User`s guide

16
Emulation Manual
Edit a Cue
There are 3 ways of editing a cue.
Add or change values in a cue
To edit the cue, rst make sure the cue is outputted by activating the cuelist and stepping to the cue you want to edit using
the PLAY button.
Select the xtures you want to change, and change the attributes in the Programmer. You can also add other attributes by
changing the attributes for the selected xtures. Even other xtures can be added: Select them and change the values you
would like to store in the cue.
Press RECORD and click on the PLAY button of the cuelist where the cue you want to edit is active. A window will popup,
asking you what to do. Choose MERGE to merge the active information in the Programmer with the cue.
Remove values or xtures from a cue
To remove values or xtures from a cue, we’re going to load the complete cue into the programmer, make the changes, and
store the programmer back into the cue by replacing the old information.
Make sure the cue is active by activating the cuelist and stepping to the cue you want to edit using the PLAY button.
Load the cue into the Programmer by pressing LOAD and clicking on the PLAY button of the cuelist. All information in the
current cue is now loaded into the Programmer.
To remove a xture from the Programmer, select the xture and press CLEAR in the Programmer once. To remove one or more
attributes, select the xtures, press DELETE and click on the attribute, or the attribute-page to delete the attribute or the
complete attribute page from the programmer.
To store the Programmer back into the cue, press RECORD and click the PLAY button of the cuelist where the cue you want to
edit is active. In the popup window, choose REPLACE to replace the cue with the information in the Programmer.
7 Edit a Cue