User`s manual

Enter the properties of the waypoint window
Create a new waypoint within the waypoints file in which the selected waypoint is.
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By a long click on any open Waypoints file or on a specific Waypoint, you will enter the
Contextual Menu with all the available functions for this element.
8.1.4 Open and close
8.1.4.1 Open waypoints file
From the waypoints list, clicking on the name of one of its available files, it will open. You will
know it is open because it will be visible at the top of the list with the left square marked .
8.1.4.2 Close waypoints file
Press on the left check mark of the open waypoints file in order to close it.
The file will move from the first places on the list and will go back to its alphabetical
corresponding position with the other unloaded waypoints files.
You may also enter this function from the contextual menu from where you may also delete files
from the memory permanently.
8.1.5 Create and edit
8.1.5.1 Create waypoints
All the waypoints must be contained in a waypoints file. Whenever you create a waypoint, it will
be added to the waypoints file that you have loaded on the first place (and will take the first place
on the data list).
If there are no waypoints files loaded, when creating a waypoint, a new one will be automatically
created.
You may also create a waypoints file manually from the waypoints list.
A waypoint can be created in the following ways:
8.1.5.1.1 Create a waypoint in the present position
You may create a waypoint quickly in the exact position where you are.
There are two functions to do this:
Mark WPT: No access to waypoint properties. Default name and icon will be used.
Waypoint properties can be accessed later.
Mark and edit WPT: Waypoint properties will be automatically opened allowing to modify
its information.
A waypoint will be created inside the waypoints file you have previously opened * (the first on the
„data‟ list)