Instructions / Assembly

the following manner; on a side with one player that player plays two balls, on a side with two players
the players alternate play on one ball.
PART 3. COMMENCING PLAY
19. A coin toss is used to determine which side gets to go first.
20. Each of the balls is brought into play in the first six sums, beginning 36" directly in front of the
"starting stake".
PART 4. THE TURN
21. In a six ball game the order of play is blue, red, black, yellow, green, then orange.
22. In a four ball game the order of play is blue, red, black, and yellow.
23. At the conclusion of a turn in which a wicket or stake point is scored, the wicket clip of the color
corresponding to the ball should be placed on the next wicket or stake to be scored by that ball.
24. If your set does not include wicket clips you may use colored clothespins.
PART 5. BONUS STROKES
25. There are two ways to earn bonus strokes;
1) Scoring a wicket or hitting the "turning stake" gives you one bonus stroke.
2) Roqueting (hitting) a ball with the strikers ball gives you two bonus strokes.
26. All wicket or stake bonus strokes must be played from where the ball lies after the point is made.
27. After roqueting (hitting) a ball a player has four options:
1) Take the two bonus strokes from where the players ball has come to rest.
2) With "ball in hand" place the players ball one mallet head's length away from the other ball in any
direction and then take two bonus strokes.
3) With "ball in hand" place the players ball in contact with the struck ball (where it has come to rest)
then strike the player's ball so as to send both balls in the desired direction. This is called a croquet
shot. The striker then has one bonus stroke remaining.
4) With "ball in hand" place the players ball in contact with the struck ball (where it has come to rest)
and placing the player's foot on his own ball so as to render it immobile, strike the player's own ball so
as to send the other ball off in the desired direction while the player's ball remains where it is. The
player then has one more bonus stroke remaining. If the players ball moves from under the foot there is
no penalty and the bonus stroke is taken.
28. Each ball may be roqueted (hit) for bonus strokes only once in a turn, unless the striker scores a
wicket or strikes the turning stake, in which case the balls may be roqueted again for bonus strokes.
29. Bonus strokes may not be accumulated. Only the last earned bonus strokes may be played. The
exception to this rule occurs if you score both wickets at the starting and turning stakes.
30. Roqueting a ball a second time in a turn with not yet having scored a wicket point is not considered
a fault. You do not receive, however, additional bonus strokes as a result of the second roquet. Play
proceeds from where the balls came to rest.
31. If another player (partner or opponent) puts your ball through its proper wicket or into the turning
stake, your side gets the point but no bonus stroke.
32. If a player roquets (hits) more than one ball in a stroke it will get bonus strokes from the first ball
roqueted with the other balls remaining where they came to rest.
33. Playing the game with "Deadness" is optional. See Part 10. DEADNESS for specifics.