Owner's manual
Table Of Contents
- Contents
- Preface
- Introduction
- 1.1 Introduction
- 1.2 EP93xx Features
- 1.3 EP93xx Processor Applications
- 1.4 EP93xx Processor Highlights
- 1.4.1 High-Performance ARM920T Core
- 1.4.2 MaverickCrunch™ Co-processor for Ultra-Fast Math Processing
- 1.4.3 MaverickKey™ Unique ID Secures Digital Content in OEM Designs
- 1.4.4 Integrated Multi-Port USB 2.0 Full Speed Hosts with Transceivers
- 1.4.5 Integrated Ethernet MAC Reduces BOM Costs
- 1.4.6 8x8 Keypad Interface Reduces BOM Costs
- 1.4.7 Multiple Booting Mechanisms Increase Flexibility
- 1.4.8 Abundant General Purpose I/Os Build Flexible Systems
- 1.4.9 General-Purpose Memory Interface (SDRAM, SRAM, ROM, FLASH)
- 1.4.10 12-Bit Analog-to-Digital Converter (ADC) Provides an Integrated Touch-Screen Interface or General ADC Functionality
- 1.4.11 Raster Analog / LCD Controller
- 1.4.12 Graphics Accelerator
- 1.4.13 PCMCIA Interface
- ARM920T Core and Advanced High-Speed Bus (AHB)
- MaverickCrunch Co-Processor
- 3.1 Introduction
- 3.2 Programming Examples
- 3.3 DSPSC Register
- 3.4 ARM Co-Processor Instruction Format
- 3.5 Instruction Set for the MaverickCrunch Co-Processor
- 3.5.1 Load and Store Instructions
- 3.5.2 Move Instructions
- 3.5.3 Accumulator and DSPSC Move Instructions
- 3.5.4 Copy and Conversion Instructions
- 3.5.5 Shift Instructions
- 3.5.6 Compare Instructions
- 3.5.7 Floating Point Arithmetic Instructions
- 3.5.8 Integer Arithmetic Instructions
- 3.5.9 Accumulator Arithmetic Instructions
- Boot ROM
- System Controller
- Vectored Interrupt Controller
- Raster Engine With Analog/LCD Integrated Timing and Interface
- 7.1 Introduction
- 7.2 Features
- 7.3 Raster Engine Features Overview
- 7.4 Functional Details
- 7.4.1 VILOSATI (Video Image Line Output Scanner and Transfer Interface)
- 7.4.2 Video FIFO
- 7.4.3 Video Pixel MUX
- 7.4.4 Blink Function
- 7.4.5 Color Look-Up-Tables
- 7.4.6 Color RGB Mux
- 7.4.7 Pixel Shift Logic
- 7.4.8 Grayscale/Color Generator for Monochrome/Passive Low Color Displays
- 7.4.9 Hardware Cursor
- 7.4.10 Video Timing
- 7.4.11 Blink Logic
- 7.4.12 Color Mode Definition
- 7.5 Registers
- Graphics Accelerator
- 1/10/100 Mbps Ethernet LAN Controller
- 9.1 Introduction
- 9.2 Descriptor Processor
- 9.2.1 Receive Descriptor Processor Queues
- 9.2.2 Receive Descriptor Queue
- 9.2.3 Receive Status Queue
- 9.2.3.1 Receive Status Format
- 9.2.3.2 Receive Flow
- 9.2.3.3 Receive Errors
- 9.2.3.4 Receive Descriptor Data/Status Flow
- 9.2.3.5 Receive Descriptor Example
- 9.2.3.6 Receive Frame Pre-Processing
- 9.2.3.7 Transmit Descriptor Processor Queues
- 9.2.3.8 Transmit Descriptor Queue
- 9.2.3.9 Transmit Descriptor Format
- 9.2.3.10 Transmit Status Queue
- 9.2.3.11 Transmit Status Format
- 9.2.3.12 Transmit Flow
- 9.2.3.13 Transmit Errors
- 9.2.3.14 Transmit Descriptor Data/Status Flow
- 9.2.4 Interrupts
- 9.2.5 Initialization
- 9.3 Registers
- DMA Controller
- 10.1 Introduction
- 10.1.1 DMA Features List
- 10.1.2 Managing Data Transfers Using a DMA Channel
- 10.1.3 DMA Operations
- 10.1.4 Internal M2P or P2M AHB Master Interface Functional Description
- 10.1.5 M2M AHB Master Interface Functional Description
- 10.1.6 AHB Slave Interface Limitations
- 10.1.7 Interrupt Interface
- 10.1.8 Internal M2P/P2M Data Unpacker/Packer Functional Description
- 10.1.9 Internal M2P/P2M DMA Functional Description
- 10.1.10 M2M DMA Functional Description
- 10.1.11 DMA Data Transfer Size Determination
- 10.1.12 Buffer Descriptors
- 10.1.13 Bus Arbitration
- 10.2 Registers
- 10.1 Introduction
- Universal Serial Bus Host Controller
- Static Memory Controller
- SDRAM, SyncROM, and SyncFLASH Controller
- UART1 With HDLC and Modem Control Signals
- UART2
- UART3 With HDLC Encoder
- IrDA
- Timers
- Watchdog Timer
- Real Time Clock With Software Trim
- I2S Controller
- AC’97 Controller
- Synchronous Serial Port
- 23.1 Introduction
- 23.2 Features
- 23.3 SSP Functionality
- 23.4 SSP Pin Multiplex
- 23.5 Configuring the SSP
- 23.5.1 Enabling SSP Operation
- 23.5.2 Master/Slave Mode
- 23.5.3 Serial Bit Rate Generation
- 23.5.4 Frame Format
