Owner's manual
Table Of Contents
- Contents
- Preface
- Introduction
- 1.1 Introduction
- 1.2 EP93xx Features
- 1.3 EP93xx Processor Applications
- 1.4 EP93xx Processor Highlights
- 1.4.1 High-Performance ARM920T Core
- 1.4.2 MaverickCrunch™ Co-processor for Ultra-Fast Math Processing
- 1.4.3 MaverickKey™ Unique ID Secures Digital Content in OEM Designs
- 1.4.4 Integrated Multi-Port USB 2.0 Full Speed Hosts with Transceivers
- 1.4.5 Integrated Ethernet MAC Reduces BOM Costs
- 1.4.6 8x8 Keypad Interface Reduces BOM Costs
- 1.4.7 Multiple Booting Mechanisms Increase Flexibility
- 1.4.8 Abundant General Purpose I/Os Build Flexible Systems
- 1.4.9 General-Purpose Memory Interface (SDRAM, SRAM, ROM, FLASH)
- 1.4.10 12-Bit Analog-to-Digital Converter (ADC) Provides an Integrated Touch-Screen Interface or General ADC Functionality
- 1.4.11 Raster Analog / LCD Controller
- 1.4.12 Graphics Accelerator
- 1.4.13 PCMCIA Interface
- ARM920T Core and Advanced High-Speed Bus (AHB)
- MaverickCrunch Co-Processor
- 3.1 Introduction
- 3.2 Programming Examples
- 3.3 DSPSC Register
- 3.4 ARM Co-Processor Instruction Format
- 3.5 Instruction Set for the MaverickCrunch Co-Processor
- 3.5.1 Load and Store Instructions
- 3.5.2 Move Instructions
- 3.5.3 Accumulator and DSPSC Move Instructions
- 3.5.4 Copy and Conversion Instructions
- 3.5.5 Shift Instructions
- 3.5.6 Compare Instructions
- 3.5.7 Floating Point Arithmetic Instructions
- 3.5.8 Integer Arithmetic Instructions
- 3.5.9 Accumulator Arithmetic Instructions
- Boot ROM
- System Controller
- Vectored Interrupt Controller
- Raster Engine With Analog/LCD Integrated Timing and Interface
- 7.1 Introduction
- 7.2 Features
- 7.3 Raster Engine Features Overview
- 7.4 Functional Details
- 7.4.1 VILOSATI (Video Image Line Output Scanner and Transfer Interface)
- 7.4.2 Video FIFO
- 7.4.3 Video Pixel MUX
- 7.4.4 Blink Function
- 7.4.5 Color Look-Up-Tables
- 7.4.6 Color RGB Mux
- 7.4.7 Pixel Shift Logic
- 7.4.8 Grayscale/Color Generator for Monochrome/Passive Low Color Displays
- 7.4.9 Hardware Cursor
- 7.4.10 Video Timing
- 7.4.11 Blink Logic
- 7.4.12 Color Mode Definition
- 7.5 Registers
- Graphics Accelerator
- 1/10/100 Mbps Ethernet LAN Controller
- 9.1 Introduction
- 9.2 Descriptor Processor
- 9.2.1 Receive Descriptor Processor Queues
- 9.2.2 Receive Descriptor Queue
- 9.2.3 Receive Status Queue
- 9.2.3.1 Receive Status Format
- 9.2.3.2 Receive Flow
- 9.2.3.3 Receive Errors
- 9.2.3.4 Receive Descriptor Data/Status Flow
- 9.2.3.5 Receive Descriptor Example
- 9.2.3.6 Receive Frame Pre-Processing
- 9.2.3.7 Transmit Descriptor Processor Queues
- 9.2.3.8 Transmit Descriptor Queue
- 9.2.3.9 Transmit Descriptor Format
- 9.2.3.10 Transmit Status Queue
- 9.2.3.11 Transmit Status Format
- 9.2.3.12 Transmit Flow
- 9.2.3.13 Transmit Errors
- 9.2.3.14 Transmit Descriptor Data/Status Flow
- 9.2.4 Interrupts
- 9.2.5 Initialization
- 9.3 Registers
- DMA Controller
- 10.1 Introduction
- 10.1.1 DMA Features List
- 10.1.2 Managing Data Transfers Using a DMA Channel
- 10.1.3 DMA Operations
- 10.1.4 Internal M2P or P2M AHB Master Interface Functional Description
- 10.1.5 M2M AHB Master Interface Functional Description
- 10.1.6 AHB Slave Interface Limitations
- 10.1.7 Interrupt Interface
- 10.1.8 Internal M2P/P2M Data Unpacker/Packer Functional Description
- 10.1.9 Internal M2P/P2M DMA Functional Description
- 10.1.10 M2M DMA Functional Description
- 10.1.11 DMA Data Transfer Size Determination
- 10.1.12 Buffer Descriptors
- 10.1.13 Bus Arbitration
- 10.2 Registers
- 10.1 Introduction
- Universal Serial Bus Host Controller
- Static Memory Controller
- SDRAM, SyncROM, and SyncFLASH Controller
- UART1 With HDLC and Modem Control Signals
