow colour mixing, gobos - and often more.
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Trackball Keys The three keys located above the trackball are used as follows to manipulate channel attributes in a current selection: Left: Select Last attribute page. Middle: Hold down, while moving the trackball or rotaries, to put trackball or rotaries in Coarse movement mode. Release to put back into default Fine movement mode. See also Mouse Control of Features Right: Select Next attribute page. Middle + Left: Toggle Lock X trackball movement.
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Mouse Control of Features GeniusPro and Lightpalette software supports a range of mice and trackballs, including the 'intelli' type mouse and trackball, to mimic the trackball, trackball softkeys and rotaries on the 500 series consoles. Any of the mouse options can be used with either 500 or 300 series consoles for the control of attributes and to mimic the other functions of the trackball, e.g., moving the highlight on the setup screens, scrolling the help screens and activating help hyperlinks.
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o o Smart Channel Display Rotary Controls Window (Live Display - State Screen) Smart Channel Display The Smart Channel Display field in the User Setup Screen sets a display format that the console automatically switches to, when a channel with attributes is selected. The available options are OFF, TRACKER and TRACKER PRESET. With the Smart Channel Display field set to TRACKER, and channels with attributes selected, the display automatically changes to show the attribute values.
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The Rotary Control window is located at the top right hand side of the [LIVE] display (dual VGA only). This window is used to display the attributes that are currently being controlled by the trackball and rotary controls. Continuous attributes (those patched with a zero frame count) are displayed as DMX values 0 - 255. Examples of continuous attributes are Pan, Tilt, Iris, CMY etc. Discrete attributes (those patched with a non-zero frame count) are displayed as frame numbers plus frame adjustment.
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Tracker extends existing intensity and colour Channel Control syntaxes. All syntaxes are listed in the Command Summary mode. The following Control Operations are covered in this section: • • Controlling Intensity and Attributes Copying Channel Attributes Controlling Intensity and Attributes Examples: [1] [@] [3] [*] Chan 1 Intensity to 30% [1] [@ATT] [5] [*] Channel 1 Colour (Attribute 2) to frame 5 [1] [.] [2] [@] [5] [*] Chan 1 Colour (Attribute 2) to frame 5 [1] [.
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Patching Attributes This section describes how Attributes are patched to Outputs (DMX) from the [PATCH] screen and covers the following topics: o o o o Patching Attributes to a Single Channel Fixture Libraries The Copy Patch Menu Range Patching Patching Attributes To a Single Channel Patching attribute channels is the same as ‘ normal’ intensity patching except that the attribute number must be specified. From the [PATCH] screen. [1] [0] [0] [@] [4] [.
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Patch output 3 channel 5 to fixture 21, swap Pan and Tilt for the fixture. [3] {@FIXTURE} [2] [1] {INVERT PAN} [*] Patch output 3 to fixture 21, invert Pan. [3] {@FIXTURE} [2] [1] {INVERT TILT} [*] Patch output 3 to fixture 21, invert Tilt. [3] {@FIXTURE} {INVERT TILT} [*] Inverts Tilt on the fixture patched to output 3. To delete a patched fixture, ensure that the patch display is in output order, then patch a blank fixture starting with the same output number, e.g.
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• • Moving Patch Information Swapping Patch Information Copying Patch Information Press {SET} from the LCD Patch Menu to display the LCD Set Patch Menu. Press {COPY/SWAP} to display the Copy Patch Menu. Copying Attributes Enter the output number (or range of outputs), of the attribute(s) to be copied, followed by the {COPY PATCH} softkey and the output number (or first output number), where the attribute(s) has to be copied, then [*]. A confirmation is requested after each command. Press [*] again.
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{MOVE PATCH} softkey and the output number where the attribute(s) has to be moved to, then [*]. A confirmation is requested after each command. Press [*] again. [1] {MOVE PATCH} [1] [0] [@PATCH] [2] [*] Moves attribute on output 1 to output 10 on Patch 2 [1] [THRU] [10] {MOVE PATCH} [1] [1] [*] Moves attributes on outputs 1 to 10 to outputs 11 to 20. Press {BACK} to return to the LCD Set Patch Menu.
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A confirmation is requested after each command. Press [*] again. [2] [5] [THRU] [3] [0] {SWAP PATCH} [9] [*] Swaps a fixture patched to outputs 25 through 30 with the same fixture patched to outputs 9 through 12. Note:The required number of outputs must be available in the ‘swap to’ position, otherwise, the swap cannot take place and an invalid range error message displayed.
