Owner's manual
Table Of Contents
- Contents
- Preface
- Introduction
- 1.1 Introduction
- 1.2 EP93xx Features
- 1.3 EP93xx Processor Applications
- 1.4 EP93xx Processor Highlights
- 1.4.1 High-Performance ARM920T Core
- 1.4.2 MaverickCrunch™ Co-processor for Ultra-Fast Math Processing
- 1.4.3 MaverickKey™ Unique ID Secures Digital Content in OEM Designs
- 1.4.4 Integrated Multi-Port USB 2.0 Full Speed Hosts with Transceivers
- 1.4.5 Integrated Ethernet MAC Reduces BOM Costs
- 1.4.6 8x8 Keypad Interface Reduces BOM Costs
- 1.4.7 Multiple Booting Mechanisms Increase Flexibility
- 1.4.8 Abundant General Purpose I/Os Build Flexible Systems
- 1.4.9 General-Purpose Memory Interface (SDRAM, SRAM, ROM, FLASH)
- 1.4.10 12-Bit Analog-to-Digital Converter (ADC) Provides an Integrated Touch-Screen Interface or General ADC Functionality
- 1.4.11 Raster Analog / LCD Controller
- 1.4.12 Graphics Accelerator
- 1.4.13 PCMCIA Interface
- ARM920T Core and Advanced High-Speed Bus (AHB)
- MaverickCrunch Co-Processor
- 3.1 Introduction
- 3.2 Programming Examples
- 3.3 DSPSC Register
- 3.4 ARM Co-Processor Instruction Format
- 3.5 Instruction Set for the MaverickCrunch Co-Processor
- 3.5.1 Load and Store Instructions
- 3.5.2 Move Instructions
- 3.5.3 Accumulator and DSPSC Move Instructions
- 3.5.4 Copy and Conversion Instructions
- 3.5.5 Shift Instructions
- 3.5.6 Compare Instructions
- 3.5.7 Floating Point Arithmetic Instructions
- 3.5.8 Integer Arithmetic Instructions
- 3.5.9 Accumulator Arithmetic Instructions
- Boot ROM
- System Controller
- Vectored Interrupt Controller
- Raster Engine With Analog/LCD Integrated Timing and Interface
- 7.1 Introduction
- 7.2 Features
- 7.3 Raster Engine Features Overview
- 7.4 Functional Details
- 7.4.1 VILOSATI (Video Image Line Output Scanner and Transfer Interface)
- 7.4.2 Video FIFO
- 7.4.3 Video Pixel MUX
- 7.4.4 Blink Function
- 7.4.5 Color Look-Up-Tables
- 7.4.6 Color RGB Mux
- 7.4.7 Pixel Shift Logic
- 7.4.8 Grayscale/Color Generator for Monochrome/Passive Low Color Displays
- 7.4.9 Hardware Cursor
- 7.4.10 Video Timing
- 7.4.11 Blink Logic
- 7.4.12 Color Mode Definition
- 7.5 Registers
- Graphics Accelerator
- 1/10/100 Mbps Ethernet LAN Controller
- 9.1 Introduction
- 9.2 Descriptor Processor
- 9.2.1 Receive Descriptor Processor Queues
- 9.2.2 Receive Descriptor Queue
- 9.2.3 Receive Status Queue
- 9.2.3.1 Receive Status Format
- 9.2.3.2 Receive Flow
- 9.2.3.3 Receive Errors
- 9.2.3.4 Receive Descriptor Data/Status Flow
- 9.2.3.5 Receive Descriptor Example
- 9.2.3.6 Receive Frame Pre-Processing
- 9.2.3.7 Transmit Descriptor Processor Queues
- 9.2.3.8 Transmit Descriptor Queue
- 9.2.3.9 Transmit Descriptor Format
- 9.2.3.10 Transmit Status Queue
- 9.2.3.11 Transmit Status Format
- 9.2.3.12 Transmit Flow
- 9.2.3.13 Transmit Errors
- 9.2.3.14 Transmit Descriptor Data/Status Flow
- 9.2.4 Interrupts
- 9.2.5 Initialization
- 9.3 Registers
- DMA Controller
- 10.1 Introduction
- 10.1.1 DMA Features List
- 10.1.2 Managing Data Transfers Using a DMA Channel
- 10.1.3 DMA Operations
- 10.1.4 Internal M2P or P2M AHB Master Interface Functional Description
- 10.1.5 M2M AHB Master Interface Functional Description
- 10.1.6 AHB Slave Interface Limitations
- 10.1.7 Interrupt Interface
- 10.1.8 Internal M2P/P2M Data Unpacker/Packer Functional Description
- 10.1.9 Internal M2P/P2M DMA Functional Description
- 10.1.10 M2M DMA Functional Description
