Instruction manual
J3
The BLUE wire (Pin 1) is used when returning any unused credits back to the machine.
To take advantage of this feature, the machine should have a credit or service input that
can be set on a 1 to 1 ratio and the unused credit return option should be turned on.
The YELLOW wire (Pin 3) is currently unused.
The Violet wire (Pin 5) can be used to light an error lamp on a machine to let the
location know the machine is not currently on the network, or is malfunctioning.
The GREEN wire (Pin 7) is the system enable line. For the utmost in security and
reliability this wire should be properly used. The normal ground should be removed
from the COLLECT switch and this line be put in its’ place. This will keep a player
from trying to collect a machine when the network is down for one reason or another.
It should also be connected to the ENABLE- pin on the DBA (see your DBA
documentation for the specifics) so money can not be placed in a machine that is
not currently online.
LAST NODE JUMPER
The board also includes a pair of jumper pins labeled LAST NODE, this should be
shorted if the machine is the last in the string. In other words the “NETWORK IN” plug
is used but the “NETWORK OUT” plug is empty. The machine number itself is not
important, just whether it is the last in the string or not.
THERE SHOULD ONLY BE *ONE* LAST NODE JUMPER ON A STRING OF
MACHINES!
Slave Unit DIP switch setting explanation:
(See the DIP switch Chart)
Description Possible settings Explanation
Pulses in 1 through 5000 This is the number of pulses the game
to equal (Some may have has to put out to get something.
one internal custom settings) For example 100 nickels to get an
point internal point.
Each point 1 through 1000 What is the above point worth.
is worth In keeping with the above example,
100 nickels would be worth 5 items.
The base unit will then use its’ settings to
determine if that should be dollars, points,
tickets, or whatever.
Unused Credit ON/OFF Should any “odd” credits be returned
Return To the game.
Credit Speed FAST/SLOW Some games require a slower coin
Pulse than others.
Coin In 1 through 100 This setting allows you to use the system
Divisor to keep track of all of your machines
in the same denomination. That way
If you have penny, nickel, and quarter
games all in the same location, you
can keep track of all of them in dollars.
This is simply for book keeping
simplicity.
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