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• • • • Attributes in Cues Attributes in Submasters Attributes LTP - Intensities HTP Auto Move While Dark Attributes In Cues Cues have separate fade times for intensities and attributes. Attributes can be recorded and edited in Cues in exactly the same way as intensities. Attributes In Submasters Submasters have separate fade times for intensities and attributes.
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Now run Cue 1. Notice that the attribute value has faded to the new position of 2, but the intensity value has not changed. This is because the intensity level HTP’ d, and so did not change because the submaster intensity was higher than the cue, but the attribute level LTP’ d. Auto Move When Dark Auto Move When Dark (AMWD) is a time saving feature that automatically moves attributes (colour, pan, tilt, etc.) to the next required position when the light is dark.
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The following example shows how to set up Preset (or Referenced) groups; in this instance, Preset Focus. 1. Press and set Smart Channel Display to TRACKER PRESET 2. Press and patch a fixture as follows: [1] {@FIXTURE} [5] [*] (All Modes) 3. Press and press [1] [*] to show the Smart Channel display 4. Use the trackball, or mouse to set the Pan and Tilt attribute to 50%, or enter [1] [.] [3] [@ [5] (Direct 1 Digit Mode) or [1] [.] [3] [@] [5] [0] (Direct 2 Digit Mode) or [1] [.
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Colour Palettes are another application of the Preset mechanism used by Preset Focus. Instead of recording Pan and Tilt positions use any of the first 750 groups to record colours, either gel number or CMY position for mixing units or a combination of both. Give the groups meaningful text names such as BLUE, GREEN, L802, F324. When plotting, assign colours using the [1] [@] [GROUP] [TEXT]blue[*] syntax. The Preset display format can be used to see the colour names (group text) on live and preview screens.
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Fixtures can be modified, or new ones added, by modifying the file FIXTURE.LIB (Fixture Library) with the console notes editor. Warning: Installing new Operating Software or entering a new password will overwrite the changes you have made to the FIXTURE file. The old file will be saved as FIXTURE.OLD. Any modifications you have been made should be edited into to the new file, otherwise you can rename the .OLD file to .LIB thereby using your old file in full.
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Chapter 31 - Server Software The optional file server application provides a central place on the ShowNet network to store show files, user login configuration files, Networker configuration files, archive copies of operating software - in fact anything you like. You can use any console or PC on the network as the file server, although many people use a PC (DOS or Win9X or NT) which can be fitted with a tape drive or other backup device for added security.
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Setting Up a File Server This section covers the following topics: o o o o o o Creating a Standalone File Server Using a PC Loading Networker & Utilities on a PC using DOS 3.1, or later Windows 95/NT PC Server Configuring a File Server Operating a File Server Accessing a File Server Creating a Standalone File Server Using a PC For a minimal installation only Networker & Utilities need be loaded. In this case, it is the ioftp family of programs which provide all standalone file server functionality.
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9. To run the file server, type the following in order: CALL NETON IOFTPDOS 10. To exit the file server type 11. EXIT CALL NETOFF These can be packaged in a batch file for convenience. Note: If you have a different Ethernet card, the packet driver software which NETON loads may not work: you will have to provide another packet driver. This should work if it conforms to the standard packet driver software interface, but Strand Lighting can not guarantee its performance.
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9. The File Server software will install on your PC. 10. If the installation was successful, 'Instal Successful' is displayed on screen. 11. Using Windows Explorer, or WindowsNT Explorer to locate IOFTP32.EXE (loaded as 12. part of Networker Utilities), and using the right mouse button, create a shortcut to it on the desktop. Double-click on the shortcut and you should see a command window with the IOFTP> prompt. If it disappears quickly, the network card could not be accessed.
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NODE_ADDRESS NODE_NAME TYPE STATUS ETHERNET_ADDRESS VERSION 192.168.021.66 server BK_PC On-Line 00:20:AF:C9:95:A5 2.4 192.168.021.68 console1 550 On-Line 00:20:AF:C9:95:A5 2.4 192.168.021.69 console2 520 On-Line 00:20:AF:C9:95:A5 2.4 #IOFTP# Accessing a File Server All consoles and PCs which have been configured to access the server can view the server’s disk drives as easily as viewing their own. Simply go to the Archive display by pressing the Archive key.