- 10.1.11 DMA Data Transfer Size Determination
- 10.1.12 Buffer Descriptors
- 10.1.13 Bus Arbitration
- 10.2 Registers
- 10.1 Introduction
- Universal Serial Bus Host Controller
- Static Memory Controller
- SDRAM, SyncROM, and SyncFLASH Controller
- UART1 With HDLC and Modem Control Signals
- UART2
- UART3 With HDLC Encoder
- IrDA
- Timers
- Watchdog Timer
- Real Time Clock With Software Trim
- I2S Controller
- AC’97 Controller
- Synchronous Serial Port
- 23.1 Introduction
- 23.2 Features
- 23.3 SSP Functionality
- 23.4 SSP Pin Multiplex
- 23.5 Configuring the SSP
- 23.5.1 Enabling SSP Operation
- 23.5.2 Master/Slave Mode
- 23.5.3 Serial Bit Rate Generation
- 23.5.4 Frame Format
- 23.5.5 Texas Instruments® Synchronous Serial Frame Format
- 23.5.6 Motorola® SPI Frame Format
- 23.5.7 Motorola SPI Format with SPO=0, SPH=0
- 23.5.8 Motorola SPI Format with SPO=0, SPH=1
- 23.5.9 Motorola SPI Format with SPO=1, SPH=0
- 23.5.10 Motorola SPI Format with SPO=1, SPH=1
- 23.5.11 National Semiconductor® Microwire™ Frame Format
- 23.6 Registers
- Pulse Width Modulator
- Analog Touch Screen Interface
- 25.1 Introduction
- 25.2 Touch Screen Controller Operation
- 25.2.1 Touch Screen Scanning: Four-wire and Eight-wire Operation
- 25.2.2 Five-wire and Seven-wire Operation
- 25.2.3 Direct Operation
- 25.2.4 Measuring Analog Input with the Touch Screen Controls Disabled
- 25.2.5 Measuring Touch Screen Resistance
- 25.2.6 Polled and Interrupt-Driven Modes
- 25.2.7 Touch Screen Package Dependency
- 25.3 Registers
- Keypad Interface
- IDE Interface
- GPIO Interface
- Security
- Glossary
- EP93XX Register List

DS785UM1 8-5
Copyright 2007 Cirrus Logic
Graphics Accelerator
EP93xx User’s Guide
8
8
8
8.4.1 Memory Organization for 1 Bit Per Pixel (bpp)
The 1 bpp storage format is for storing compressed image data for remapping only. This data
cannot be displayed until it is remapped into a supported color depth. Table 8-2 shows how
compressed 1 bpp images are stored in memory as 8 pixels per byte.
8.4.2 Memory Organization for 4-Bits Per Pixel
The 4 bpp storage format can be used to support monochrome, 8 levels of grayscale, and 8
or 16 color displays. The actual frame buffer can be organized as 2 pixels per byte or 1 pixel
per byte. The Graphics Accelerator engine treats 4 bpp with 1 pixel per byte as 8 bpp mode.
Table 8-3 shows how 4 bpp images are stored in memory as 2 pixels per byte.
8.4.3 Memory Organization for 8-Bits Per Pixel
The 8 bpp storage format can be used to support 8 level grayscale and color displays. For
color displays, this mode would use a software changeable palette in the Raster Engine to
map 256 color selections to 24-bit colors. Table 8-4 shows how 8 bpp images are stored in
memory as 1 pixel per byte.
Table 8-2. bpp Memory Organization
31 24 23 16 15 8 7 0
0x0000 P(7,3)....... ......P(0,3) P(7,2)....... ......P(0,2) P(7,1)....... ......P(0,1) P(7,0)....... ......P(0,0)
0x0004 X X X X P(7,5)....... ......P(0,5) P(7,4)....... ......P(0,4)
Table 8-3. 4 bpp Memory Organization
31 28 27 24 23 20 19 16 15 12 11 8 7 4 3 0
0x0000 P(6,0) P(7,0) P(4,0) P(5,0) P(2,0) P(3,0) P(0,0) P(1,0)
0x0004 P(6,1) P(7,1) P(4,1) P(5,1) P(2,1) P(3,1) P(0,1) P(1,1)
0x0008 P(6,2) P(7,2) P(4,2) P(5,2) P(2,2) P(3,2) P(0,2) P(1,2)
0x0000 P(6,3) P(7,3) P(4,3) P(5,3) P(2,3) P(3,3) P(0,3) P(1,3)
0x0004 P(6,4) P(7,4) P(4,4) P(5,4) P(2,4) P(3,4) P(0,4) P(1,4)
0x0008 P(6,5) P(7,5) P(4,5) P(5,5) P(2,5) P(3,5) P(0,5) P(1,5)