Instructions / Assembly

PART 6. ROVER BALLS
34. Rovers are balls which have completed all of the course except for striking the finishing stake.
35. Rovers may be staked out, that is, driven into the finishing stake with any legal stroke by any player
at any point in the game.
36. Rovers can only roquet (hit) the other balls once in a turn to receive bonus strokes.
37. The purpose of the rover is to help his/her partner and to hinder the opponents.
38. A rover can only score a point by "staking out" at the finishing stake and is then removed from the
game.
PART 7. BOUNDARIES AND OUT-OF-BOUNDS BALLS
39. String or painted boundaries for the nine wicket court shown in the attached illustration are not
essential. Natural boundaries such as trees or bushes can be used.
40. Boundaries designated by string or other means should be at least 6' beyond the outer wickets.
See diagram.
41. A ball sent out of bounds should be placed on the boundary margin one mallet length (36 inches)
inside the boundary line at the point of exit. If the player has a second bonus shot he/she then plays it.
There is no penalty for going out of bounds.
42. All balls that come to rest within the boundary margin (closer than one mallet length to the
boundary) are immediately replaced on the boundary margin, with the one exception of the players ball
being still in play on a bonus stroke.
PART 8. FAULTS AND PENALTIES
43. You must strike the ball squarely with the face of the mallet only.
44. The mallet may not hit another ball when striking the ball you are playing.
45. The mallet may not hit the wicket or stake to cause your ball to move.
46. If a fault is committed, as in the above, all balls are replaced and the turn ends.
47. Unless there is a referee the word of the player should be taken in disputes.
48. If a ball is played out of turn it is not a fault. The ball(s) are replaced and the proper ball plays.
PART 9. DEADNESS (OPTIONAL)
49. A ball is "dead" on another ball when it roquets it during a turn. You do not become "alive" and able
to roquet that ball again until you have been through a wicket in proper sequence or hit the fuming
stake. A rover ball may become "alive" by going through any wicket in any direction, but may still only
roquet (hit) the other balls once per turn. This option allows for more complex strategy.