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Configuring Logins Each user must be named, using up to 8 alpha-numeric characters. This forms the basis of the user configuration file. The admin user’s file is called ADMIN.USR, and is supplied with the operating software. You can use this file as a template for all users. The act of creating a new user is simply one of copying ADMIN.USR to, say, FRED.USR. The user file contains five sections: 1. 2. 3. 4. 5.
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Console Access Rights Each console as well as each user has a login configuration file. This allows physical consoles to have particular rights, irrespective of who logs in. For example, a designer’s console may have all channel control disabled. Console files are in the same format as .USR files: they are called .CON files instead. The name should match the ShowNet node name defined in the 220NODE.CFG file. The console called MAIN will need a file called MAIN.CON.
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Main console: this selects a console from those detected on the ShowNet network, for connection in Backup and Remote modes. There is no need to define this list anywhere - the system detects it for you. Show to load: a value of 0 will not load a show when the LOGIN soft key is pressed. A value of 1 to 5 will select the show of that number from the list at the bottom of the screen, which are the shows that the user last saved.
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do not, the working show remains in the console (in the .DAT files) until it is changed or replaced with an other show, but its show file will not have been updated. If you are shutting down a main console which still has other users logged in, you are warned that you will log them out too Integrating File Server and Logins If you have a file server, you can take advantage of the centralisation and security it offers to help manage your user and console configuration files.
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Chapter 32 - Shownet Configuration Software ShowNet configuration software runs on a PC running Windows NT or 95 and compatible network software. ShowNet manages the patching of DMX information across a ShowNet network between SN series nodes and/or 500 series consoles running Networker software. Multiple patches can be edited off-line, stored on the PC hard disk, printed and downloaded to the nodes as required. ShowNet does not download patch information to consoles or PCs.
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TPC/IP Protocol with your chosen IP address. See your Windows documentation or help for more for full instructions. Running ShowNet Software To run ShowNet either :• • • • • Select ShowNet from your Windows Start menu. Click on the ShowNet icon from Windows Explorer. Select Start Run and enter c:\ShowNet\ShowNet. Type Start c:\ShowNet\ShowNet from a DOS Any Windows network drivers which provide a standard WINSOCK interfaces and use the TCP/IP protocol can be used.
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Pop-Up Speed Menu The right hand mouse button pops-up a context sensitive speed menu. Options which cannot be selected are greyed out. Options usually act on the selected field and are:Description Menu Option New Clone Creates new Site, Node, Universe or Patch. Copies current Site, Node, Universe or Patch to new one. Delete Find Deletes current Site, Node, Universe or Patch. Pop-up find dialogue box. Sort Up Sorts current field in ascending order. Sort Down Sorts current field in descending order.
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This window contains a list of all the nodes (SN nodes or 500 series consoles or PCs) connected to the network in the current site. Each node must have a unique name and unique IP address. Node types can be selected from a pick list. Shownet Universes Window This window contains a list of all the universes configured for the current site. Each universe is a subset of the available network DMX range of slots (DMX addresses), which is currently 4096 in ShowNet.
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DMX =1 out 1 200 700 Shownet Command Buttons Download to SN nodes only Print Exit Downloads currently selected patch across network to one node or to all nodes, set in a dialogue box which appearswhen Download is selected.An entry field allows you to select a specific node, or to leave it blank if all nodes are to be downloaded. Progress is indicated as each node is accessed and status reported. Print preview using current settings, sorts etc. Exits program.
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Chapter 33 - SN100 and SN102 Network Nodes The SN100 and SN102 are Ethernet lighting concentrators which provide lighting services remote from the console over Ethernet cable.
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SN100 and SN102 Controls & Displays The LEFT and RIGHT keypad buttons provide navigation through all the Network Video Slots. The UP button swaps the video sent to VGA Outputs 1 and 2. The recessed push button marked TEST swaps between BNC and RJ45 Ethernet interfaces. LED’s adjacent to each connector indicate which is active. The SN100 faders are available as remote analogue inputs 11 and 12. The NETWORK OK LED flickers when valid Ethernet information is being received.
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By fitting the mounting plate (supplied) with the bolts (supplied) the SN100 can be screwed to any wall. Once secured to the wall mains (line) feed conduit may be connected to the mounting plate. A re-wireable plug and terminal strip are provided to which the incoming power should be connected. Once connections are made the cover plate should be refitted before applying power.
