Instruction manual
Remote out 1 through 100 How many pulses should the
Fledgling/Gosling put out for each dollar
from the CIAO Baby.
Node Number 1 through 63 Each slave has to have a unique number so
the master can identify and communicate
with it. When a voucher is printed the
node or machine number is printed at the
top. You add up the switch values to get
the node setting.
Slave Unit Buttons :
The slave unit has two function buttons that can be used to print and/or clear the book
keeping and the setup of the individual machine. The functions just duplicate what can be done
globally from the master, but on a machine by machine basis.
BUTTON 1 : Print the Books for the specific machine.
BUTTON 2 : Print the status/setup of the specific machine
COMBO of 1 & 2 : Clears the memory of the specific slave unit.
Misc. slave notes :
The node number is also the “Machine Number” on the printed voucher. All of the slave unit
inputs are diode blocked and optically isolated, so the inputs are protected from a continuous
75V source, and a 2500V spike. This means the inputs can coexist with PROPERLY wired hard
meters if you need to double check the validity of any book keeping numbers. The status LEDs
on the unit should give you a basic idea if anything is going awry. The red LED is on when the
unit is on and executing instructions. The yellow LED is on when the unit is sending data out
onto the network. The green LED is on when there is incoming network traffic. In a normal
situation the red LED should be on, the yellow should flash about once a second, and the green
should flicker all the time. Also, the in and out cables should have some type of strain relief
attached to them where they enter and exit the cabinet. A cable tie with an integral screw hole is
perfect. That way a player or route person pulling on the cabinet does not break the network
connector on the slave board.
See the attached sheets on safety an reliability for additional information.
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