Instruction manual

Base Unit External and internal buttons :
The standard base unit comes with 2 external buttons, an LED, a key switch, and a
buzzer. The key switch is to disable the book keeping button which also disables the clear book
keeping function. This is to keep a curious location employee from checking to see how much
money is in a particular machine, or clearing out the book keeping to cover missing money. The
Reprint/Summary button causes the base unit to issue a reprint of the last 5 voucher events
including the current date and time and the original vouchers’ date and time if that feature is
turned on. The book keeping button causes the base unit to print the total amount of vouchers
printed and then polls every game to collect the individual numbers. After this is done pressing
both buttons (reprint and books) will cause the base unit to reset its’ books and instruct all active
slave units to do the same. For normal operation the key switch should be in the off position.
The LED will light and a buzzer will sound if the system suffers from a printer error that needs
human intervention. When the base is in this state it will instruct all of the games on the network
to go into standby mode, which can lockout any collects and/or disable the DBA, resolving the
printer error (usually an out of paper condition) will cause all of games to come back online and
any pending events will get handled. Inside the base unit there are 4 more push buttons located
on the front edge of the PCB. These can be accessed by removing the 4 panel screws and lifting
the top panel off. This is also how you access the DIP switch banks. These buttons have
different functions depending on the mode of operation the base unit is in. When setting up a
location the base unit should be placed in the DIAGNOSTIC mode until the system has been
tested and verified. The internal buttons will help with this.
The following button functions are valid only when the unit is in DIAGNOSTIC mode.
Button 1 : Base unit prints a summary of its’ current settings.
Button 2 : Poll all possible node / slave addresses (1 - 63) for current settings
even if the base unit is set to poll less that 63. This is useful
to check out how each unit is set and make sure there are no
units set to the wrong node number.
Button 3 : The base unit will send out the request for all units to coin up
100 credit units times the credit per dollar multiplier on the
slave unit.
Button 4 : Pulses the remote collect line.
The Following button functions are for all other modes :
Button 1 : Base unit prints a summary of its’ current settings.
Button 2 : Base unit prints entire location book keeping.
Button 3 : Base unit goes into setup mode for entering date/time/header
information. See setup mode below.
Button 4 : Unused.
Button Combinations
Buttons 1 & 2 : Clears Base unit books.
Buttons 1 & 3 : Clears slave unit books.
Buttons 1 & 4 : Clears entire base unit memory. Use if RAM error occurs.
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