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SN100 Front Connections SN100 Rear Connections SN100 Right-side Connections SN100 Left-sideConnections SN102 Front Connections 33-375
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SN102 Rear Connections SN100 and SN102 Interface List Note: Some SN100s do not work with handheld remotes. This is due to an old internal PCB revision (main board issue 1 /1; issue /2 is OK. An external link cable is available from Strand Service, or an internal link mod can be done to link COM2 connector pins 3 and 2 to remote connector pins 5 and 6. Some SN102s do not update handheld displays from their remote ports, but the handheld keys work.
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3 Ethernet 10Base2 (thinwire) 4,5,7,8 Not connected BNC Socket SO/IEC 8802-3 1993 edition 1 Net_data Isolated BNC centre 2 Net_return Isolated BNC outer 5 Pin panel 4 & 15 DMX 1 & 2 in/out mounting XLR sockets 5 TX and RX at baud rates of t250k & 1k2 through 38k4 1 DMXGND 2 DMXA/B- RS485 3 DMXA/B+ RS485 4 TBACK- RS485 5 TBACK+ RS485 SMX, Async & Phantom Power. TX and RX at baud rates of 250k & 1k2 through 38k4.
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8 9 10 11 33-378 COM3 (RS232) MIDI IN MIDI THRU MIDI OUT 3 TXD 4 DTR 5 GND 6 DSR 7 RTS 8 CTS 9 RI 9 pin D Type plug MIDI 1.0 Detailed spec. Extra Serial Port version 4.1.
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12 13 & 16 Keyboard VGA1 & VGA2 Mini 6 pin DIN Socket 1 Data 2 N/C 3 GND 4 +5V 5 CLOCK 6 N/C 15 Pin high density D type socket 12 Analog input 640x480 to 800x600x256 colour 1 Analog Red 00.7V 2 Analog Green 0-0.7V 3 Analog Blue 0-0.7V 4,9,12,15 No Connection 5 Self Test 6 Red Ground 7 14 The Keyboard interface is a PS/2 Style, but the keyboard must be AT compatible only (not auto-detect) Green Ground 8 Blue Ground 10,11 Ground 13 H Sync. (TTL) 14 V Sync.
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15 15 33-380 Centronics Printer REM10V 25 Pin D type socket 1 Strobe 2 Data 0 3 Data 1 4 Data 2 5 Data 3 6 Data 4 7 Data 5 8 Data 6 9 Data 7 10 Ack 11 Busy 12 Paper end 13 Selected 14 Auto feed 15 Error 16 Init 17 Select in 18 - 25 Ground 10V +/-10% supply @ 25mA
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Chapter 34 - Ethernet Overview Strand Lighting Ltd. recommends specifiers, installers and users follow the “Recommended Practice for Ethernet Cabling Systems in Entertainment Lighting Applications” published by the Entertainment Services and Technology Association (ESTA) . Copies of this document can be purchased from ESTA at 875 Sixth Avenue, Suite 2302, New York, NY 1001, Tel: +1 (212) 244 1505, Fax: +1 (212) 244 1501.
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Thick Net This uses relatively expensive cable, requires transceivers and drop cables at every node and is now only used for long backbones as its maximum length is 500m (1,640ft). It is not recommended for Networker applications as Thin Net with repeaters or optical fibre provides a lower cost alternative where very long runs are required. Thin Net (Thin Wire, 10BASE2, 10B2) Backbone This uses 50ohm coaxial cable with 50ohm BNC connectors in linear bus topology.
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Again this uses 50ohm coaxial cable with 50ohm BNC connectors but in a star topology. At the centre of the star a partitioning repeater links the segments of the star together when they are operating correctly but isolates them if a fault should occur (such as an open circuit) improving fault immunity. Each segment of the star must be treated as a separate Thin Net segment with 50ohm BNC connectors at each node and 50ohm BNC terminators at each end.
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Connections from fixed wiring should terminate in wall sockets, or patch panels, from which connections to consoles, SN100s or repeaters should be made via patch leads. These leads use multi-stranded wire for added flexibility. A typical configuration for a star topology using UTP cable requires the use of a HUB, Repeater or Concentrator.
