Instruction manual
System Features
INTER-TEL
®
5000 ADMINISTRATOR GUIDE – Issue 2.3, September 2007
Page 222 Programming Station Speed Dial Numbers and Names
To program Station Speed Dial numbers at a non-display endpoint:.
If you make a mistake, press or
CANCEL and then start over. The number in memory
remains unchanged. Or, use the button to backspace.
1. While on-hook, enter the Program Station Speed Dial feature code (383).
2. Press the Speed Dial button to be programmed or dial the Speed Dial location code (0–
9). If you hear reorder tones, you entered an invalid speed dial location code; try again.
3. Do one of the following:
• To enter or change a number: Dial the extension number or phone number (up
to 16 digits, including pauses and hookflashes) to be stored. To include *, #, a
hookflash, or a pause in the number, press the Special button once for an asterisk
(*), twice for a pound (#), three times for a hookflash, or four times for a pause.
You can enter more than one *, #, or hookflash in a row by pressing the
button to move to the next character (not necessary after pauses). If you make a
mistake, press to back up and erase, or press or
CANCEL to leave the
number unchanged; then start over at step 1, above.
• To erase an existing number and leave it blank: press until the number
is erased.
4. Press to exit. Repeat these steps for each additional number to be stored.
To program Station Speed Dial numbers at a single line endpoint:
If you make a mistake, press and then start over. The number in memory remains
unchanged.
1. Lift the handset and enter the Program Station Speed Dial feature code (383). You hear
a confirmation tone.
2. Dial the Speed Dial location code (0–9). If you hear reorder tones, you entered an
invalid speed dial location code; try again.
3. Do one of the following:
• To enter or change a number: Dial the extension number or phone number (up
to 16 digits, including pauses and hookflashes) to be stored. To include *, #, a
hookflash, or a pause in the number, hookflash once for an asterisk (*), twice for a
pound (#), three times for a hookflash, or four times for a pause. If you make a
mistake, press to leave the number unchanged; then start over at step 1, above.
• To erase an existing number and leave it blank: Overwrite the existing number
by entering only a hookflash as the new number.
4. Hang up to exit. Repeat these steps for each additional number to be stored.
MUTE
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MUTE
MUTE
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