- 23.5.5 Texas Instruments® Synchronous Serial Frame Format
- 23.5.6 Motorola® SPI Frame Format
- 23.5.7 Motorola SPI Format with SPO=0, SPH=0
- 23.5.8 Motorola SPI Format with SPO=0, SPH=1
- 23.5.9 Motorola SPI Format with SPO=1, SPH=0
- 23.5.10 Motorola SPI Format with SPO=1, SPH=1
- 23.5.11 National Semiconductor® Microwire™ Frame Format
- 23.6 Registers
- Pulse Width Modulator
- Analog Touch Screen Interface
- 25.1 Introduction
- 25.2 Touch Screen Controller Operation
- 25.2.1 Touch Screen Scanning: Four-wire and Eight-wire Operation
- 25.2.2 Five-wire and Seven-wire Operation
- 25.2.3 Direct Operation
- 25.2.4 Measuring Analog Input with the Touch Screen Controls Disabled
- 25.2.5 Measuring Touch Screen Resistance
- 25.2.6 Polled and Interrupt-Driven Modes
- 25.2.7 Touch Screen Package Dependency
- 25.3 Registers
- Keypad Interface
- IDE Interface
- GPIO Interface
- Security
- Glossary
- EP93XX Register List

DS785UM1 25-7
Copyright 2007 Cirrus Logic
Analog Touch Screen Interface
EP93xx User’s Guide
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The algorithm begins by putting the touch screen into its touch detect settling state for up to
1024 μsec as determined by the DLY value in the TSSetup register. After the delay value, the
algorithm moves to the touch detect state. The switches in the settling and touch detect
states are controlled by the TSDetect register value. The algorithm stays in the touch detect
state until a touch is detected.
Once a touch is detected, the algorithm moves to the discharge X state and stays there for up
to 1024 μsec as determined by the DLY value in the TSSetup register. The switches in the
discharge state are controlled by the TSDischarge register value. After the delay value, the
algorithm moves to the sample X state. In this state, the analog switches are set to the
TSXSample register. For example, for an 8-wire touch screen, VDD voltage is applied to X+,
with X- held at ground potential, and the SX+ and SX- lines are connected as the reference
for the A / D. The sample X state is also held for up to 1024 μsec as determined by the DLY
value in the TSSetup register before any samples are taken.
At the end of the delay, the logic begins to take A / D samples. The initial read is a convert
command and data from the initial sample is discarded. The number of samples taken is 4, 8,
16, or 32 as determined by the NSMP value in the TSSetup register. Each sample is
compared with a min and max register to determine the range of samples taken. The min
register is initialized to a value of 4095 and the max register is initialized to a value of 0. Any
data points sampled will fall within this range and the min and max stored sample values will
be adjusted based on the comparison. In addition, as the samples are taken, a running
accumulator adds each 12-bit sample to a 17-bit total. After all samples are taken, the stored
min is subtracted from the stored max for the sample set. The difference is compared to 4, 8,
12, 16, 24, 32, 64, or 128 as determined by the DEV value in the TSSetup register. If the
range exceeds the deviation allowed, the results are scrapped and the logic starts over with
initialization and detection of a valid touch. This allows a data set to be screened for bad
points (possibly caused by noise or removing a press) that would adversely affect an average
value. If the range does not exceed the maximum deviation allowed, the resulting value in the
accumulator register is shifted by 2, 3, 4, or 5 places to divide by the number of samples as
determined by the NSMP value in the TSSetup register. This generates the average for the
sample set for a new X value.
Table 25-2. Touch Screen Switch Register Configurations
Register Name 4-Wire 5-Wire 7-Wire 8-Wire
TSDetect
(If TSSetup2.S28EN = 0)
0x0040_3604 0x0042_0620 0x0042_0620 0x0040_3604
TSDetect
(If TSSetup2.S28EN = 1)
0x1040_3604 0x1042_0620 0x1042_0620 0x1040_3604
TSDischarge 0x0007_FE04 0x0002_2E20 0x030A_3020 0x0007_FE04
TSXSample 0x0008_1604 0x001D_D620 0x0318_5020 0x0308_1004
TSYSample 0x0010_4601 0x002D_B620 0x0328_3020 0x0C10_4001