Virtual Reality Headset and Case Guide ClassVR Headset Model Number: CVR-255-64 v1.0 www.classvr.com/support www.classvr.
Section 1 The Storage Case and Headset 1.1. Connecting the power cable to the case of 4 and 8 Open the case by pushing the latch buttons down. Attach the power lead to the back of the case making sure it is fully inserted.
1.2. The USB hub The USB hub mounted in the top left corner of the case is used to charge each headset via the connected cables. When the unit is charging you will see a green light appear on the hub. 1.3. Charging the headsets To charge the headsets, carefully place them back into the carry case making sure the USB-C cable within the case is accessible. Then connect the cable to the USB-C port on the bottom of the headset.
1.4. The ClassVR headset at first glance Once charged, to turn on the CVR-255-64 headset hold the power button down for 5 seconds. To turn the headset off hold the power button down until the pop-up window is shown within the headset. From here select the ‘Shut down’ option by ‘looking’ at the onscreen text, and use the action button to select. 1. Head Strap 6. Microphone 11. Left Headset Lens 2. Headset Buttons 7. Micro USB Slot 12. Proximity Sensor 3. Camera 8. 3.5 mm Headphone Out 13.
ClassVR headset connection ports 5 6 7 8 13 15 9 10 ClassVR headset face padding 14 11 12 5
1.5. The ClassVR hand controller 1 1. Trigger/Action Button 5 2. Navigation Controller 3. Option Button 4. Back Button 5. USB-C Cable 6. USB-C to USB-A Adapter 2 7. Textured Body Grip The USB hand controller can be connected to a ClassVR headset via the supplied USB cable. Being solely powered by the headset during use, the hand controller doesn’t need to be charged. When fitting to a CVR-255-64 headset the USB-A adapter isn’t required so please remove before use.
1.6. How to adjust the head strap Pull the straps, then use the hook and loop fastenings to tighten the straps so the headset fits securely and comfortably on each student’s head. 1.7. How to replace the padding Pull the foam face rest gently away from the headset housing taking care around the two lenses. Replace the foam in the desired position, making sure the soft fabric is tucked behind the two lenses and the proximity sensor is visible. 1.8.
Section 2 Learn the Basics: How do the ClassVR headsets work? 2.1. Turning your headset on To turn your ClassVR headset on, simply press and hold the power button on the bottom right of the headset for five seconds. You will see the ClassVR logo appear followed by the menu screen. To conserve power, the screen will turn off when the headset is not in use. Simply place the headset on your face to activate the sensor and the screen will turn on again.
2.2. Navigation controls While students are wearing the ClassVR headset and it is not being controlled by the teacher, they can navigate using their head and the action button. To select an experience Turn your head to find the icon you would like to select. Look at the icon. You should see a white dot in the location of your gaze. To go back to the menu screen While wearing the headset, shake your head smoothly from side-to-side, or press the back button on the top right side of the headset.
2.3. Using controls within an experience While viewing a 360 picture Tilt your head to pan from side to side without turning around. Press and hold the select button to zoom in. 2.4. To access Virtual Reality experiences Simply open the QR Scanner app on the headset and look at the QR Key on the relevant lesson plan. You will hear a beep and the related VR experiences will become available. 2.5.
Section 3 Health and Safety Information Before using the headset • Read and follow all setup and operating instructions provided with the headset. • Review the hardware and software recommendations for use of the headset. Risk of discomfort may increase if recommended hardware and software are not used. • Your headset and software are not designed for use with any unauthorised device, accessory and/or software.
General precautions To reduce the risk of injury or discomfort you should always follow these instructions and observe these precautions while using the headset: • U se only in a safe environment: The headset produces an immersive virtual reality experience that distracts you from and completely blocks your view of your actual surroundings. • A lways be aware of your surroundings before beginning use and while using the headset.
include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world. • D o not drive, operate machinery, or engage in other visually or physically demanding activities that have potentially serious consequences (i.e.
EU Declaration of Conformity Manufacturer: Name: Address: Avantis Systems Ltd. Unit 2 & 3, The Glenmore Centre, Waterwells Business Park, Quedgeley GL2 2AP Equipment: Model No: Description: Accessories: CVR-255 Virtual Reality Headset USB cable We, Avantis Systems Ltd, declare under sole responsibility that the above referenced product complies with the following directives: • • Council Directive 2014/53/EC of the European Parliament and of the council on radio equipment.
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Health and Safety Information HEALTH & SAFETY WARNINGS: TO REDUCE THE RISK OF PERSONAL INJURY, DISCOMFORT OR PROPERTY DAMAGE, PLEASE ENSURE THAT ALL USERS OF THE HEADSETS ARE AWARE OF THE WARNINGS BEFORE USING THEM. IT IS IMPORTANT TO REMAIN SEATED WHILST USING THE HEADSET UNLESS YOUR CONTENT EXPERIENCE REQUIRES STANDING. All guides, manuals and health & safety warnings are periodically updated for accuracy and completeness.
FCC Warning This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation This device has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.