User`s manual

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Scancommander
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User's Manual Scancommander
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5. Chaser
The right column of memory buttons contain a second LED. With these
buttons it is possible to program single stage scenes as memories or complete
chaser programs. Chaser programs are just a list of scenes which change with
preselected step time.
5.1 Programming of chasers
Programming chaser steps works like programming a memory. Whereas an
old memory is erased as soon as a new stage scene is programmed to its
respective button, scenes stored to a chaser button will be added to the list of
steps already stored.
5.1.1 New chaser steps
STORE button
Matrix can be set
(Prepare your stage plot like on programming memory.)
CHASER button (Page A-D)
Selecting one of the right side memory buttons (5,
10, 15, 20, 25, 30, S5 or S10)
DELETE
ALL
INSERT
SINGLE
STEP FADE
0.00 sec
STEP TRIG
0 %
PROGRAM
CHASE
A 25
CHASE:
STEPS: 2
FREE:
(94770)
0.500 HZ
2.000 Sec
1
2
......
3
DELETE ALL
Clears the chase and erases all old steps.
STORE
Saves the stage picture as a new step at the end of
the chase
SINGLE square
Inverted: The chaser will stop automatically when reaching
the last step
Normal: The chaser will return to step one and will go on
running.
Programming steps like
programming memories
( )
SPEED
Stop chaser after one run
LINK FADE
A small graphic
shows the STORE
Matrix of this step