User Guide

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6.5 Editing a Program with GraphEdit
The button Programming/Editor opens a graphical program editor. This editor
allows in a puzzle visualization to adapt and create programs.
Pic. 13: Graphical program editor
In the upper left area common elements are found, Undo/Redo and Load/SaIve. Two
further buttons need explanaition:
The dust bin deletes the selected puzzle piece
The light bulb updates the program on the current robot to the updated
version. It also saves the program.
New commands can be dragged from the shelf on the upper right corner. They are
initialized with the current robot position.
Commands can be copied by dragging them with the CTRL key pressed.