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Description Twisted Pair Thin Net Recommended Recommended Cable 110 ohm UTP 22-26 AWG 2 pairs RG-58A/U or RG-58C/U Connector 8-pin RJ-45 BNC, isolated ground Maximum Segment Length 100m (330ft) 185m (607ft) standard. Thick Net Fibre AUI Not Recommended Not Recommended Recommended for long runs 50/125, External 62.5/125 50 Ohm Coax Transceiver 80/125, Drop 100/140, micron core N-Series, male D-type 15 pin female dual ST 50m (165ft) 10BASE-FL 2.0 km (1.24 miles) FOIRL 1.0 km (0.
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connected to a central hub. The hub establishes, maintains and terminates all connections between the nodes. In a LAN, the hub is may be a workstation or in a larger multi-port network the hub is most likely to be a multiplexer. If a segment in an installation is longer than the length allowed by Ethernet rules, a repeater must be used. A repeater is a device that connects two or more segments and mirrors whatever it sees on one segment to all the other attached segments.
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Typical Ethernet Configurations Small system configuration An example small system would contain a console and an SN100 connected by either a UTP or 10BASE-T cable. For a system consisting of just two nodes, a null HUB must be used. A system based on 50W coaxial cable the only additional hardware are the T-pieces and the 50W terminators. Medium size system configuration A medium sized configuration includes 3 or more nodes on the network.
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Ethernet Card Installation on Older Consoles Both 10baseT and 10base2 Ethernet ports are built into all new 500 Series Console, usually those with green soft keys. Older consoles, usually with purple soft keys, do not have Ethernet ports as standard and the following procedure should be carried out to install them. Before you can use Networker software the network interface card supplied with Networker must be installed in your console.
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4. Remove the blanking plate covering the aperture in the rear labelled Network Card, by 5. 6. removing the small pan head screw on the top of the blanking plate inside the console. Insert the network card into the now free slot ensuring it is correctly seated. Secure the card with the screw previously removed. Configure the Ethernet Card as described below, then close the top of the console and secure it to the base with the three pan head screws on underside near the front.
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Chapter 35 - Networker for SN10X Software Installation Notes: 1. Networker for SN10X software comes pre-loaded on all SN100, SN102, SN103 and SN104 nodes 2. You should upgrade your SN10x nodes to at least version 2.3 software before installing version 2.4 software on your console. 3. There is now an easier way to download new SN Networker software over the network from a DO console or PC. Refer to the file SW2ALL>BAT supplied on the Networker Utilities disk or the Networker for SN100 disk.
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Floppy Disk Installation Only possible on the SN100 and SN102 nodes; the other Networker models are supplied without floppy disk drives, see next section for install instructions for those units. The disk to use is the Networker Operating Software disk included in console operating software packages. If you received the installation files by E-Mail, copy them to a DOS floppy disk (high density, 1.
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1. Go to DOS at the console and make a new directory C:\SN100. If it already exists, delete 2. 3. its contents In C:\SN100, edit the SW2ALL.BAT Change REM CALL SW2NODE Nodename ORipAddress1 to: CALL SW2NODE sn100_1 CALL SW2NODE sn100_2, etc where 'sn100_1 and SN100_2 are the network names of your SN nodes as defined in their 220node.cfg files, or as seen using the IOFTPDOS WHO command. 4. If the node to be downloaded to is running v2.0 software, create a file called 220node.
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etc, where 'sn100_1' and 'sn100_2' are the network names of your SN nodes, as defined in their 220node.cfg files, or as seen using the IOFTPDOS WHO command. 5. If the node to be downloaded to is running v2.0 software, create a file called 220NODE.CFG in the C:\SN100 directory, containing: my_nodeaddr = 193.195.164.99 my_nodetype = IOFTP my_nodename = IOFTP 6. Make sure the first 3 numbers match those of the node addresses. (You don't need to do this step if the node has v2.1 or later.) 7. Run SW2ALL 8.
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IOFTPxxx LOGIN SN100_1 PUT 220NODE.SN 220NODE.CFG LOGOUT 5. Download the install batch file using the following IOFTPxxx LOGIN SN100_1 PUT INSTALL.BAT . LOGOUT 6. Wait for up to a minute for the new values in the new downloaded 220node.cfg to take effect. 7. Connect the next Networker back onto the network and follow steps 2 through 6.
