Instruction manual
System Features
INTER-TEL
®
5000 ADMINISTRATOR GUIDE – Issue 2.3, September 2007
Do-Not-Disturb
Page 239
Do-Not-Disturb works as follows in a network setting:
• Each node has a list of Do-Not-Disturb messages that can be used only on that node.
• An Intercom caller sees other users Do-Not-Disturb status when calling across nodes.
• The network allows DND override across nodes.
The system has default Do-Not-Disturb messages in both the Primary and Secondary Lan-
guage. However, messages that use Japanese characters can be reprogrammed only through a
Model 8660 endpoint designated as an administrator endpoint. See “System Programming” on
page 36.
The language of the messages seen by the station user, both when programming his or her sta-
tion and when calling another station that is in Do-Not-Disturb, is determined by the station’s
programmed language. That is, if a station is programmed for Japanese, the user will see only
Japanese messages when programing a Do-Not-Disturb message. If that station calls an Ameri-
can English-programmed station that has selected Do-Not-Disturb message 02, the Japanese
station’s user will see the Japanese version of message 02. Only digital display endpoints dis-
play Japanese prompts.
The second line of the message can be customized with a numeric/alphanumeric message of up
to 16 characters (English/Spanish and/or Japanese characters). The customized message is
entered as described below. When entering a customized Do-Not-Disturb message, you can
press the button or
USE ALPHA MODE/USE NUMERIC MODE menu button to switch
back and forth between alphanumeric and numeric mode.
• In numeric mode, the dialpad buttons are used to enter numbers 0–9, the pound ( )
button is used for entering a hyphen (-), and the asterisk ( ) button is used for entering
a colon (:). For example, 1
00 would enter “1:00” in numeric mode. When pro-
gramming a custom Do-Not-Disturb message, the station is automatically in numeric
mode.
• In alphanumeric mode, dialpad buttons are used to enter letters, numbers, and punctu-
ation. The number of times a button is pressed determines which character is entered.
For example, 33377744432999 would enter “FRIDAY.” When adjoining characters
are located under the same button, press the button once to advance to the next
character. For example, 6 666 6632999 would enter “MONDAY.”
MSG
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FWD
FWD
FWD