- UART2
- UART3 With HDLC Encoder
- IrDA
- Timers
- Watchdog Timer
- Real Time Clock With Software Trim
- I2S Controller
- AC’97 Controller
- Synchronous Serial Port
- 23.1 Introduction
- 23.2 Features
- 23.3 SSP Functionality
- 23.4 SSP Pin Multiplex
- 23.5 Configuring the SSP
- 23.5.1 Enabling SSP Operation
- 23.5.2 Master/Slave Mode
- 23.5.3 Serial Bit Rate Generation
- 23.5.4 Frame Format
- 23.5.5 Texas Instruments® Synchronous Serial Frame Format
- 23.5.6 Motorola® SPI Frame Format
- 23.5.7 Motorola SPI Format with SPO=0, SPH=0
- 23.5.8 Motorola SPI Format with SPO=0, SPH=1
- 23.5.9 Motorola SPI Format with SPO=1, SPH=0
- 23.5.10 Motorola SPI Format with SPO=1, SPH=1
- 23.5.11 National Semiconductor® Microwire™ Frame Format
- 23.6 Registers
- Pulse Width Modulator
- Analog Touch Screen Interface
- 25.1 Introduction
- 25.2 Touch Screen Controller Operation
- 25.2.1 Touch Screen Scanning: Four-wire and Eight-wire Operation
- 25.2.2 Five-wire and Seven-wire Operation
- 25.2.3 Direct Operation
- 25.2.4 Measuring Analog Input with the Touch Screen Controls Disabled
- 25.2.5 Measuring Touch Screen Resistance
- 25.2.6 Polled and Interrupt-Driven Modes
- 25.2.7 Touch Screen Package Dependency
- 25.3 Registers
- Keypad Interface
- IDE Interface
- GPIO Interface
- Security
- Glossary
- EP93XX Register List

DS785UM1 8-17
Copyright 2007 Cirrus Logic
Graphics Accelerator
EP93xx User’s Guide
8
8
8
SPEL is the starting pixel position within the word that the pixel-fill will begin with. EPEL
is the ending pixel position within the word that the pixel-fill will end with. See Section
8.5.2. Pixel End And Start. Use the DESTPIXELSTRT calculation in the block copy
example shown in Section 8.6.4.1.
3. Setup DESTLINELENGTH Register
Write the line length value to the LEN field in the “DESTLINELENGTH” register, where
LEN is determined by:
A. Find how many pixels occupy a 32-bit word. For example, four 8-bit pixels can
occupy a 32-bit word.
B. Find the width of the display in pixels. For example, a 640x480 display has a width
of 640 pixels.
C. The line length, LEN, is determined by the stride of the display, that is, how many
32-bit words are needed to populate the width of the display with pixels. From steps
1 and 2, the stride for this example is 640 pixels divided by 4, where 4 is the number
of 8-bit pixels that occupy a word. So, for this example, line length is 640 divided by
4 = 160 = 0xA0.
Usually the same LEN value is used in both the “DESTLINELENGTH” register and the
“SRCLINELENGTH” register.
4. Setup BLKDESTWIDTH Register
Write the value of ‘Stride minus 1’ to the WIDTH field in the “BLKDESTWIDTH” register,
where WIDTH is determined by:
A. Find how many pixels occupy a 32-bit word. For example, four 8-bit pixels can
occupy a 32-bit word.
B. Find the width of the image in pixels. For example, a 20 x 10 image has a width of 20
pixels.
C. The stride of the image is how many 32-bit words are needed to populate the width
of the image with pixels. From steps 1 and 2, the stride for this example is 20 pixels
divided by 4, where 4 is the number of 8-bit pixels that occupy a word. So, the stride
is 20 divided by 4 = 5. However, the value of WIDTH is defined as the value of stride
less 1. So, WIDTH = 5 - 1 = 4 = 0x004.
5. Setup BLKDESTHEIGHT Register
Write the desired value to the HEIGHT field in the “BLKDESTHEIGHT” register, where
HEIGHT = the height in lines of the fill area minus 1.
For example, a 20-pixels x 10-lines image has a height of 10 lines. So, HEIGHT = 10 - 1
= 9 = 0x9.
6. Setup BLKDESTSTRT Register
Write the word-aligned value of the SDRAM address ‘for the beginning of the block fill’
to the “BLKDESTSTRT” register.