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Chapter 36 - Showport File Conversion The Showport file conversion tool runs on a PC under DOS. It can also be run in a DOS box in Windows 3.1, NT and 95. Showport converts show files between the following formats: This Showport File Conversion utility is intended to be used to translate show files from any manufacturers lighting console to/from Strand lighting consoles. It also allows output of data in database file formats for subsequent off-line analysis.
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copy english.msg showport.msg After installation, read the RELEASE2.TXT in the operating software directory for further important notes on PC configuration. If the DOS installation fails, try disabling SHARE or SMARTDRV lines in the PCs AUTOEXEC.BAT file. You can enable them again after installation. WARNING: You should disable Norton Commander because it can cause hard disk corruption when running operating software on the PC.
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The manufacturer specific keywords are as follows: SET $Title xyz Set Show title = xyz CLEAR $Effects CLEAR $Profiles $Profile nn Profile Number $$Curve 0@0 5@12 Profile setting Input level@OutputLevel $PatchAttr pp 1.3<<11=100 Patch an attribute channel to a dimmer@scale value on page pp $PatchXtra pp Extra patch data for fixtures (moving lights) on page pp $$Attr 1.99 HFF Used to define attribute levels in cues, groups effects etc.
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• Comma separated value (file extension: .csv) Comma seperated value files are intended to be compatible with most spreadsheet packages. Processing can be performed on show data using a speadsheet, and the results can be converted back into a console-specific format or ascii light cues format. The data are stored in several separate .csv files, which reside in a single directory. The filename you specify to ShowPort is actually the name of this directory.
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Chapter 37 - Additional Information This section covers the following topics: • • • • • • • • • • Notes on Upgrading Old Software Tracking Backup Notes Fitting RAM Memory Macro Trigger Card Tracker Library Files Site Configuration Files DOS Utilities DOS Environment Variables Country Keyboard Support Changing the HTML Help Files Notes on Upgrading Old Software If your current version of operating software is earlier than 2.
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Problems Starting the Software If the console freezes or gives errors over the startup screen. In the unlikely event of the show data becoming corrupt, the console can be completely cleared down by either deleting all the DAT files using 220 CLEAN.BAT, or by clearing the Whole Show and setup together at the Archive clear display. To get to DOS during start up, press Ctrl and Break together as soon as the start up screen appears.
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Tracker Library Files The console software uses some text files on disk when it starts up, to read in Tracker library information. You can edit these files at the Notes display or with the DOS EDIT command to meet your own requirements, and the changes you make will take effect at the next startup. The files are in the program directory, normally c:\220os. Files you can edit: FIXTURE.LIB The Fixture library, used in @FIXTURE patching ATCPAGE.
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provide it yourself. You can use it to log on to a network file server; install your keyboard language support; set DOS environment variables such as 220maxmem; or anything else required at startup. USERINIT.BAT (optional) Every time the console is started from DOS using OS, GENIUSP or LIGHTP, USERINIT.BAT is run if it is there. Use it to set enviroment variables, or to force a console to log in as a remote to another main by adding the line 'ECHO. > REMOTE.CFG' RECOVER.
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DOS environment variables are used to configure the operating software for special site or test requirements. They are usually defined in USERINIT.BAT so that they are preserved when new software is installed. To set a variable to a value, the batch file command format is: SET VARIABLE=VALUE To clear a variable, the batch file command format is SET VARIABLE= All these variables are normally absent.
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Belgium: c:\dos\mode CON CODEPAGE PREPARE=((850) C:\ DOS\ EGA.CPI) c:\dos\keyb be, 850, c:\dos\keyboard.sys set 220KEYBOARD=be Germany: c:\dos\mode CON CODEPAGE PREPARE=((437) C:\ DOS\ EGA.CPI) c:\dos\keyb gr, 437, c:\dos\keyboard.sys set 220KEYBOARD=gr Sweden: c:\dos\mode CON CODEPAGE PREPARE=((437) C:\ DOS\ EGA.CPI) c:\dos\keyb sv, 437, c:\dos\keyboard.sys set 220KEYBOARD=sv United Kingdom: c:\dos\mode CON CODEPAGE PREPARE=((437) C:\ DOS\ EGA.CPI) c:\dos\keyb uk, 437, c:\dos\keyboard.
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* Colour controls: Heading level 1 appears as YELLOW text
Heading level 2 appears as GREEN text
Bold appears as RED text Italic appears as MAGENTA text * Anchor names: (points to jump to) eg.