User`s guide
Page 15
www.commodorefree.com
I am unsure how the music fits in with the game; but the music
sounds are good and the tune holds itself up well, I quite liked
the bass drum kick and the snare in the main game very realis-
tic.
The games backgrounds are very colourful and there is a lot
going on screen (background wise at any rate) with the design
of the columns etc it’s easy enough to see where you are and
what you are supposed to kill or avoid. The main character
sprite is dragon like creature in green and the attacking sprites
(also dragons) move in the usual predetermined SEUCK patter
completing this level is just a matter of moving to the right
place on screen and pressing fire, until you get to the end. The
enemy movements should have been a little more random but
again this is more a SEUCK limitation than a game design, how-
ever some of the enemies could have moved differently.
The next level is mealy moving through a winding corridor with
nothing to shoot and is over quite quickly, the bricks look like
bricks and erm...
Well I am struggling a little here it’s a corridor or tunnel whatev-
er you want to call it.
After that it’s more of the same with the creature’s following a
new path wave and increasing in difficulty by some considera-
ble amount; and it’s here I come stuck, in my skills as a dragon
killing other items on screen. The level of difficulty seems to
jump from very easy to very hard.
The games looks are great, not sure about the main sprites but
the backgrounds are great detailed and very colourful, and al-
though its nothing that could be in any way called original, it’s
another welcome sideways SEUCK blaster with decent music
although I wondered how the music .
SCORES
Graphics 7/10
Music 7/10
Playability 5/10
Lastability 5/10
Overall 6/10
INFORMATION
At the start of the game as soon as the colour lettering disap-
pears start to move right quickly as there is a bonus right at
the screen edge shown in this pictures with a GREEN circle to
highlight it
The game has some odd bugs for example if you die while
crashing into the wall /maze area in level 2 the screen still
scrolls and you re-emerge inside the bricks moving will kill you
! However just leaving the creature there and he will eventual-
ly die anyway? Very annoying. It isn’t every time and I have no-
ticed the same problem later in the game, also on level 3 I can
see a bonus to collect I collect this and the game seems to
jump back and I am playing the same part of the level over and
over again.
Here is what Richard Baylis had to say about this particular
problem
I noticed what Christian did for level 3. I think he was trying to
implement a trick that was to make the game repeat a section
twice/three times the game would restart that level before
moving on to the next stage. Sometimes this is a clever trick in
SEUCK (Due to memory restrictions of the editor). Then after
this has happened, the game moves on to the final level. :)