U.M. (Windows)

Table Of Contents
Using ScriptMaker and buttons 5-21
Copying, changing, or deleting buttons
Examples of ScriptMaker scripts
The following sections show scripts that you can use as starting points
for your work. Before reading the examples, you should understand how
to use ScriptMaker. For information about script steps or more
examples, see FileMaker Pro Help.
Entering and printing data
This example illustrates a simple way to automate data entry. When you
perform the New Entry script, it creates a record, and then pauses so you
can enter data. When the script pauses, you can:
1 resume the script by clicking Continue or pressing Enter. The script
loops (repeats steps) to create a record.
To Do this in Layout mode
Select a button Use the pointer tool. See “Selecting objects” on page 3-38.
Move a button Using the pointer tool, drag the button. See “Moving objects” on
page 3-43.
Change the appearance
of a button
See “Changing the appearance of objects” on page 3-48.
Change a button label See “Typing text” on page 3-79 and “Changing the appearance of
text” on page 3-86.
Copy a button See “Cutting, copying, and pasting objects” on page 3-44. When
you copy a button, you copy the object and the button definition. If
you copy a button from another file, change the button definition if
fields, layouts, or scripts don’t match.
Change a button
definition
Double-click the button. In the Specify Button dialog box, select a
step and options, and then click OK. To modify a script that the button
performs, see “Changing and duplicating scripts” on page 5-15.
Delete a button Select the button, and then press Delete or Backspace.
Choose FileMaker Help Index from the Help menu, and then type:
E buttons
Choose FileMaker Help Index from the Help menu, and then type:
E script examples
E script steps
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