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Creating and managing layouts and reports
F
ILEMAKER PRO HELP 279
A badge appears in the lower-right corner of a layout on which you set a layout script
trigger. If you don’t see the badge, choose View menu > Show > Script Triggers. In the
Manage Layouts dialog box, you see
next to the name of a layout for which a layout script
trigger is set.
Script triggers set for one layout do not apply to other layouts. To include a script trigger on multiple
layouts, repeat these steps on each layout.
Setting script triggers for objects
You can set up script triggers to activate when actions are performed on a specific object within a
specific layout.
To add, change, or delete a script trigger for an object:
1. Create the script that you want to trigger.
2. In Layout mode, select a layout.
3. Select one or more objects.
4. Choose Format menu > Set Script Triggers.
5. In the Set Script Triggers dialog box, double-click the event that you want to trigger the
script.
6. In the Specify Script dialog box, choose the script.
7. (Optional) To specify a script parameter, type the text you want. Or, click Edit and use the
Specify Calculation dialog box to build a more complex parameter, then click OK.
8. Click OK to close the Specify Script dialog box.
9. In the Set Script Triggers dialog box, select modes for the script trigger.
10. Click OK.
A badge or appears on the object or objects on which you set the script trigger. (The
badge that appears depends on the size of the object.) If you don’t see a badge, choose View
menu
> Show > Script Triggers.
Notes
Changes made to an object in one layout will not activate script triggers on the same object
in a different layout.
To disable a script trigger without removing it, clear the mode checkboxes.
If you select multiple objects that have different settings for a script trigger, the Set Script
Triggers dialog box displays a minus sign (“-”) to indicate that the trigger has not been set on
some of the objects.
You can leave the settings intact by clicking OK, or change the settings by clicking the
checkbox.
A check mark indicates that the trigger is set for all selected objects.
An empty checkbox indicates that the trigger is cleared for all selected objects.